Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2010/05/13 16:20:08
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Fixture of Dakka
|
New, improved wording on mission 3! Clicky Link.
|
Quis Custodiet Ipsos Custodes? |
|
|
|
2010/05/13 16:21:07
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Fixture of Dakka
|
YEAH!!!
: )
THANKS GW!!!
G
|
|
|
|
|
2010/05/13 16:25:45
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Dakka Veteran
|
Yeah, except it still does not clarify the drop pod issue. The first bullet point says all non-walker vehicles are counted as three. The third bullet point says that things that arrive by deep strike and are then stationary are not counted. Hmm. Spore mines are the only non-vehicle unit that covers that criteria, making it pretty superfluous.
They also go out of their way to say that the Lith counts as 3 because it can move other infantry more than 6", but thats completely redundant because its covered under the non-walker vehicle criterea.... Was it really that hard to simply list flat catagories of units?
|
|
|
|
2010/05/13 16:26:35
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Fixture of Dakka
|
They've also defined what tabling your opponent means for all three missions. Interestingly, it only gets you a Major victory in Round 1, so don't kill that last model until you've secured 4 objectives! Phazael wrote:Yeah, except it still does not clarify the drop pod issue. The first bullet point says all non-walker vehicles are counted as three. The third bullet point says that things that arrive by deep strike and are then stationary are not counted. Hmm. Spore mines are the only non-vehicle unit that covers that criteria, making it pretty superfluous. They also go out of their way to say that the Lith counts as 3 because it can move other infantry more than 6", but thats completely redundant because its covered under the non-walker vehicle criterea.... Was it really that hard to simply list flat catagories of units?
The fifth bullet point defines exceptions. Is a Drop Pod a non-walker vehicle? Yes, so it's ordinarily worth 3 KP. Does an exception apply? In the case of a Drop Pod, yes. So it's worth 1 KP. People had questions about Deep Striking in general, so they addressed it. The part about the Monolith is a bit unnecessary, but people had questions about it specifically, so they included text on it.
|
This message was edited 2 times. Last update was at 2010/05/13 16:30:25
Quis Custodiet Ipsos Custodes? |
|
|
|
2010/05/13 16:30:22
Subject: Re:v2 Version of the Ard Boyz Missions posted
|
|
Huge Hierodule
|
I think the part you're missing is the deep strike ruling is listed as 'exceptions'. Therefore a non-walker vehicle that deep strikes then remains stationary or otherwise cannot move more than 6" is only one KP. Drop Pod (and Mycetic Spore) issues resolved.
edit:: Ninja'd!
|
This message was edited 1 time. Last update was at 2010/05/13 16:30:37
Been out of the game for awhile, trying to find time to get back into it. |
|
|
|
2010/05/13 16:31:03
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
Change Log:
Mission 1:
- Seize moved to Deployment meh
-Tabling has been added to Major Victory, not Massacre. (So in order to massacre, you need to actually hold 4 or 5 objectives more than opponent)
Mission 2:
Tabling has been added to Massacre (so you can massacre with one model left and none of your opponent on the table now)
Mission 3:
- 3 KP for Jump Inf, Bikes, Jetbikes, non-walker vehicles and any other unit that has the ability to move more than 6".
- Running, fleeing and consolidation do not count and must move of its own accord. So no lash or other silliness.
- If you are stationary or only move 6" after DS, you only count for 1. Yay, drop pods don't count!
- Monoliths do, since they can move someone more than 6".
- Jetpacks do not.
- Seize moved to Deployment.
- Tabling added to Massacre
Automatically Appended Next Post:
Janthkin wrote:They've also defined what tabling your opponent means for all three missions. Interestingly, it only gets you a Major victory in Round 1, so don't kill that last model until you've secured 4 objectives!
Does game auto-end on Tabling, or can you play it out?
|
This message was edited 2 times. Last update was at 2010/05/13 16:37:08
|
|
|
|
2010/05/13 16:36:59
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Sinewy Scourge
|
Nothing says that you can't play it out.
|
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
|
|
|
2010/05/13 16:38:10
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
asugradinwa wrote:Nothing says that you can't play it out.
That's what I thought. I've never heard of a rule on that one, but I've been out of tourneys for a while.
'Ard Boyz will be my first real Tourney/Game out of my house since I played at brick and mortar Dakka BITD.
|
|
|
|
|
2010/05/13 16:39:52
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Fixture of Dakka
|
asugradinwa wrote:Nothing says that you can't play it out.
I've found this to vary by venue (and TO). Ask at the beginning of the day how your TO handles it, and plan accordingly.
|
Quis Custodiet Ipsos Custodes? |
|
|
|
2010/05/13 16:41:58
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Hardened Veteran Guardsman
|
I got scared until I read this:
- Jetpacks do not.
Also, Bravo to GW for clarifying quickly.
(the tournament players are taking over, gerrout all of you HAAC gamers)
|
|
|
|
|
2010/05/13 16:42:10
Subject: Re:v2 Version of the Ard Boyz Missions posted
|
|
Irked Necron Immortal
|
Question :
What is the signifigance of moving the Seize Initative to Deployment on the form? does that mean you attempt to seize BEFORE you set up but AFTER rolling?
|
15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons |
|
|
|
2010/05/13 16:44:28
Subject: Re:v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
HiveFleet wrote:Question :
What is the signifigance of moving the Seize Initative to Deployment on the form? does that mean you attempt to seize BEFORE you set up but AFTER rolling?
