Whoa. Well for one, pretty low on variety eh
And two, you need another core to make it legal.
*takes the old chainfist to it*
L: Sorcerer Lord -
MoT, golden eye, spell familiar, disc, level 4 = 350
H: Sorcerer -
MoT, puppet, disc, level 2 = 195
H: Sorcerer -
MoT, power familiar, disc, level 2 = 185
H: Exalted -
MoT, book of secrets, flail, shield, disc = 174
C: 12 Warriors -
MoT, full command, shields = 242
C: 12 Warriors -
MoT, full command, shields = 242
C: 5 Horsemen - musician, flails = 81
C: 5 Warhounds = 30
S: 5 Knights -
MoT, standard, musician = 250
S: 5 Knights -
MoT, standard, musician = 250
-------
1999
What's happened you ask?
SLORD > Got him a 3/3+ save, and ditched the scroll. Magic defense (beyond 6DD) is for the weak
SORC1 > Yay for puppet guy!
SORC2 > Yay for extra power guy!
EXALTED > So sorcerer #3 mutated into an exalted with the book, which I think you'll enjoy having around more than yet another sorcerer on disc. This guy can move, slams 4 S7 where you want it, is a little more armored (2/6+) and still gets to cast things @ +1 cause he's blue. Solid utility hero, really.
WARRIORS > Yep. Not sure how great 12 are, but there they be.
HORSEMEN > You needed more core, and after grinding up the puppies for kibble I figured keeping some light cav in the list would be good.
PUPPIES > Only 5 made it past my grindfest, but still good.
KNIGHTS > Lost their champs, needed those 40 points elsewhere.
That's what I got. Legal, has a better protected lord and a more interesting, more versatile 4th hero. Still gatewaying, still 12PD
- Salvage