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Made in ca
Fresh-Faced New User




Vancouver

My friend is setting up a campaign starting off with the first round being a FfA 500 point battle, i'm playing eldar and im not exactly sure what to field..

I've got a couple lists of uber cheese, all of which are legal (i play biel tan)

List 1

Avatar -80 pts

5x Dire Avengers -60 pts

5x Dire Avengers -60 pts

3x Wraithlords with shruiken cannons -300 pts

=500pts

 

List 2

Farseer (cc wpn+pistol) -42pts

5x Dire Avengers -60pts

5x Dire Avengers -60pts

3x Vypers (cannons)-150 pts

2x Vypers (missile launchers +chin mounted cannons) -180 pts

=500 pts

 

I dunno, i'll be fighting scouts, u-marines and tau... any suggestions??


Hmm, whats this? a chaos dreadnought? oh and you didnt see my 3 wraithlords...oh thats just too bad... 
   
Made in de
Spawn of Chaos




Germany

@ TheHappy: If I am right vsurma's list would look like approx

2x Carnifex 85
Synch (!) Devourer 10
Synch (!) Devourer 10
Better BS 8
--------------
2x 113

2x Tyrant 75
Synch (!) Devourer 12
Synch (!) Devourer 12
Strength upg. 12
--------------
2x 111

Which totals to 448 Points (hmkay, screw one BS upgrade to get a legal 500 Pts list, but I took it simple for the following numbers!).

Starcannon will hit 2 times, wound 1, thats 4 rounds for each fex, you're right. On the other hand,
8 Shots per Fex at S6 synch shooting, sync wounding means 6 hits each shooting phase, 11/36 wounding per hit =>
66/36 x 1/3 (save) = 22/36 = 11/18 or (almost) 2/3rd actual wound-loss per wraithlord per fex per round, leading to approx 5 Rounds for a fex to take on a Phantom lord. But thats's the fex alone. The hive tyrant is about to fire 12 shots @ same stats against a wraithl, so takes 16.5/18 wounds a turn from him!
Calced together thats 9 + 9 + 6 + 4.4x (BS 2 Fex) = roughly 28 hits per turn, roughly 308/36 = 8.5 saves to take, so almost one full wraithlord per turn against 3/4 of a fex/tyrant per turn (asuming it's 3 Starcannons!!), all fractions rounded down to suit the eldar. Really could be a close one after all imho...


'War is a problem, not the solution' - Unknown Source
I play: , , , , (+ legions w/o smiley), (traitors) and (their rules, 'cause 4th C:CSM sucks) 
   
Made in fi
Regular Dakkanaut




I count tyrants hitting 9 times each and fexs 6 times, so 18+12=30 hits a turn.

6s to wound means 5 wounds + rerolls maens another 4 wounds.

That is exactly 9 saves a turn.

3 starcannons=6 hits, 3 wounds at turn.

So once in shooting range the eldar are losing a wraithlord a turn while the nids are losing only 3 wounds of a 4 wound TMC. Not to mention we have 4 shooters while they have only 3 so we will last longer.

Course the eldar have superior range so if there is no mission you are forced to hide and take a tie.
In most missions if you chose you can take a tie, weak as the eldar weapons are you can always move the woudned TMCs behind the full wound ones.

But once there are missions (as there where at the tourny I was in) you are forced between taking a tie or the eldar getting into the tyranid gun range on turn 2.

Like I said, not much beats the eldar 3 wraithlord, avatar 16 guardians list.
If something does chances are its these tyranids.

At the tournament I was at we had a good 24 players, my mate played the above eldar army and managed 20/0 against every other army he played except my tyranids.

I myself played 5/7 of my games against eldar.
first one was 3 WL, farseer and guardians killed them to the last man.
Next was ulthwe seercouncil + 16 guardians, managed a 15/5 against them iirc.
Ah I cannot remember, though I played my mate 2 times.

Still I did not have the optimal eldar killing list, I actually went with a winged tyrant, shooty tyrant and 1 shootyfex (all with devs) and 2 ravs, hardly optimal as the winged tyrant does little against Wraithlords.


The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Dakka Veteran




Yeah, but the avatar advances so you have to choose between killing the WLs and stopping their shooting and letting the Avatar get to you. Then there is range.

That list is nastier than I thought. Crazy WLs
   
Made in ca
Fresh-Faced New User




Vancouver

so yea, now we're using combat patrol rules from the bbb, and i need some clarification. See, i've misplaced my craftworld eldar book, so can anyone who has one look up to see if rangers still count as troop choices for biel-tan? and if not, what choice are they now? and ALSO, what are my new troop choices, besides the obvious banshees, scorpions, reapers, dragons and avengers..

Hmm, whats this? a chaos dreadnought? oh and you didnt see my 3 wraithlords...oh thats just too bad... 
   
 
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