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Made in us
Longtime Dakkanaut




LORD

Black Orc Warboss 270pts
Shaga's Screamin' Sword
Enchanted Shield
Warboss 'Umm's Best Boss 'At
Heavy Armor
Boar


HERO

Black Orc Big Boss 134pts
Martog's Best Basha
Heavy Armor
Battle Standard Bearer
Collar of Zorga

Orc Shaman 95pts
Staff of Sorcery


CORE

x6 Forest Goblin Spider Rider 84pts
Musician

x6 Forest Goblin Spider Rider 84pts
Musician

x6 Forest Goblin Spider Rider 84pts
Musician

x6 Forest Goblin Spider Rider 84pts
Musician

25 Big 'Uns 340pts
Additional Choppa
Musician
Standard Bearer
Mork's Spirit Totem


SPECIAL

24 Black Orcs 354pts
Shields
Musician
Standard

24 Black Orcs 330pts
Musician
Standard
(I'm a firm believer of WYSIWYG, and these lack shields, so unfortunately...)

2 Goblin Spear Chukkas 70pts

2 Goblin Spear Chukkas 70pts


TOTALS:

Points: 1999
Power Dice: 3
Dispel Dice: 6 (+1 to Rolls)
Dispel Scrolls: N/A

MODELS:
Light Infantry: 26 (Big 'Uns & Shaman)
Heavy Infantry: 49 (Black Orcs, Battle Standard Bearer)
Fast Cavalry: 24 (Spider Riders)
Heavy Cavalry: 1 (Warboss)
Monsters: N/A
War Machines: 4
   
Made in us
Crazed Savage Orc




K.C. Kansas

Not bad.

WHFB-



40K-
 
   
Made in us
Snord




NC, USA

I agree - not bad for a 2000 pt list. I'm guessing your looking to run your general in one of the black orc units (and perhaps charge out when needed), with your spider riders seizing table quarters and jumping behind enemy units in case you break them. The spear chukkas will help out with any big nasties running around, while your infantry blocks look solid. Little light on magic defense though, as you don't have any scrolls . . . although you don't really have to worry about animosity too much with this list, alot of it will come down to if you can get those big black orc units across the board with enough boyz left to do damage.

If you face a real shooty list, you may consider using the spider riders as a screen for your boyz units - put them within 12" of the general and they should hang around. I'm more of a fan of Ulrik's Axe for a Warboss, as it still gives you a +1 Str and lets you reroll misses every round of combat (my favorite), than the Screaming Sword, which is totally dependent on range of enemy characters. Could be really good, could do nothing.
   
Made in us
Longtime Dakkanaut




Mattbranb wrote:I'm guessing your looking to run your general in one of the black orc units (and perhaps charge out when needed),
Often he's either in a BOrc unit, or with the Big 'Uns. Whenever I field the Big 'Uns I find they almost always need a character with them to get the proper amount of kills / durability, but they can still hold their own. Main reason I tend to shove the general in them is so that I can get all my important units Waaagh!ing forward for sure, but placing him in with the BOrcs has no real penalty (and actually has some bonus' over sticking with the Big 'Uns). Overall, it depends on who I'm facing and if I think the Big 'Uns can manage or not with only a hero / no Black Orcs.

with your spider riders seizing table quarters and jumping behind enemy units in case you break them.
Quarter-seizing, warmachine / flank harassing, Frenzy Baiters, Screens. With four units of them, I'm almost promised that at least one can do its job when the time comes.

The spear chukkas will help out with any big nasties running around,
A bit of a problem in my store, seeing as almost every army uses Large Target monsters en-masse (Multiple Stegadon Characters, multiple Hellpit Abominations, Hydras, etcetera).

Little light on magic defense though, as you don't have any scrolls . . . although you don't really have to worry about animosity too much with this list, alot of it will come down to if you can get those big black orc units across the board with enough boyz left to do damage.
Furthermore, most of the armies I face that are magic-heavy aren't too pestering for me. Stegadon list often has just the Slaan to shut out (the Skinks usually just spamming shooting wards / re-roll 1's), Skaven are usually much less magically based in my store than they once were, etcetera. Though I'll keep the scroll bit in consideration for a 2.25K game.

If you face a real shooty list, you may consider using the spider riders as a screen for your boyz units - put them within 12" of the general and they should hang around.
Luckily, magically shooty lists are all I usually need to face. Only one Wood Elf player (who focuses a lot on Dryads), Dwarves haven't been used in-store for months, High Elves likewise, the Empire armies I've seen focus more around regiments & knights from what I've seen (although I will need to screen against the Volley Gun), etcetera.

