Switch Theme:

What are you playing right now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Executing Exarch




The Hearts of Iron IV devs respond to reactions regarding the latest country pack (South American nations) -

And before I post that... On a related note, the first three expansions are going to be rolled into the core game on March 21 (which also just happens to be the last date of the Steam Spring Sale). Until then, they're all available for free.

Greetings all!

Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary, our analytics engine is busy chugging away. So, we’ll have to hold off on that until the machine spirit has assessed the incoming preponderance of data.

The Elephant in the Room

It would be hard to talk about Trial of Allegiance without first mentioning that we’re acutely aware of its critical reception from fans. I see no reason not to be transparent about this, and I’m going to use today as an opportunity to talk about what it means to us and how we analyze reactions, so let’s dive into some of the facts:

Everything’s on Fire!

Well, actually no. Trial of Allegiance has thus far been one of our most stable releases in terms of bugs and player-encountered issues. This doesn’t mean there aren’t bugs: stuff always creeps through, but as you may have noticed by now, we’ve had an Open Beta running with a patch scheduled sometime today. The patch notes will be attached to the end of this document. Furthermore, we have another patch scheduled in next week to give us a chance to tackle more complex problems.

Due to the low incidence of bugs in the ToA content, we’re spending a bit more time on general improvements and things folks thought were lacking.

Developer’s Perspective: bugs are defects in the game - errors or unforeseen complexities that render part of the experience to not work as intended. We don’t usually consider design choices or outdated content as bugs unless they cause the first statement to apply, since that evaluation is often subjective.

Circles Within Circles

Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories.

That said, we read every review. Aaand it’s quite hard, tbh. Being a venerable ancient of the internet, I could wax lyrical on toxicity, vocabulary, and dissociation, but at the end of the day folks leave reviews for a reason. The language they use isn’t as important as the sentiment they’re trying to convey, even if they don’t always know the right way to do it.

What we try and do, therefore, is to try and don our armor of not-taking-things-too-personally, and group negative reviews by common themes or sentiments.

For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*:

- Unhappiness about recent regional currency price adjustments
- Unhappiness about the price of the country pack
> Compared to other HOI4 expansions
> Other
- Bought it but wanted something different
> New mechanics, or
> A european expansion
- Unhappy with the quality of the release
> In relation to specific issues;
> In relation to mods
> Unclear/Unintelligible
> Unclear/Horrendously offensive

*This requires looking at global reviews, not english-language only: something we take quite seriously.

The exact weighting here changes a lot over time, but suffice it to say that the top grouping is significantly larger than any of the others, and the last grouping vice-versa.

But hang on, does this just mean we’re being review bombed by angry interest groups? Well, that would be a nice easy assumption that allows us to feel good about ourselves and go home for supper, but there doesn’t seem to be any coordinated effort here as far as we can tell.

What we can tell here is that folks commonly leave reviews for reasons unrelated to the content we made.

So, these are the findings. So far these have been presented as factual; now we take a more subjective view when it comes to reacting to the findings.

Regional Pricing

This one was a little unexpected, though in hindsight it shouldn’t have been. Looking back over recent reviews on our other expansions, we see the same trend.

In January, Paradox made efforts to normalize pricing across various currency regions according to (as I understand it) a standard used by Valve. On HoI, we saw this as a mostly administrative change, and did not, I think, ask enough questions about the effect it might have on our game-specific player base.

I am not promising any sweeping changes here for decisions that have already been made. What I can say however, is that we will not be treating any such changes as administrative in the future. We will be doing our due diligence.

General Pricing

A little more expected, perhaps, but with some important notes. The vast majority of complaints about the pricing of this release came with comparisons or in relation to other content we’ve released in the past.

While it overlaps a little with the next topic, I feel like we could have been clearer with setting expectations about what a country pack is.

Another observation here is that our fanbase seems to attach more importance to the consistency of expansion prices than we tend to. A lot of the comparisons we’re seeing are equating content made many years ago or at a completely different scale to Trial of Allegiance.

Wanted Something Different

This one is a real games-industry conundrum. Traditionally, if you bring something to market that doesn’t interest everyone, the uninterested ones avoid it. Not so here.