Window dressing. It doesn't change the rule at all. I just put it in since it was a change to the mission format.
|
|
|
|
|
2010/05/13 16:48:09
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Sinewy Scourge
|
They put the Seize the Initiative rule on there for the same reason they have the demonic assault rules, while they should be used every game, there are some WAAC players that will say "Because it doesn't say it on the mission I'm not going to play it that way."
|
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
|
|
|
2010/05/13 16:49:10
Subject: Re:v2 Version of the Ard Boyz Missions posted
|
|
Irked Necron Immortal
|
ah, thanks for clearing that up!
|
15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons |
|
|
|
2010/05/13 16:50:02
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
asugradinwa wrote:They put the Seize the Initiative rule on there for the same reason they have the demonic assault rules, while they should be used every game, there are some WAAC players that will say "Because it doesn't say it on the mission I'm not going to play it that way."
Not that this kind of thing had any effect on previous 'Ard Boyz.
Certainly not enough to get special mention on each scenario.
I'm surprised there isn't a 'Don't be a Tool' special rule on each scenario. I could be down with that.
|
|
|
|
|
2010/05/13 16:55:45
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Hardened Veteran Guardsman
|
pretre wrote:
I'm surprised there isn't a 'Don't be a Tool' special rule on each scenario. I could be down with that.
Are the war gamers you play with really that big of jerks that they need a special rule for them to play nicely?
|
|
|
|
|
2010/05/13 16:58:00
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Lone Wolf Sentinel Pilot
|
They should add in another to each mission:
Even though the rules are obvious, don't go asking a TO for a ruling to support your cheating and then hide behind that as an excuse.
|
Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
|
|
|
2010/05/13 17:01:59
Subject: v2 Version of the Ard Boyz Missions posted
|
|
[DCM]
Sentient OverBear
|
DAMMIT. I just printed out all the copies I'd need last night.
BASTARDS.
|
DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
|
|
|
|
2010/05/13 17:04:39
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
CptZach wrote:pretre wrote:
I'm surprised there isn't a 'Don't be a Tool' special rule on each scenario. I could be down with that.
Are the war gamers you play with really that big of jerks that they need a special rule for them to play nicely?
No my war gamers are quite nice, but there were some high profile 'shenanigans' in previous years. Or so I've heard.
|
|
|
|
|
2010/05/13 17:04:52
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Dakka Veteran
|
Good thing they got it out before the weekend.
|
|
|
|
2010/05/13 17:10:22
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Unbalanced Fanatic
|
Thank God. I thank GW for finally responding so quickly and clearly. Though I can see some people have posted crazy interpretations of the rules presented...sigh. Please people take the time to read and absorb this goodness. Lets not fight to much, cause GW could pull a free prize supported free tourney.
|
|
|
|
|
2010/05/13 17:15:17
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
Father Gabe wrote:Thank God. I thank GW for finally responding so quickly and clearly. Though I can see some people have posted crazy interpretations of the rules presented...sigh. Please people take the time to read and absorb this goodness. Lets not fight to much, cause GW could pull a free prize supported free tourney.
Preach on!
Remember: This is a good day. Why?
GW is responsive to their customers and a free 3 game tourney with prize support this weekend!
|
|
|
|
|
2010/05/13 17:22:44
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Sinewy Scourge
|
CptZach wrote:pretre wrote:
I'm surprised there isn't a 'Don't be a Tool' special rule on each scenario. I could be down with that.
Are the war gamers you play with really that big of jerks that they need a special rule for them to play nicely?
Nope, but one of the gamers I played with got boned in the 'ard Boys finals 2 years ago when fateweaver and a unit with an icon were deployed on the field at the start of a game in Dawn of War.
|
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
|
|
|
2010/05/13 17:28:36
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
asugradinwa wrote:
Nope, but one of the gamers I played with got boned in the 'ard Boys finals 2 years ago when fateweaver and a unit with an icon were deployed on the field at the start of a game in Dawn of War.
And there's the exact reason for the Daemonic Assault rule on every page.
Sorry that they actually had to play that guy.
|
This message was edited 1 time. Last update was at 2010/05/13 17:28:53
|
|
|
|
2010/05/13 17:29:12
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Hurr! Ogryn Bone 'Ead!
|
Its nice that you can definitivly tell everyone who tried to abuse the drop pod's "count as" rule "Sorry, your wrong."
|
|
|
|
2010/05/13 17:30:32
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Badass "Sister Sin"
|
hyperviper6 wrote:Its nice that you can definitivly tell everyone who tried to abuse the drop pod's "count as" rule "Sorry, your wrong."
Those kind of rules discussions in YMDC are usually not about people trying to abuse things. They are about genuine opinions, based on interpretations of the rules, of how RAW should and does work.
And since I swapped sides a couple times, I get to tell myself "I told you so..."
|
|
|
|
|
2010/05/13 17:31:59
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Phanobi
|
Great Job GW Sales Team for responding to the critiques of the original pdf and getting a new one out in time!
|
My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
|
|
|
2010/05/13 17:58:21
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Lead-Footed Trukkboy Driver
|
Ozymandias wrote:Great Job GW Sales Team for responding to the critiques of the original pdf and getting a new one out in time!
Agreed.
Now if they can only get a quick FAQ banged out for the 'nids & BA...
|
When someone smiles at me, all I see is a chimpanzee begging for its life. |
|
|
|
2010/05/13 18:32:16
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Tunneling Trygon
|
(Note that due to the Monolith’s ability to move units, it is worth 3 KPs even though it may not move more than 6” itself.
So does any unit that can move units count as 3 KP, or is that just the monolith. Looking at you, lash sorcerer...
|
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
|
|
|
2010/05/13 19:30:10
Subject: v2 Version of the Ard Boyz Missions posted
|
|
Fixture of Dakka
|
Guess they didnt lay off the guy who did last years mission! You're in trouble now friend.. you've helped the community *Twice*.. Dont ask for a raise or you may find yourself making miniature games like starship troopers
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
|
|
|