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April 17th Dual-header: 'Ardboyz 40k Warmup and ETC Style WFB tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Both tournament will be held in our gaming bunker at the Granite Run Mall in Media PA.
Registration at www.Biggunz-NE.com
Send questions to Mike Clark at Showcase Comics. Phone: 610 891 9229 Email:Showcasepa@aol.com



Warhammer ETC Tournament.

This will use the rules for the European Team Championships. 2250 pts. More details on ETC rules in the WFB section, and further down in this post. All models must be painted and based.

and..

40k 'Ardboyz Warmup
We'll be using the rules for the upcoming 'Ardboyz Tournament series. More details on the GW website. 2500 pts of 40k. No painting requirement, comp, or sports. 100% battle points.

Both tournaments will be at the same time. We'll start with 24 spots for each. If one is getting sold out faster than the other, we will adjust the numbers.

Each tournament has a cost of 20.00

Registration on the BigGunz website at www.BigGunZ-NE.com , or come in to Granite Run and pay. Contact Mike Clark at ShowcasePA@aol.com if have any questions. You may also call the shop at 610 891 9229. Ask for Mike, I'm around 7 days a week.

April 17th ETC Fantasy Tournament

Our 2nd ETC tournament. The first had 32 attendees and was great fun.

The rules for this tournament are the ones used in Europe for the Team Champions tournament. We did a couple of small tweaks and wording changes. This is a different style of tournament. If it says you can't take something, then you just can't take it. End of story. There is no comp scoring. Make the hardest army you can within this framework.

Bring a relaxed attitude, a hard army, and have some fun with a new format.

Cost is 20.00


Schedule:

Registration and check in: 9:00am to 9:45am

Pairings for round 1 at 9:45
Round 1: 10:00 to 12:30
Break: 12:30 to 1:15
Round 2: 1:15 to 3:45
Break: 3:45 to 4:30
Round 3: 4:30 to 7:00

Awards immediately after round 3, as fast as we can get the final totals done up.

Prizes for 1st and 2nd overall, Best General 1st and 2nd, and Best Appearance 1st and 2nd.

Scoring is: 75% battle, 25% appearance

Your army must be fully painted and based. Painting scores will be done by a checklist, this will be similar to what we've used before, and will be posted on the Showcase Forums.

THERE IS NO COMP. Bring whatever army you want to field within the restrictions below.

THERE IS NO SPORTS SCORE. Come have fun. Play Warhammer. Know the rules. Have your list printed out and copies for your opponents. Bring your rulebook, dice, templates etc. Judges reserve the right to inform a player if he is out of line. Relax, have fun, don't be 'That Guy'.


Pairings are random and swiss. All games are pitched battles. Scenery will be placed by the judges on each table, and not moved by players. Main reason for this is time. It gives you 15 more minutes per game if you don't have a 'scenery placement' phase.


- Armies are 2000/2250/2600 points.
- No characters that are: special, named or Albion (this includes named unit upgrades such as the Changeling.)
- No DoW or RoR in non-DoW armies . (OK may use Rhinox Cav)
- No SoC armies.

The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts, C to 2600pts

To calculate victory points at the end of the game, add 10% to any category A armys' losses, and for category C armies reduce the losses by 20%, rounding up. Use the adjusted total to figure out the final results of the game. Note: you only adjust losses, not points gained from captured banners, table quarters etc.



Category A (2000pts)
Demons of Chaos

Category B (2250pts)
Dark Elves
Vampires
Empire
Lizardmen
Skaven
Bretonnia
Chaos Dwarfs
High Elves
Warriors of Chaos
Tomb Kings
Wood Elves

Category C (2600pts)
Beastmen
Dwarves
Ogre Kingdoms
Orcs & Goblins
Dogs of War

General composition rules:

- Band C Armies may have 6 Special and 4 Rare Choices.
- Max. 1 of each rare choice (Max.2 of each for High Elves)
- Max. 2 of the same Special choice
- 2 for 1 options like bolt throwers are only one choice (so dark elves can have 2 bolt throwers, because they are one rare choice for example)
- Max. 3 of the same Core choice, except ranked infantry without missile weapons (or skaven, chaos dwarf or other shooting weapons teams)
- Max. 3 chariots (incl. characters and units).
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
- Max. 5 warmachines.
- Max. 9 PD in an army *

*Magic description
You can use a maximum of 9 power dice in each magic phase. The first bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.

Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.

All dice you would not normally generate, such as Focused Rumination Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.

Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.

Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase, even after it is used. The second and all other scrolls, counts as 2 dispel dice in each magic phase, even after they are used. The Hexacon of Hashut counts as a dispel scroll for these calculations. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice every turn counts as 1 dispel dice.

Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase. Dice 'stolen' from another players pool count as well.

Race specific:
BEASTS - All Large Target Rare choices must be properly modelled. No Substitutions are allowed. It must be a reasonable representation of the model described in the book, and not something else (so no using a Shaggoth as a Jabberwocky or a Gorgon, for example).
DAEMONS OF CHAOS - All Greater Daemons count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES -Max. 35 repeater crossbows in the army; Max. 8 shades per unit; Max. 2 flying units or characters; Assassins after the first take a hero choice; Pendant of khaleth takes a hero choice; Ring of hotek takes a hero choice. Max 1 rare choice.
Dwarves - If an Anvil is taken, the army is moved to category B.
EMPIRE - Steam Tank counts as 2 rare choices; Max. 3 Wizards (Including the Arch Lector).
LIZARDMEN - Characters mounted on Stegadons also use the relevant special or rare slot; Max. 6 Terradons in army (excl. characters); All disciplines taken after the third count as an additional hero slot (Slann BSB counts as 1, Becalming Cogitation as 2 Disciplines); max. 2 Stegadons of any type
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - Max. 3 large targets (Hell Pit Abomination and Doomwheel count
as 2 each; HPA also counts as 2 rare slots); for each unit of
Clanrats/Stormvermin you may have up to 1 unit each of Skavenslaves, Rat
Swarms and Giant Rats; Stormbanner is BSB only; Doom Rocket, Poison Wind
Mortar, Jezzail units and a Doomweel count as warmachines

TOMB KINGS - can have 3 units of chariots. Each character on a chariot counts as a unit of chariots. So you could have a king on a chariot and 2 core chariot units, or 3 core chariot units.
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; The Helm of Command counts as an additional hero choice; Each +1 to cast in the army counts as 1 powerdice in each phase. Max. 5 Cairn Wraiths
WOOD ELVES - Treeman Ancient counts as Treeman



April 17th 'Ardboyz 40k Warmup


Time to test out that 2500 point 40k army you plan on using to crush everyone this year at 'Ardboyz!

Same rules as you normally see in 'Ardboyz events. See the GamesWorkshop website for specifics.

-All armies must be 2500 points or less from a currently legal codex.

-Armies do not have to be painted, but must be WYSIWYG. This is a practice tournament, if you have things in your army you aren't sure about, ask a judge. If a judge notices something about your army, we'll point it out. You won't be dinged for minor infractions, that's what practice is about. However, dont use that as an exuse to use something you know you can't bring to the regular tournament.

-You can't bring proxies, or obviously non-WYSIWYG models,

-Models must be on the correct size base. We suggest 6 wound Tyranid besties use a Trygon base.

We wil be hammering GW for some answers to the usual highly debated questions. If we get them, we'll use them. If not, we will use the INAT FAQ, with a few changes, consistent to how we have ruled at other tournaments. We'll post them as we know them.

Schedule
Pairings for round 1 at 9:45
Round 1: 10:00 to 12:30
Break: 12:30 to 1:15
Round 2: 1:15 to 3:45
Break: 3:45 to 4:30
Round 3: 4:30 to 7:00

Awards immediately after round 3, as fast as we can get the final totals done up. Prizes for 1st, 2nd, and 3rd

This message was edited 3 times. Last update was at 2010/03/25 00:15:55


....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
 
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