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2008/10/25 08:04:09
Subject: Necromunda Escher Gang Updated 12-17-08 *Lots of Pics*
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Been Around the Block
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Since my concept minis have turned out pretty good I've decided to go ahead and create the whole gang. A few notes first, Gang will be called Violet's Vixens and i plan to use a color theme with the naming. Main colors will be purple torso, blue tights and black boots and gloves, Jewelery will be gold. Hair and make up will be themed to that particular member's name. With that out of the way here are my first two minis, painting still a WIP.
Emmy and Skye
Emmy (Emerald for my theme)
Skye - Note this was my test mini and I used a WE head not a daemonette, will likely not use any more WE heads but the model looks ok to keep
Next WIP Ganger was trying for a more dynamic pose here which worked well enough to keep!
And finally a group shot with the heavy I had finished already
Comments, questions and critcism welcome! Hope to have regular updates.
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This message was edited 1 time. Last update was at 2008/12/18 04:21:45
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2008/10/25 09:21:47
Subject: Necromunda Escher Gang
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Member of the Malleus
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Great to see even more necro/=I=munda logs on here!
The conversions are very nice and well thought out, the posing on the first two in particular is very natural. Not sure about the most recent "dynamic" one though. The new daemonettes require LOTS of work to make dynamic, not really sure what other races you could plunder for good female plastic parts though, eldar/ DE?
At the moment she kind of looks like shes swinging round a lamp post. The problem is she has both legs quite far behind her body. When people are running with as much of a forward lean as she is (and in general) they always have one leg at least directly beneath their chest when one foot is planted on the ground. Otherwise you would stumble on your next stride.
The best example I can find is this picture of me when I played American Football:
Obviously my torso is upright (crossing into the endzone, woo!) but my legs are just completing one stride and about to begin the next (left foot just leaving the ground, right foot about to land).
At the moment your mini has the same left leg position as I had in the pic but the right leg is planted already and behind the torso. This is why the deamonettes are tough to make dynamic because you pretty much have to butcher the whole legs off and then do alot of resculpting.
Lovely start though and great idea for parts. Look forward to more!
Cheers,
Dante
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2008/10/25 12:42:30
Subject: Re:Necromunda Escher Gang
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Longtime Dakkanaut
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Nice start, apart from the fumbling pose as highlighted by Dante.
Looking forward to following this.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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2008/10/25 12:51:01
Subject: Necromunda Escher Gang
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Towering Hierophant Bio-Titan
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My two cents.....
A quick cut at the elbow, twisting and re attatching it to be facing more towards where the model is looking would give it more of a diving whilst firing pose.
She currently looks like she is tripping over.
Nice work, keep it up.
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Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! |
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2008/10/26 01:59:45
Subject: Re:Necromunda Escher Gang
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Been Around the Block
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Thanks for the feedback folks. I've repositioned the model to be more upright and fixed the right arm. I'm finding I know a pose is wrong but have trouble seeing what to do to fix it so this feedback really helps!
New pics with primer
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2008/12/18 04:21:00
Subject: Re:Necromunda Escher Gang
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Been Around the Block
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2008/12/18 07:21:00
Subject: Necromunda Escher Gang Updated 12-17-08 *Lots of Pics*
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Battle-tested Knight Castellan Pilot
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These came out great, glad to see that you managed to make something unique (and different) with the daemonette bodies. That couldn´t have been easy, but grats on pulling it off.
With my Necromunda gang, I´ve been doing what you´re also talking about, stretching what you think you can do.
For me it´s been about teaching myself new painting techniques, and getting better at GS work. So I totally agree on that part.
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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2008/12/18 17:16:59
Subject: Necromunda Escher Gang Updated 12-17-08 *Lots of Pics*
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Growlin' Guntrukk Driver with Killacannon
No. VA USA
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I still think your "running" gal needs to have her knee flexed a bit.. Notice in Dante's pic that the trailing leg is slightly flexed, but that the leading leg is also flexed.
your pose makes it look as if she's in the process of running up something, not that that's a bad thing, mind you, just a bit akward.
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A woman will argue with a mirror..... |
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2008/12/18 18:04:10
Subject: Necromunda Escher Gang Updated 12-17-08 *Lots of Pics*
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Did Fulgrim Just Behead Ferrus?
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How did you make Violet's gun?
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2008/12/18 18:12:33
Subject: Necromunda Escher Gang Updated 12-17-08 *Lots of Pics*
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Mutilatin' Mad Dok
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I like the conversions, nice use of the deamonette model
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2008/12/19 05:09:48
Subject: Re:Necromunda Escher Gang Updated 12-17-08 *Lots of Pics*
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Been Around the Block
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Thanks for the kind words all! As far as altering a pose they are pretty much done. Am I super happy with the way a few of them came out? No, but I think I've learned enough to get closer should I decide to make more (with not being able to stand long enough to play in our store league for another 5 weeks I likely won't add more though).
As for Violet's Gun, its a Combat shotgun made from a lasgun with the tip cut off, a boltgun handgrip and the center section of a multimelta ammo tube for a drum magazine.
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