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Made in us
Sslimey Sslyth




HQ

Lieutenant: MoCU; 2x  LC; Furious Charge, Infiltrate; Aura, Speed, Strength; Frag Grenades.

Lieutenant: MoCU; PW, Bolt Pistol; Furious Charge, Infiltrate; Speed, Aura, Strength, Resilience.

These guys I plan to use to jump out and get into CC as soon as possible, preferably with the opponent's more shooty units.  I don't expect them to be complete combat hogs, but just to tie up enemy units that would otherwise be shooting my approaching other units.  They can also help to block lanes of fire for my enemy while I maneuver my CSM squads.

Troops

2 x 5 CSM: MoCU, Las, Plas, 3 Bolter; Tank Hunter

These two squads provide a little more anti-tank pop and give me a little more against AV14.  Also, I plan to use them to push back enemy infiltators from my Havoc firebase.

4 x 7 CSM: MoCU, 2 x Plas, 5 x BP & CCW, Infiltrate; AC w/PW & BP, Infiltrate.

These guys are kind of the backbone of the army.  They have a good bit of decent range AP2 weaponry among them.  They should also be able to hold their own in Assault.  Assuming Infiltration is allowed, I plan to Infiltrate in such a fashion as to concentrate their strength to obliterate a portion of the enemy's army as quickly as possible, then roll up their line.

Heavy

2 x 8 Havocs: 4 x Bolter, 4 x Autocannon; Tankhunter

I keep hearing that tank hunting autocannons are better than most things point for point against pretty much anything but AV14, compared to the other anti-tank weaponry available to CSMs.  Not sure if I'm sold on this idea.  The dual usefulness of being able to pump out a lot of shots at horde armies is nice, too.

8 Havocs: 4 x Bolter, 4 x HB; Infiltrate.

I want to use these guys as a "mobile firebase." Yeah, I know that I won't be moving them much, but I like the thought of being able to place them after seeing my enemy's deployment in such a fashion to bring a lot of fire onto something he thought would be out of line of site.  Also, I like the possibilities with the torrent of fire rule.

This comes to 1823....was right at 1849, but I realized that my HB Havocs didn't need Tankhunter.  Not sure what to do with the other 27 points right now...not enough to bring the two las/plas squads to 6, unfortunately.

I have also considered exchanging one of the Lieutenants for Fabius Bile, 'cuz I have lots of CSM squads....hehe...infiltrating S5/I5 marines sounds like fun.

Anyway, critique away.  Give me ideas for improvements.  I had considered having the TH Havocs with ML's instead.  Is that a better load-out?

Thanks!

Sal
   
Made in us
Sslimey Sslyth




I hate to resurrect this thread, but I am getting ready to go to a RTT that (for some reason) has decided to use a 2150 point limit. Seems kind of an odd point total to me, but hey, who am I to question?

I was wondering what to do with the extra 300 points. Should I make some additions, or scrap it and start over? I still would like to keep the all infiltrating, relatively high model count theme going.

Ideas I had were as follows.

1. Three Obliterators, and upping all the odd numberd squads to even number squads.

2. A single Obliterator and a heavily shooting oriented Chosen Squad (essentially making another Havoc squad with 3 heavy weapons)

3. A single Obliterator and a unt of five infiltrating Raptors, complete with modestly tooled AC.

Any ideas?

Thanks,

Sal.
   
 
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