warpcrafter wrote:Each armor save has a crresponding armor value.
Armor save Armor value
6+ 2
5+ 4
4+ 6
3+ 8
2+ 10
I realize that it would require thinking a different way about the way that units attack, but my intention is to make the way attacks are done much quicker. If you have any suggestions, I'd love to hear them.
I think the rules you've posted just need to be explained a bit better than they are. This also brings into question squads that have a model (or multiple models) with different armor saves than the rest of the squad (Black Templars Initiates/Neophytes, for example). Another problem that comes about is Invulnerable Saves.
I think its going to be very difficult to create sped-up rules for Apocalypse, as there's just too many factors that come into play (Toughness, Armor Saves, Cover Saves, Invulnerable Saves, Weapon Special Effects, etc). I'll try to think up some suggestions, but I don't know if I'll be able to.