I'm more of a fan of Ulrik's Axe for a Warboss, as it still gives you a +1 Str and lets you reroll misses every round of combat (my favorite),
It is a very good ability, and I enjoy the axe a lot. However, I often shove it on a Hero as - after trying the Screamin' Sword on my Warboss - my Lord usually has enough attacks & Weapon Skill to spare to hit enough. Plus, my heroes seem to have wiff rolls more (Somehow I keep getting only one in three attacks hitting). Akrit Axe is my favorite lower-cost weapon, especially if taken on a Goblin Character (who needs the re-rolls to make up for their Weaponskill).

than the Screaming Sword, which is totally dependent on range of enemy characters.
One of the reason I use the sword is that about 90% of the games in my GW have my opponent using max heroes and (for some reason) clumped up like sardines. Every time I use the sword I've had at least +3 to my stats until I killed one of the characters providing bonus', and that's just for 2K point games.

Could be really good, could do nothing.
Funnily enough, this more accurately describes my bolt throwers. One game they were sniping Warpfire Throwers and another Two-shotting Giants, in another after about four turns of shooting they did two wounds to a single stegadon.

I'll keep in mind the tactics you stated though, and the need for scrolls if I can get the points allotted.
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I think you need some gobbos in there, to add more to the number. I'd drop one unit of black orcs and 2 spider rider units and fill it with normal boyz and foot goblins/NGs.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Longtime Dakkanaut




Eldar Own wrote:I think you need some gobbos in there, to add more to the number.
What would you suggest for their equipment? Right now, I have - pre-assembled, primed, everything - 40 Night Goblins with Hand Weapons & Command, 30 Night Goblins with Spears and Command (which could be counted as HW with most opponents and not be argued for), 30 Night Goblins with Bows and Command, enough Night Goblin netter models (converted) to give one unit the Netter upgrade, and six Night Goblin Fanatics that could be assigned in whatever order. Normally, I'd run 30-big units w/ two fanatics, command, and netters in the HW&S unit.

I'd drop one unit of black orcs and 2 spider rider units and fill it with normal boyz and foot goblins/NGs.
This could work, but then it completely changes the theme of the army. Right now, I'm essentially promised that outside some incredibly bad rolling (1-in-1296 turns, or if playing three games a day daily 365 days a year it'd happen statistically happen after about 15-16 months) I can use at least one Spider Rider unit for the goal of baiting / table quarter grabbing / setting up a flank charge. Similarly, the army is currently small & "elite" enough that being separated from my general's leadership will not collapse several hundred points instantly nor am I going to have multiple important units failing animosity (heck, only one infantry block suffers from the rule and only provided neither of my BOrc characters join it).

If I did make the changes, I'd have the following models / units to draw from to "beef up" my numbers:
1) 25 Orc Boyz w/ Additional Hand Weapons & Command
2) 20 Orc Boyz w/ Spear and Shields & Command
3) 45 Orc Arrer Boys (I somehow managed to win two Orc Batallions an edition ago, in addition to the one I bought and the semi-complete one I bought off another for a major discount)
4) The above-mentioned Goblins
5) 3 Squig Herds (or 9 Squigs, 6 Herders)
6) Snotling Pump Wagon. Baseless, but assembled.
7) 3 Trolls, can be considered Stone or Regular
8) 5 Trolls, can be considered River or Regular (but being River Troll models are best used as River)
9) 5 Wolf Riders (completed atm, anyways)
10) 3 Snotling bases

I'm not including characters I can make in the above because, basically, if the combination exists I probably have the models to make at least one of them.
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Id use the 30 unit of gobbos with a net, and maybe a fanatic or two; one of the orc boyz squad; 3 trolls; if you have enough points at the end go for the herders.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Longtime Dakkanaut




Eldar Own wrote:Id use the 30 unit of gobbos with a net, and maybe a fanatic or two; one of the orc boyz squad; 3 trolls; if you have enough points at the end go for the herders.

30 Gobbos w/ Nets and 2 Fanatics: 195-225, depending on if I take spears or not. Orc Boyz: 205pts @ 25 w/ command. 400pts there, leaving 95pts left meaning room for:

1) Night Goblin Shaman w/ Scroll. Brings dice up to 7 and adds a scroll. Leaves 10pts left for assorted upgrades.
2) Two of the trolls you suggested. This leaves 15pts left, enough to add four more Goblins w/ HW or a Champion to the Big 'Uns (or a 25th Black Orc to the remaining unit).
3) Squig Herds. Leaves 5pts left (a 31st goblin?)
4) Combat Goblin Character (On foot or mounted).
5) Near-vanilla Black Orc Character (Basically H-Armor, Shield)

Eldar Own, the Shaman look like a better bet for now?

Matt (since you've also suggested some unit changes / a scroll), would the above changes to the army (removal of a BOrc unit, removal of two S-Rider units, addition of 25 boyz, addition of 30 N-Gobbos) be more or less effective? Furthermore, would it be worth the addition of another die and a scroll?
   
 
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