This was my first wood elf army, see what you think. This army includes Dryca, so your whole army has to be forest spirits. I used this army v's Tomb Kings, hence the vast amount of dispel scrolls. It's a magic heavy army
All the wizards have longbows, glamourweave (5+ wards v's non-magic) and elven steeds
LORD- Dryca (lvl 2) terror, plus 2 dis dice, x2 tree singing power lvl3 355
LORD- Spellweaver (lvl 4) Ranu's Heartstone, Dispel scroll, Wand Wych Elm 388
HERO- Spellsinger (lvl 2) dispel scroll, dispel scroll 207
HERO- Spellsinger (lvl 2) dispel scroll, dispel scroll 207
HERO- Spellsinger (lvl 2) dispel scroll, deepwood sphere 207
HERO- Spellsinger (lvl 2) dispel scroll 182
CORE- x8 dryads (1 branchnymph) 108
CORE- x8 dryads (1 branchnymph) 108
CORE- x8 dryads (1 branchnymph) 108
CORE- x8 dryads (1 branchnymph) 108
CORE- x8 dryads (1 branchnymph) 108 * units marked with * are the ones i summoned later on with dryca
SPEC- x5 Wild Riders (mus, std, wild hunter) 166 *
SPEC- x3 Treekin 195 *
SPEC- x3 Treekin 195
RARE- x1 Treeman 285
RARE- x1 Treeman 285
RARE- x1 Treeman 285 total=3,497
16 casting dice (including pool) and five bound spells per turn
11 dispel dice with rerolls
My tactics when i played this army was to move the woods directly behind a unit i'd just charged with. My dryads units are cheap (only 108), they have no ranks, no stds and are likely to be outnumbered. This puts them 5 down before blows are struck. Charge the most powerfull unit you can. (or sit in line of site of a frenzied unit) If you flee into a wood they'll follow you at half rate, so you're likely to evade them. Once your enemy is inside quickly move the spellsinger with the deepwood sphere into that wood (Movement 18) Then cast Treesinging as often as possible, this will dish out d6 str5 per casting. Which should be very easy at 4+ to cast, and dryca can cast it twice pwr lvl3, and three more from Treemen pwr lvl3. Then to finish them off deepwood sphere gives str5 hit to each model in same forest, no dispels allowed.
I found this army very fast as well; Dryca and her unit can hop to another wood, units not awoken are summoned in any forest on later turns. You can also block off any line of site for war machines on hills. My opponent was struggling to stop the woods from moving, i was casting treesinging 11 times every magic phase.
Some options i've got are; a branchwraith hero (lvl 1) or maybe changing some of the magic items around.
What do you recommend?
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