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2009/06/11 18:59:23
Subject: Flamers, Meltas, or Plasma Guns ?
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Hellacious Havoc
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Ok so finally getting around to working on my Nurgle Marines and I was wondering what is better:
Flamer- Template weapon but seems like its really a one time use item
Melta- Good for Tank Busting but to me Tank Hunting with troops seems kinda silly
Plasma Gun- Dont know a lot about them but they seem ok.
Thoughts?
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This message was edited 1 time. Last update was at 2009/06/11 19:01:32
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2009/06/11 19:06:44
Subject: Flamers, Meltas, or Plasma Guns ?
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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I'd say the choice boils down to whether you're using them as long range dakka or using them farther up the field.
At long range, back field objective squatting, I'd say plasma guns, since FNP helps negate the Gets Hot rule and the extra range will help from the backfield.
In a more offensive role or if you're lacking in anti-tank, go with the meltas.
That be my $0.02.
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2009/06/11 19:11:22
Subject: Flamers, Meltas, or Plasma Guns ?
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Nasty Nob
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I would say good ol plasma death. Unless you don't have any other means of dealing with tanks then why not?
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"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
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2009/06/11 19:14:00
Subject: Re:Flamers, Meltas, or Plasma Guns ?
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Veteran Wolf Guard Squad Leader
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if you want them close flamers are your best bet, mid - long range go plasma
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2009/06/11 19:23:36
Subject: Flamers, Meltas, or Plasma Guns ?
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Rough Rider with Boomstick
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It depends totally on their intended use as most have said. Mech Marines with Melta are excellent, For static foot objective holders Plasma, for troops intended to assault enemy infantry flamers.
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Big Troy, The Samurai Gunslinger of South Philly
Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian
Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz
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2009/06/11 19:25:19
Subject: Flamers, Meltas, or Plasma Guns ?
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Decrepit Dakkanaut
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Feel No Pain won't negate Gets Hot! but it will make it less likely for you to lose the Fireman to a bad roll. Plasma is good for shooting light vehicles and heavy troops.
Melta is good for shooting heavy vehicles, and combine well with Flamethrowers if you have other squads with the same Melta/Flame combination. If so, then it builds redundancy into the army, and having two assault weapons means that one of them won't get wasted if you decide to charge. Otherwise it's better to double up on Melta Guns to increase your chance of a kill.
Flamethrowers are good for counter-charge, and to shoot up enemy hordes in combination with a Rhino and the Plague Marine bolters. Also they're very inexpensive.
Basically you need to evaluate whether the special weapons you take in a Plague Marine squad complement other parts of your army, provide redundancy for other parts, and either specialize or remain flexible enough handle a variety of battlefield encounters.
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2009/06/11 19:29:52
Subject: Flamers, Meltas, or Plasma Guns ?
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Storm Trooper with Maglight
Greenville, South Cacky-Lacky
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I use two plasmaguns in each 7-man Plaguemarine squad. Sure as hell, even with FNP I'll end up losing a trooper or two to "gets hot" each game...
The meltas end up in a dedicated Havoc squad mounted in a Rhino. Drive up, jump out, pop enemy vehicle.
As for flamers, I've got a unit with two flamers accompanying my Sorceror, who also has a flamer-like psychic power. They, too, are mounted in a Rhino for fun drive-by flamey-ness.
The one bit of advice I'd give you is to not "mix" your special weapons in your Plaguemarine squads - make 'em two flamers, two meltaguns, or two plasmaguns so you won't be stuck between assault and rapid fire weapons, or between one special weapon that's good for troop shootyness and one for vehicle shootyness.
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Alles klar, eh, Kommissar? |
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2009/06/11 19:47:15
Subject: Re:Flamers, Meltas, or Plasma Guns ?
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Hellacious Havoc
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Good points all thanks. I think I am going to try a unit with a double of all 3 and put them to their specific tasks and see which one fairs best!
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2009/06/12 02:53:15
Subject: Flamers, Meltas, or Plasma Guns ?
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Decrepit Dakkanaut
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7 Plague Marines take 2 Plasmas.
The FNP is nice, except when it fails.
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2009/06/12 03:03:08
Subject: Flamers, Meltas, or Plasma Guns ?
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Killer Klaivex
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I'm a plasma nut, even on my IG infantry squads. I have a solid gunline of Lascannon/Plasma gun squads. None of the MEQ players play me anymore.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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2009/06/12 03:13:07
Subject: Flamers, Meltas, or Plasma Guns ?
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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I use a mix of all 3 as each has a specialized role,but I favor melta.
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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2009/06/12 04:12:36
Subject: Flamers, Meltas, or Plasma Guns ?
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Sneaky Sniper Drone
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7 or 8 Plague Marines w/ two Melta's and a Power Fist in a Rhino. You're welcome.
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2009/06/12 04:44:40
Subject: Flamers, Meltas, or Plasma Guns ?
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Homicidal Veteran Blood Angel Assault Marine
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Power Fist isn't really needed at this point. I run 3 units of 5 PMs with 2 Meltas in Rhinos in my mechanized Lash build and they do great things for me.
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2009/06/12 06:30:35
Subject: Flamers, Meltas, or Plasma Guns ?
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Hanging Out with Russ until Wolftime
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As a Shooty Unit: Plasma
As a In your face tarpit Unit: Flamer
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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2009/06/12 06:37:00
Subject: Re:Flamers, Meltas, or Plasma Guns ?
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Fixture of Dakka
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My vote is for the flamer. It gives you more dice to roll.
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2009/06/12 13:19:20
Subject: Flamers, Meltas, or Plasma Guns ?
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Hellacious Havoc
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Caffran9 wrote:Power Fist isn't really needed at this point. I run 3 units of 5 PMs with 2 Meltas in Rhinos in my mechanized Lash build and they do great things for me.
Ok that brings up another question is the power sword better than the power fist? Since the champs come with plague swords that are no longer really plague swords I was just going to call em power swords.
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2009/06/12 18:26:04
Subject: Flamers, Meltas, or Plasma Guns ?
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Decrepit Dakkanaut
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For Low-I PM? PF >> PS.
For I5+ NM / KB, PS >> PF.
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2009/06/12 18:36:54
Subject: Flamers, Meltas, or Plasma Guns ?
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Decrepit Dakkanaut
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JohnHwangDD wrote:For Low-I PM? PF >> PS.
For I5+ NM / KB, PS >> PF.
tl:dr lol
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2009/06/12 19:56:19
Subject: Flamers, Meltas, or Plasma Guns ?
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Decrepit Dakkanaut
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k
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