We knew that South America would be a divisive topic amongst the fanbase: some regard it as important, some do not. We calculated that this would make these nations perfect for a country-pack release instead of a full expansion - including mechanics in something that may not interest everyone would put fans in the situation of having to purchase something they did not want.

And, uh, that backfired a bit. Overwhelmingly, reviews in this category are asking where the mechanics are, or why we’re spending time on X instead of Y.

Importantly though, we aren’t gonna change that. We will sometimes have country pack releases, and they will not contain mechanics, though perhaps there’s some middle ground for tech/unit/other additions.

This all comes with a big but: the Juno team who created Trial of Allegiance are not the only ones working on HOI4. Creating content packs is not being done at the expense of other things. We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space.

Developer’s Perspective: Even if we wanted to, making two mechanical expansions in parallel would be a significant technical challenge. Some games are built to make that easy! HOI is not one of them.

Quality of Release

This is predominantly the stuff that reviews traditionally focus on. Was the delivered content good/bad/neutral? The nature of this is subjective, and these reviews are really where we can act by making changes and fixes. Below you’ll find the patch notes for our first iteration on ToA’s content, with more to come soon.

Overall what we’re seeing from players that stated an active interest in South America is a trending positive reaction. There are some key problems raised to us from highly invested players, which we’ll do our best to address. There are learnings we want to take into future country packs or war effort patches, including but not limited to:
Shared branches were one of those things that made sense at the time, but in hindsight we should have avoided.
People love map changes more than I thought humanly possible.
Power creep is real, and we should have a balance reckoning sooner rather than later
We can do more with units, tech, and non-focus content without being explicitly ‘mechanical’ in nature. This was sort of on our radar already, but player feedback confirms that.

As I mentioned above, this has been a very bug-light release, but if an issue is plaguing you then please let us know through the usual channels, and we’ll spend any time left over on making other improvements to ToA’s content.

—-----------

Stuff That Doesn’t Really Help

Reviews that are empty/irrelevant/insulting/contain mysterious dwarven chanting are not going to be useful to us. When I say that we read all reviews, I’m not kidding - but if there’s no actionable text, we can’t do anything with it. Of course, it is your right to maintain a practice of critical ambiguity, I’m just saying it won’t produce results.

Reviews and comments that set up a strawman and try to assign a motive to the decisions we make serves only to create a rift between developers and community. We love this game as much as you do, and while it would be naive of me to assume that every discussion can be equally polite and constructive, I do believe that it is better if we let people represent themselves.

Of course, the vast majority of you understand this.

In Conclusion

From my perspective, team Juno had a cracking debut release, and I’m beyond proud of what they accomplished. The strategic side of things is where we’ve fallen short, and that is my cross to bear.

Finally, the reason I’m saying any of this stuff is to give you folks some context. This is hopefully an insight into the thought process that collectively happens behind the scenes at HoI HQ.

I’ll be around to try and answer any questions!

   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

I'm playing a lot more Cyberpunk 2077 and having fun! I finished one of my favourite literal gigs, A Like Supreme, and I'm now blasting my way through Delamain's side quest line. I'm driving around in one of the new cars from Phantom Liberty. It's like an awesome 80s sheek and a dream to drive. I think the vehicle design in Cyberpunk 2077 is great; even if the driving mechanics weren't great, luckily, it's way better now.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in be
Buttons Should Be Brass, Not Gold!






Got Battletech during the Xmas Steam sales, and finally started playing it last week. Its a decent game, has a lot of Xcom game feel to it.

I think I now want to add the 3 expansions to it as well, but in no rush to get them. Wishlisted em and will get them when they are on sale the next time
   
Made in us
Pyre Troll






been playing AC valhalla the last few weeks on and off, been a lot of fun for the most part (i hate the fishing and the mastery quest stuff)
hopefully they put out more like it one day, i have little interest in single player games that only take like 10 or 15 hours, given how much games cost anymore if i can't wait for to find it used somewhere
   
Made in ca
Stone Bonkers Fabricator General






Playing Midnight Suns myself and enjoying it.

