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Made in us
Been Around the Block




What have you guys (and gals) found to be the most successful units/tactics/strategies as a space marine army (Blood Angels, Vanilla, etc.)

Not having much experience with playing against Nids, and being unable to find an adequate or up-to-date Space Marines vs. Nids Tactica (correct me if I'm wrong), what have you found that works well?

For finer points of discussion, how do you guys deal with:
1. Deep striking monstrous creatures?
2. Shadow in the Warp affecting Psykers, and Psychic Protection?
3. Hordes of little guys, especially poisoned guants, and outflanking/inflitrating genestealers?
4. Generally being outnumbered?
5. Is it worthwhile to counts-as Blood Angels (or Space Wolves, etc.) to get some better tyranid-asploding equipment?

   
Made in us
Infiltrating Broodlord





Ex nihilo

As a tyranid player, I'll give you some pointers but the rest is up to you.
That HQ KKahn dude on a bike with moonfang has always.. ALWAYS ruined my day. Zips in, kills my tervigon to explode gaunts.
Have you tried dreads? Stomps most bugs flat while they scream "Help meeee". Tyranids are about trying to make you worry about too much at once. Dreads can keep a lot of that off your back.
TH/SS Terminators on a board edge. I hope genestealers don't come in over there. Or really anything else.
Most Psyker abilities can just outrange the 12" shadow in the warp. 13 inches away from tyranids is usually a good idea anyway.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Been Around the Block




I haven't tried much, Its just my main friend that I will be playing against in the new year has started up a tyranid army, and I only have a small marine force (about 1000 points)

Thanks for the tips man, keep them comin!
   
Made in us
Infiltrating Broodlord





Ex nihilo

No problem, since I'll likely never play you, no worries telling you what scares Tyranids.
Your first two turns are most likely best spent trying to take out two big bugs. Try for a Tyrant if you can, Old adversary and his powers are pretty nasty. Tervigons are also a good choice, as the gaunts that they spawn can be killed off as well. 3d6 hits hurts, and its 3d6 for each unit. On smaller broods that will be right by the tervigon, this can even wipe them out.
And then just, I dunno. A Devastator squad in cover on your board edge, 4 missile launchers. Thats the best way to effectively just melt wounds off the large creatures, instakill several warriors, or blast apart the smaller guys. That usually gives me some trouble for a while.
The main thing about Tyranids is any one of our units on its own is usually a joke to any space marine unit of equal points. The main strategy is to just hold you down and come at you in a mob on our terms. Think of nids as classy orks.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Mekboy Hammerin' Somethin'





Watch out for massive globs of gargoyles/termagaunts. They may appear to suck in CC, but in reality, they can and will overwhelm you with sheer force of number and wounds only comparable to orks...

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

i agree with Doomthumbs.
If you can fielding sterngaurd is NEVER a bad thing either. i realise that you only have 100opts but if you can field some stern, they are great against nids. HB/HB speeders kick but too.
try to keep them out of melee ...

Pestilence Provides.  
   
Made in us
Huge Hierodule





Louisiana

The most effective lists i have ever lost against when facing Space Marines contained slews and reams of Missile launchers. Typhoon pattern speeders, cyclone pattern tactical terminators, devastator squads, tac squads with missiles as a heavy weapon, and of course hunter-killer missiles. The sheer number of choices between s4 ap5 blasts (which are great because they ignore my little guys' armor) and the s8 ap3 kraks (which ignore all but tyrannofex armor) give you tactical flexibility as a space marine player, while leaving you the range you need to 'thin the herd' from across the board while i try to advance and lock up your shooty units in CC.

Also, transports, transports, transports --If i have to spend time cracking open a razorback or rhino just to assault the guys inside, you typically have an extra turn to return fire and whittle away my monstrous creatures that just wasted their assault phase on a 35 point vehicle.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Infiltrating Broodlord





Ex nihilo

Yeah but transports are expensive. Use drop pods (cups) with some combi melta sternguard. 8 marines with 4-5 combi-weapons should do it, and you get to keep your special ammo. Drop the pod in next to a big bug, fire the combi weapons, and rapid fire hellfire rounds from the other 4 marines that wound on a 2+ to finish off the wounds the meltas shaved off. Usually does 5-6 wounds. Thats a Hive Tyrant for sure and maybe a Trygon. If the trygon/tervigon/tyrannofex only took the 5 wounds, it becomes a use it or lose it scenario where I have to attack the sternguard. With 8 Marines even a charging trygon doesn't get that lucky. It chops a few down but the rest just stare it in the face waiting for their turn to take the last wound off.
At least thats what this guy who beats me does.

This message was edited 1 time. Last update was at 2010/12/24 15:22:17


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

Things I have found work well against nids are:

Thunderfire canon,
Cato Sicarius - his ability to instant death a creature regardless of toughness - awesome
Also sniper scouts can hurt MCs but take too long to actually bring them down. - only useful really for taking off that last wound or two.

I find playing against the doom of malantai in a spore very hard!

   
Made in us
Mekboy Hammerin' Somethin'





4 Krak Missiles/Lascannons solve that.

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in us
Stalwart Tribune





Long Beach CA.

Typhoon speeders are really effective against CC 'nids. Even against army lists toting a bit more firepower, you can usually keep your typhoons out of range, I would defer to the knowledge of real 'nid players with regards to this generalization however.

Generally, Missile Launchers give give you a great amount of versatility. Also, if you can keep them away from the edges, and you have some free heavy support options in your FOC, The thunderfire cannon will absolutely tear up hordes.

With fairly average rolls, you can wipe out entire squads of genestealers out in a single round of shooting.

PM me! Let's play a game!

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" 
   
Made in us
Fresh-Faced New User






 Footsloggin wrote:
Watch out for massive globs of gargoyles/termagaunts. They may appear to suck in CC, but in reality, they can and will overwhelm you with sheer force of number and wounds only comparable to orks...


I would watch out for Hormagaunt Broods of 10+. I faced a brood of about 19 and when they attack with 10+ they have an Attack 4, so I ended up facing a melee attack of 76 with WS 3+. That can wipe out any unit that I know of instantly even if it is only 10 units.

I also found it to also be a struggle with the Hive Tyrant even with a Dread.
   
Made in gb
[MOD]
Villanous Scum







This thread is eight years old and is thus locked due to threadnomancy.

If you wish to continue the discussion please look for a more recent thread or start one if there is not one already.

Thanks,
ingtaer.

On parle toujours mal quand on n'a rien à dire. 
   
 
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