Nurglitch wrote:... without derailing the thread on whether Feel No Pain is a good substitute for We'll Be Back.
Well... better late than never I 'spose.
Nurglitch wrote:One constructive criticism that was made was that it would completely unbalance the game because no shooting army could possibly engage Necrons in a competitive battle under Night Fighting conditions.
Doesn't actually matter whether it unbalances the game. The problem is that it is a game altering effect, and quite a dramatic one. To me it's no different to a power that reduces all Cover Saves on the table by 1, or one that robs both sides of a single shooting phase, chosen by the player. It's a dramatic and quite overbearing feature that utterly changes the core mechanics of any given game, creates significant advantages for some armies (not specifically the Necrons - this can back fire on them), and it can really hamper armies (such as Tau, Guard or Marine/Chaos/Eldar army set up to shoot you).
The fact that it can hinder the Necrons almost as much as it helps them isn't an argument that it's balanced either. Who it helps and who it doesn't isn't an issue. The issue is it changes each game its involved in on a fundamental level, changing the game completely. This is why it can't exist.
Nurglitch wrote:Supposing that those armies are Imperial Guard and Tau, I don't really see this as a problem since both have lots of Night Fighting wargear available
They have
a Night Fighitng ability, not lots. One has Searchlights, the other Blacksuns. Blacksuns are excellent - no doubts there - but no army should be required to bring what is really a 'just in case' upgrade because another army has access to a special piece of equipment that fundementally changes the course of a game.
Nurglitch wrote:and my own experience in using Necrons in a Night Fight is that they are boned unless they brought a Solar Pulse.
And the fact that you might have to bring another piece of Wargear (Solar Pulse) to counter the effects of your other peice of Wargear (Veil of Sorrow) should send up alarm bells that this isn't a good thing.
Nurglitch wrote:One suggestion to solving this problem, that Necrons have an incredible advantage in Night Fights, was to make it a one-turn only deal. The problem with this suggestions is that the Necrons already have such an item: the Solar Pulse.
Which begs the question of why create it at all.
Nurglitch wrote:I think that it might be something to assuage people's fears about such an item
Which you seem to have been very quick in categorise as meaningles or trivial, or at the very least dismiss out of hand.
Nurglitch wrote:After all, the problem with the Lash of Submission isn't its power so much as its psychological threat to weak and clueless players.
It's still a broken power. It took about 3 seconds for the people here to see what it could do. It's effects aren't imagined.
But this isn't a thread about
Fzorgle, so I'll leave that be.
BYE