 
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

My V driving the car I was talking about, love it, lol







"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Rogue Trader, rocking a Soldier/Arch-Militant pretend-I-am-a-Stormtrooper character.

Game's great, got a few bugs that are a bit of a bother still, but I am having a blast, and boy is my build good even if I don't use it to its fullest extent sometimes.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in be
Buttons Should Be Brass, Not Gold!






 tauist wrote:
Got Battletech during the Xmas Steam sales, and finally started playing it last week. Its a decent game, has a lot of Xcom game feel to it.

I think I now want to add the 3 expansions to it as well, but in no rush to get them. Wishlisted em and will get them when they are on sale the next time


That sale just arrived, so snatched the season pass! Here's to playing a flock ton of Battletech during the next few months
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

My brother in law gave me an Xbox gift card for my birthday. Help me decide what to spend it on! At the.moment I'm largely deliberating between Rogue Trader and BG3.

Obviously RT is 40K, which is cool. I also enjoyed Pathfinder, by the same devs. But BG3 has one heck of a reputation, and D&D is a long term love of mine too. I played BG2 when it came out, and 1 since as well. But then again, the BG3 devs also made Divinity: Original Sin 2 - which I got enthusiastically but just couldn't get on with the combat...
Both sound like they're nice, deep, plot-driven RPGs which are right up my street. Um... Help?
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Crispy78 wrote:
My brother in law gave me an Xbox gift card for my birthday. Help me decide what to spend it on! At the.moment I'm largely deliberating between Rogue Trader and BG3.

Obviously RT is 40K, which is cool. I also enjoyed Pathfinder, by the same devs. But BG3 has one heck of a reputation, and D&D is a long term love of mine too. I played BG2 when it came out, and 1 since as well. But then again, the BG3 devs also made Divinity: Original Sin 2 - which I got enthusiastically but just couldn't get on with the combat...
Both sound like they're nice, deep, plot-driven RPGs which are right up my street. Um... Help?


Tough choice. I lean towards BG3 for just being a superior product. Polish, production value, story and replayability of BG3 make it stand taller than RT.

I enjoyed RT immensely, but it had some very annoying bugs and just felt like a grind in the latter chapters. Its also slated to get some DLC through this year, whereas BG3 is seemingly a complete standalone project.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

That's useful, thanks.
   
Made in au
Fixture of Dakka





Melbourne

Currently bouncing between CRYPTARK and Heroes of Hammerwatch.

Cryptark is fun and I find it really frustrating sometimes. I keep getting to the last level and just get overwhelmed by enemies. Still, I am determined to beat it, so persevere I will.
Heroes of Hammerwatch is a nice fun game. A nice range of characters with different playstyles keeps things interesting and it has a lot of replayability.


I did notice Deluvion did an update yesterday, the first one in ages. Be nice to see what (if anything) they fixed.

My Blogs -
Hobby Blog
Terrain 
   
Made in us
Executing Exarch




Dragon's Dogma 2'is getting a lot of chatter right now, and the original is less than $5 on Steam right now. So I decided to grab it to get an idea of the likely gameplay in the upcoming game.

Massive exercise in frustration. I keep running into enemies that simply don't take damage. And I'm not only talking about the various monsters. Even some of the bandits don't seem to take damage from my weapons, even when I'm stabbing them in the back. Meanwhile, all of my characters - even my tank - frequently seem to lose huge chunks of health at the drop of a hat.

And enemies are *everywhere*. There are apparently huge armies of bandits wandering the countryside. Wolves will attack, run fifty yards away, and then charge back at you in constant hit and runs. And if you chase after them, you'll agro the next group of enemies. I was on the road to a distant location, and had to deal with some big lizards at a ford. There were a few visible initially, so I figured I would test them out. They seemed difficult but doable. But then the rest showed up, and I had another big swarm on my hands. The big monsters are interesting fights with unusual mechanics. But I rarely see them. Instead, I'm dealing with impossibly huge swarms of smaller stuff that's nearly impossible to injure.
   
