Switch Theme:

[BFG] BFG: Boarding Action Questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Willing Inquisitorial Excruciator





Philadelphia

After playing a game, Imperials against Orks, I had some questions regarding boarding actions.

First, can someone explain how Ork boarding is supposed to crush enemy ships? I had a Kill Kroozer (3 hits) w Warlord board an IN cruiser (unhurt), which meant that I had 18 Hull Value against his 8, for a +2 bonus, +1 for being Ork. The only thing added to that are other modifiers for crippled, blast markers, etc. The IN ship roll gets a +2 mod for turrets, meaning I'm netting a +1 superiority in boarding. How is that supposed to be crippling to an enemy? I did see I could have taken mega-armored Orks for a further +1, but it still means a +2 bonus, which can easily be overcome due to bad d6 rolling.

Second: Can ships that are in a boarding action be fired upon? Can I, in the Ork turn, fire on an IN ship that I have boarded with another ship? If they've been sitting due to a tied boarding action, do they count as defenses? I'd appreciate a rulebook or FAQ reference to support either interpretation.

Third: It is my understanding that if one instigates a boarding action, and there is a resolution (i.e. one side wins), the other player can move away in their next turn. The Rulebook says that the 'a ship which survives the boarding action may move away in their next turn." If that is true, then the only way to lock up a ship is to get a tie result on the boarding action rolls, which then says the ships "grappel together" and can't separate until one is reduced to zero hull points.

Thanks in advance. I did pretty well with the Ork fleet, but there are either some gaping holes in the rules, or gaping holes in my tactics

Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: