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Necromunda Rules for: Vehicles, psykers, mounts...  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Anyone have any GOOD rules for using vehicles in Necromunda? Awhile back I wrote rules for creating scratchbuilt vehicles, but holy emperor's poo stain they were complicated.

Likewise for psykers, I was thinking about using the rules for magic from War of the Ring (new lord of the rings GW game) and altering them.

Lastly, anyone have any good rules for mounts like cavalry, strange beasts, bikes, etc?

There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.

- palaeomerus


 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

If you can find the rules for ash wastes they have some stuff about vehicles and beasts. Will post a link...hold on

http://www.warseer.com/forums/showpost.php?p=3075630&postcount=8

This doesn't work on my computer but a friend of mine downloaded it fine. Good luck.

Looking for games in Shanghai? Send a PM 
   
Made in at
Deranged Necron Destroyer





There is also a psyker ruleset by GW, might still be on the site

https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars 
   
 
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