Made in us
Pyre Troll






i remember dragon's dogma, and of mostly using a bow so i could snipe things from very very very far away
   
Made in au
Longtime Dakkanaut




Eumerin wrote:
Dragon's Dogma 2'is getting a lot of chatter right now, and the original is less than $5 on Steam right now. So I decided to grab it to get an idea of the likely gameplay in the upcoming game.

Massive exercise in frustration. I keep running into enemies that simply don't take damage. And I'm not only talking about the various monsters. Even some of the bandits don't seem to take damage from my weapons, even when I'm stabbing them in the back. Meanwhile, all of my characters - even my tank - frequently seem to lose huge chunks of health at the drop of a hat.

And enemies are *everywhere*. There are apparently huge armies of bandits wandering the countryside. Wolves will attack, run fifty yards away, and then charge back at you in constant hit and runs. And if you chase after them, you'll agro the next group of enemies. I was on the road to a distant location, and had to deal with some big lizards at a ford. There were a few visible initially, so I figured I would test them out. They seemed difficult but doable. But then the rest showed up, and I had another big swarm on my hands. The big monsters are interesting fights with unusual mechanics. But I rarely see them. Instead, I'm dealing with impossibly huge swarms of smaller stuff that's nearly impossible to injure.


Dragons dogma can be tough cookie to get into, learning what works best against each enemy is super important. Some have huge resistance, your pawns will tell you about them as you fight them.
Lizardmen don’t like cold, goblin don’t like fire. Shoot things in the eyes. Don’t use magic against the golems. Stuff like that, it’s more a preparation game than a full stats game. But stats are important in the background, so switching vocations to much can make it more difficult. But they changed stats new game so that’s a big change for two.
Also rare monsters begin to show up more and more as you progress. It’s more an immersive experience by design so it can be weird starting out.


I was building characters for Dragons dogma 2 today, it’s fun. And doing it ahead of time is worth it for me. lol only like 2 hours a character so far.
   
Made in eu
Frenzied Berserker Terminator




Southampton, UK

Crispy78 wrote:
My brother in law gave me an Xbox gift card for my birthday. Help me decide what to spend it on! At the.moment I'm largely deliberating between Rogue Trader and BG3.

Obviously RT is 40K, which is cool. I also enjoyed Pathfinder, by the same devs. But BG3 has one heck of a reputation, and D&D is a long term love of mine too. I played BG2 when it came out, and 1 since as well. But then again, the BG3 devs also made Divinity: Original Sin 2 - which I got enthusiastically but just couldn't get on with the combat...
Both sound like they're nice, deep, plot-driven RPGs which are right up my street. Um... Help?


I ended up going with Rogue Trader. Ultimately I suspect I would enjoy either of them, but I was getting stronger pangs of missing out when I considered buying BG3 than the other way round...
   
Made in us
Fixture of Dakka





Picked up Unicorn Overlord and absolutely love it. Never really been an RTS fan and even Ogre Battle didn't quite click with me, but this just has a super slick battle system that hits a sweet spot between mass battles and party skirmishes that I'm finding super enthralling. Thus far its not VanillaWare's most eye catching game, but the beautiful art really helps keep the unit types memorable. Runs great on the Switch and definitely a game well suited to handheld mode.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Finished Rogue Trader last night, had a great time through it all, not quite sure what to play now

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Weirdly got the urge to re-install and do a campaign in State of Decay 2. Had forgotten I had beat the game before and didn't know that it offered bonuses to starting new campaigns, somewhat like a "New Game+". Pleasantly surprised to get 2 M4 rifles and an Anti-Material Rifle right out of the gate, as well as a choice of vehicles with bonus abilities.

This message was edited 2 times. Last update was at 2024/03/19 21:03:28


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Fixture of Dakka





Melbourne

Just bought Metro: Exodus. The first game was and still is one of my favouites and Last Light was a great squeal. So I'm keen to hop into this one.

Also grabbed the entire Halo collection on a whim. Haven't played Halo in probably 15 years but I remember it being quite enjoyable. I don't even remember a lot of the plot, so I'll basically be going back into it fresh.

My Blogs -
Hobby Blog
Terrain 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Stardew Valley just got a big 1.6 update, so that's what I'm playing now.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in au
Longtime Dakkanaut




Dragons dogma 2, it’s fun. Needed tea, so taking a break.
I like the night in game, soo cool.

