Mattbranb wrote:I'm guessing your looking to run your general in one of the black orc units (and perhaps charge out when needed),
Often he's either in a BOrc unit, or with the Big 'Uns. Whenever I field the Big 'Uns I find they almost always need a character with them to get the proper amount of kills / durability, but they can still hold their own. Main reason I tend to shove the general in them is so that I can get all my important units Waaagh!ing forward for sure, but placing him in with the BOrcs has no real penalty (and actually has some bonus' over sticking with the Big 'Uns). Overall, it depends on who I'm facing and if I think the Big 'Uns can manage or not with only a hero / no Black Orcs.
with your spider riders seizing table quarters and jumping behind enemy units in case you break them.
Quarter-seizing, warmachine / flank harassing, Frenzy Baiters, Screens. With four units of them, I'm almost promised that at least one can do its job when the time comes.
The spear chukkas will help out with any big nasties running around,
A bit of a problem in my store, seeing as almost every army uses Large Target monsters en-masse (Multiple Stegadon Characters, multiple Hellpit Abominations, Hydras, etcetera).
Little light on magic defense though, as you don't have any scrolls . . . although you don't really have to worry about animosity too much with this list, alot of it will come down to if you can get those big black orc units across the board with enough boyz left to do damage.
Furthermore, most of the armies I face that are magic-heavy aren't too pestering for me. Stegadon list often has just the Slaan to shut out (the Skinks usually just spamming shooting wards / re-roll 1's), Skaven are usually much less magically based in my store than they once were, etcetera. Though I'll keep the scroll bit in consideration for a 2.25K game.
If you face a real shooty list, you may consider using the spider riders as a screen for your boyz units - put them within 12" of the general and they should hang around.
Luckily, magically shooty lists are all I usually need to face. Only one Wood Elf player (who focuses a lot on Dryads), Dwarves haven't been used in-store for months, High Elves likewise, the Empire armies I've seen focus more around regiments & knights from what I've seen (although I will need to screen against the Volley Gun), etcetera.
I'm more of a fan of Ulrik's Axe for a Warboss, as it still gives you a +1 Str and lets you reroll misses every round of combat (my favorite),
It is a very good ability, and I enjoy the axe a lot. However, I often shove it on a Hero as - after trying the Screamin' Sword on my Warboss - my Lord usually has enough attacks & Weapon Skill to spare to hit enough. Plus, my heroes seem to have wiff rolls more (Somehow I keep getting only one in three attacks hitting). Akrit Axe is my favorite lower-cost weapon, especially if taken on a Goblin Character (who needs the re-rolls to make up for their Weaponskill).
than the Screaming Sword, which is totally dependent on range of enemy characters.
One of the reason I use the sword is that about 90% of the games in my
GW have my opponent using max heroes and (for some reason) clumped up like sardines. Every time I use the sword I've had at least +3 to my stats until I killed one of the characters providing bonus', and that's just for 2K point games.
Could be really good, could do nothing.
Funnily enough, this more accurately describes my bolt throwers. One game they were sniping Warpfire Throwers and another Two-shotting Giants, in another after about four turns of shooting they did two wounds to a single stegadon.
I'll keep in mind the tactics you stated though, and the need for scrolls if I can get the points allotted.