It’s much easier to start off than the first.
   
Made in pl
Fresh-Faced New User




Crusader Kings II (yes, I know that III one exists) with Geheimnisnacht - as Norscan follower of Chaos, current character is Slaanesh Daemon Princess.
   
Made in us
Terrifying Doombull




Apple fox wrote:
Dragons dogma 2, it’s fun. Needed tea, so taking a break.
I like the night in game, soo cool.

It’s much easier to start off than the first.


Question on DD2. I poked the character creator, which was neat, but it started with a big warning that the game didn't quite require a console controller. Any idea if its really functional with mouse and keyboard?

Efficiency is the highest virtue. 
   
Made in au
Longtime Dakkanaut




Voss wrote:
Apple fox wrote:
Dragons dogma 2, it’s fun. Needed tea, so taking a break.
I like the night in game, soo cool.

It’s much easier to start off than the first.


Question on DD2. I poked the character creator, which was neat, but it started with a big warning that the game didn't quite require a console controller. Any idea if it’s really functional with mouse and keyboard?

As far as I have seen mouse and keyboard works good, but I use controller.
Some streamers I watched use mouse and keyboard, so going of them it doesn’t seem to be an issue.
Cohh demonstrated keyboard and mouse swapping seamlessly for example.



About 6 hours in it got more where difficulty more challenging I like so I happy, nearly got dropped of a cliff by a harpy. So that nearly cost me lol
Also had a cyclops come out of the forest at me, couldn’t see it until it was at that Ohh It’s going for me moment.
Some good moments so far.
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

Played a lot of Cyberpunk 2077 today. I've almost finished all the gigs just four Badlands ones left. I've also got to do Kerry's quest line and Claire's racing quest line, and the Us Crack's chick's sidequest. Then I talk to Hanako. She said not to keep her waiting, but I've really been making her wait, lol.

"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in ch
The Dread Evil Lord Varlak





I am done with HOIV achievement hunting.

I did the "bad ending" achievement. Or in other words, conquer the world with Brazil...

feth ME it took me THREE DAYS for the final run.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Stone Bonkers Fabricator General






 LunarSol wrote:
Picked up Unicorn Overlord and absolutely love it. Never really been an RTS fan and even Ogre Battle didn't quite click with me, but this just has a super slick battle system that hits a sweet spot between mass battles and party skirmishes that I'm finding super enthralling. Thus far its not VanillaWare's most eye catching game, but the beautiful art really helps keep the unit types memorable. Runs great on the Switch and definitely a game well suited to handheld mode.


Is this Unicorn Overlord related to Ogre Battle in some way? Been waiting for a sequel to that one since N64..

 
   
Made in us
Fixture of Dakka





 KamikazeCanuck wrote:
 LunarSol wrote:
Picked up Unicorn Overlord and absolutely love it. Never really been an RTS fan and even Ogre Battle didn't quite click with me, but this just has a super slick battle system that hits a sweet spot between mass battles and party skirmishes that I'm finding super enthralling. Thus far its not VanillaWare's most eye catching game, but the beautiful art really helps keep the unit types memorable. Runs great on the Switch and definitely a game well suited to handheld mode.


Is this Unicorn Overlord related to Ogre Battle in some way? Been waiting for a sequel to that one since N64..


It's not directly related in the sense that its not set in the same world or made by the same people, but its very much the same kind of game. You have an army of characters across a variety of classes that you arrange into little parties (initially 2 man teams that grow into 5 man parties) that you give commands to via an RTS style interface. When they encounter enemy units it cuts to a battle screen that plays out automatically based on a set of rules for each class. It's a cool mix of RPS strategy with certain units countering others and finding synergistic class combinations that cover these weaknesses. Definitely give the demo a try if you like the Ogre Battle games. It's a more than worthy imitator.
   
Made in au
Longtime Dakkanaut




I decided to pick up Age of sigmar realms of ruin.
I feel I am regretting this choice so far, but 75% off at least so hopefully the campaign gives a good time as I go through it.
   
 
Forum Index » Video Games
Go to: