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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Apple fox wrote:
I decided to pick up Age of sigmar realms of ruin.
I feel I am regretting this choice so far, but 75% off at least so hopefully the campaign gives a good time as I go through it.


I'm an AoS fanboy and I still couldn't get into it. Its just sooo slow.

Looks and sounds good though!

This message was edited 1 time. Last update was at 2024/03/26 16:46:26


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Trying out a new (new to me, I always stayed in Trumbull Valley) map in State of Decay 2. The game just got a quality of life update.

Its a pretty fun zombie apocalypse survival game.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ca
Stone Bonkers Fabricator General






 LunarSol wrote:
 KamikazeCanuck wrote:
 LunarSol wrote:
Picked up Unicorn Overlord and absolutely love it. Never really been an RTS fan and even Ogre Battle didn't quite click with me, but this just has a super slick battle system that hits a sweet spot between mass battles and party skirmishes that I'm finding super enthralling. Thus far its not VanillaWare's most eye catching game, but the beautiful art really helps keep the unit types memorable. Runs great on the Switch and definitely a game well suited to handheld mode.


Is this Unicorn Overlord related to Ogre Battle in some way? Been waiting for a sequel to that one since N64..


It's not directly related in the sense that its not set in the same world or made by the same people, but its very much the same kind of game. You have an army of characters across a variety of classes that you arrange into little parties (initially 2 man teams that grow into 5 man parties) that you give commands to via an RTS style interface. When they encounter enemy units it cuts to a battle screen that plays out automatically based on a set of rules for each class. It's a cool mix of RPS strategy with certain units countering others and finding synergistic class combinations that cover these weaknesses. Definitely give the demo a try if you like the Ogre Battle games. It's a more than worthy imitator.


Took a closer look at it. Boy, that sure does look a lot like Ogre Battle! The main character even has the same blue hair. I'll have to add it to me endless list of games.


Automatically Appended Next Post:
 nels1031 wrote:
Trying out a new (new to me, I always stayed in Trumbull Valley) map in State of Decay 2. The game just got a quality of life update.

Its a pretty fun zombie apocalypse survival game.


I really liked the first one. Keep meaning to play the second one.

This message was edited 1 time. Last update was at 2024/03/27 22:43:53


 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Went through an interesting bunch of game switching. I was playing Terra Invicta a while ago and then got bored and played Mechwarrior 5 with a friend as well as C&C: red alert 2 (the entire command and conquer series dropped on steam about a few weeks ago) and then started playing C&C 3.

Man i didn't realize just how OP nod bike rush or spamming bikes and buggies was in the fairly early-mid game for c&c 3. You just spam rocket bikes and run past enemies and around them. The amount of damage they do is so high you can just bypass any resistance and which can't keep up with your bikes and destroy enemy structures.

Red alert 2 was also fun. When you first get prism tanks and navy seals you can put the seals in ifv's and run them up with prism tanks and maybe mirage tanks or main battle tanks. Only takes a few prism tanks and navy seal ifv's to wipe out whatever enemy base is in your way unless they have tanks. Sometimes dealing with Navy is a bit annoying for me but dolphins with echo weapons are silly. Also the allied navy is mostly just a carrier fleet and anti-air/anti-missile defense. Oddly that makes the flak ships of the reds very potent against allied ships which forces you to need dolphins and their little echo weapons.

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Made in us
Terrifying Doombull




Millennia.
I'm enjoying it. Balance is wonky in places (and the player can easily break the game), and certain things don't work as well as they could (UI needs to not be spread out in corners of the screen), but I'm enjoying the inherent variety built into the game. And working out the complexity and what works well, and what production chains work well.

Definitely needs more map types, however. Islands doesn't work well with their tile/sprawl system, and inland seas keeps throwing weird almost single biome results at me


I had long gotten bored of Civ6 (and Civ5) because it stayed buggy, the AI, and every game was the same game. Unless I consciously tried to do something else, every game went down the same path and unfolded the same way.

This message was edited 1 time. Last update was at 2024/03/28 17:58:12


Efficiency is the highest virtue. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Started on the Season of the Joker for Suicide Squad.
   
Made in au
Fixture of Dakka





Melbourne

fething Hell. After burning my way through Metros 2033 and Last Light, I began install Exodus and it's 77gb! What the feth sort of game is this? 2033 was 6 gig and Last Light was 9.


EDIT- 6 fething hours the game took to install. Blimey this better be fun.

This message was edited 1 time. Last update was at 2024/04/02 09:43:00


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Made in ca
Stone Bonkers Fabricator General






 flamingkillamajig wrote:
Went through an interesting bunch of game switching. I was playing Terra Invicta a while ago and then got bored and played Mechwarrior 5 with a friend as well as C&C: red alert 2 (the entire command and conquer series dropped on steam about a few weeks ago) and then started playing C&C 3.

Man i didn't realize just how OP nod bike rush or spamming bikes and buggies was in the fairly early-mid game for c&c 3. You just spam rocket bikes and run past enemies and around them. The amount of damage they do is so high you can just bypass any resistance and which can't keep up with your bikes and destroy enemy structures.

Red alert 2 was also fun. When you first get prism tanks and navy seals you can put the seals in ifv's and run them up with prism tanks and maybe mirage tanks or main battle tanks. Only takes a few prism tanks and navy seal ifv's to wipe out whatever enemy base is in your way unless they have tanks. Sometimes dealing with Navy is a bit annoying for me but dolphins with echo weapons are silly. Also the allied navy is mostly just a carrier fleet and anti-air/anti-missile defense. Oddly that makes the flak ships of the reds very potent against allied ships which forces you to need dolphins and their little echo weapons.


Oh man, Red Alert 2. That's a blast form the past. Had like the greatest intro music ever.

 
   
Made in us
Executing Exarch




 Snrub wrote:
fething Hell. After burning my way through Metros 2033 and Last Light, I began install Exodus and it's 77gb! What the feth sort of game is this? 2033 was 6 gig and Last Light was 9.


I haven't played it, but my recollection is that Exodus is open world, while the previous games are fairly linear.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 KamikazeCanuck wrote:
 flamingkillamajig wrote:
Went through an interesting bunch of game switching. I was playing Terra Invicta a while ago and then got bored and played Mechwarrior 5 with a friend as well as C&C: red alert 2 (the entire command and conquer series dropped on steam about a few weeks ago) and then started playing C&C 3.

Man i didn't realize just how OP nod bike rush or spamming bikes and buggies was in the fairly early-mid game for c&c 3. You just spam rocket bikes and run past enemies and around them. The amount of damage they do is so high you can just bypass any resistance and which can't keep up with your bikes and destroy enemy structures.

Red alert 2 was also fun. When you first get prism tanks and navy seals you can put the seals in ifv's and run them up with prism tanks and maybe mirage tanks or main battle tanks. Only takes a few prism tanks and navy seal ifv's to wipe out whatever enemy base is in your way unless they have tanks. Sometimes dealing with Navy is a bit annoying for me but dolphins with echo weapons are silly. Also the allied navy is mostly just a carrier fleet and anti-air/anti-missile defense. Oddly that makes the flak ships of the reds very potent against allied ships which forces you to need dolphins and their little echo weapons.


Oh man, Red Alert 2. That's a blast form the past. Had like the greatest intro music ever.


Yeah i should probably finish off the end of the allied campaign for ra2. I was on the final mission where you teleport a bunch of dudes into moscow or wherever the final mission takes place. I only tried it once (not very seriously) and fought like 3 kirov's with a crap ton of rocket ifv's....it didn't work out so well. I forgot just how much hp kirov's had but it was on hard difficulty and i think it was a special guard forces so they probably had more health and damage output than normal since that's how all old rts games balanced things out (as well as cost reductions or possible free units for a.i. opponents).

If there's one serious negative i have for red alert 2 it's the fact you couldn't build multiple units from multiple factories yet. I could have 5 factories and still just produce tanks from one of them. C&C 3 doesn't have that problem. Also you going back to left clicking units to move and attack is something i'm not used to ever since starcraft 1 and more modern C&C games came by.

-------

C&C 3 on the other hand is a game i want to play multiplayer in so badly as well. I think the problem with Nod is that obelisks become worse in the later game (perhaps i should power them up more with beam cannon artillery for range and rate of fire boosts). A big problem however is you can only build one obelisk per command center so it can be slow. Meanwhile aside from avatars with possible upgrades it tends to be a harder offensive game if you have to face mammoth tanks (at least with railgun upgrades). Juggernauts are oddly where gdi's main offensive power is and as long as you can hit them with stealth tanks or something you should be good. For the Scrin they tend to be Air power heavy (air to ground attacks mostly) whereas nod probably has the best helicopter in the game (venoms with stealth detection, laser cannon upgrades, aa capability).

I don't know why they decided to make both venoms and attack bikes so good but then oddly most things in the game have a purpose at different times and occasions. It's a shame the nod terrorist suicide bomber dudes seem to do such little damage to vehicles in the late game. I imagine with some precision defense related destruction that they could tear an enemy base apart but against high tier vehicles that's just not the case. I may try them again against mammoth tanks just to see how well they do against them but it's probably pretty terrible.

Stealthed raider buggies with the emp coils tend to do well however. Imagine a unit running up to a spam of vehicles and just turning them all off for a while. You can have that much longer to destroy the enemy force while they can't fight back and that's them. Crazy how a lot of early tier units for nod still have a use even as upgraded parts for the avatar war mechs.

-------

I also remembered i have Act of Aggression (spiritual successor to Act of War) which i've been trying to get a friend to play with me. That game died so fast but i swear it was fun way back. I'm not sure what killed it whether lack of ads for it or something. If i recall the multiplayer scene died within days or a couple weeks of the game existing. I remember it being fun but slower than a lot of command and conquer games.

-------

I've also been playing a good chunk of MechWarrior 5 with same friend as mentioned earlier. I'm using the Crusaders with four srm6's, 2 med lasers and 2 machine guns. It hits hard but you gotta watch out for heating issues. I may need to either get better heat dissipation or generally not use my medium lasers. Generally the srm's take out chunks of enemy mechs. Even in one mission where i did fairly badly and over-heated a lot i still took out like 5 mechs and a bunch of other units.

This message was edited 3 times. Last update was at 2024/04/03 01:38:31


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Made in us
Sure Space Wolves Land Raider Pilot






Helldivers 2 with the wife, brother, and nephew. Man this game is a ton of fun.
   
Made in us
Executing Exarch




I have Acts of Aggression. Kind of odd to think it's by the same company that's done Wargame, Steel Division, and WARNO. I think it got hurt with players because of the way that the resources were handled. I think it's telling that one of the first things Eugen did was to patch in a mode that reduced them all to just cash.
   
Made in ca
Stone Bonkers Fabricator General






@flamingkillamajig Yes, I remember the C&C series lagged behind in "right click=move" technology which was an incredibly important development in RTS games.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 KamikazeCanuck wrote:
@flamingkillamajig Yes, I remember the C&C series lagged behind in "right click=move" technology which was an incredibly important development in RTS games.


Lol i know it wasn't but it's confusing. That said one factory per unit type was annoying.

@Eumerin:

I know but i prefer the 3 resources build. Maybe it's because i never used the one resource build. I mean it seems to not be an issue for some strategy games. I guess starcraft proved more than 2 is bad.

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Made in us
Executing Exarch




 flamingkillamajig wrote:

I know but i prefer the 3 resources build. Maybe it's because i never used the one resource build. I mean it seems to not be an issue for some strategy games. I guess starcraft proved more than 2 is bad.


It's been a while, but I don't remember having a problem with it either. I do seem to recall that there was something a bit unusual about the way that one or two of the resources were handled. But again, it's been years since I last looked at the game. Anyway, Eugen felt a need to collapse them into just one. So I'm guessing that they were seeing a lot of complaints about the system.
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

Played a lot of Cyberpunk 2077 today. Clocked it by...

Spoiler:
Storming Arasaka Tower single-handedly is a lot of fun, punching my way through Arasaka goons. But the Adam Smasher fight isn't a challenge, even after all the updates. I smashed him good with my gorilla fists. I gave my body to Johnny, mostly because I had my V promise he would at the Pistis Sophia Hotel and because I think it's a genuinely beautiful ending, my favourite of them. I might play through the ending where you let Johnny take over and attack the tower with Rogue, then maybe the one where you attack the tower with the Aldecaldos, as my V is a nomad, so it fits.


I'm considering starting a new game as a female corpo V, unlike my other Vs, who are jerks with a heart of gold or good guys who choose the "good" thing under it all and rebels against the corpos. This new character is going to be a full-on selfish and corporate sycophant. So, I will likely choose either the Arasaka ending or be a kiss-up for the NUSA.

This message was edited 3 times. Last update was at 2024/04/05 11:05:36


"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in ch
The Dread Evil Lord Varlak





Personal achievement for HOIV done, play Peru, form first grand colombia and then the peru-bolivian confederation whilest owning all of spanish south america. Who's the empire now?

was surprisingly easy, but then again paratroopers are insane currently.

This message was edited 1 time. Last update was at 2024/04/05 11:39:56


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Fixture of Dakka





Finished Alan Wake 2 over the weekend. Combat never quite clicked with me, but the story absolutely did. I'm a total sucker for this brand of Donnie Darko style meta-physical horror and how well the game explores it. Definitely not as fun as Control in terms of gameplay, but probably my favorite story Remedy has crafted by a long shot.
   
Made in ca
Stone Bonkers Fabricator General






 flamingkillamajig wrote:
 KamikazeCanuck wrote:
@flamingkillamajig Yes, I remember the C&C series lagged behind in "right click=move" technology which was an incredibly important development in RTS games.


Lol i know it wasn't but it's confusing. That said one factory per unit type was annoying.



No it was! I wasn't being sarcastic. Having a different button for moving a unit from selecting it prevents accidently selecting another unit when you critically have to move a unit right now thereby losing you the whole war!

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Anyway i've been playing C&C 3 Kane's Wrath. I beat the remainder of the Nod missions in C&C 3 so i figured i'd try the expansion. I have to say Nod feels a lot stronger in the original. Of course if i recall gdi needed some help taking out things like the suicide bomber dudes Nod used. Only basic infantry and snipers tended to do enough.

Meanwhile in Kane's Wrath they have a ground unit that's pretty fast and shreds air units and an air unit which detects stealth and shreds infantry only and is a transport. I guess they needed something but it felt like they went the other route with it. I suppose Nod will just have to stick to defenses and vehicles in Kane's Wrath.

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Made in au
Longtime Dakkanaut




Was playing genshin impact, doing co-op for my weekly bosses and it’s funny how fast it is to get a group.
Keep singing up and getting in before even able to sip my coffee.
Was fun morning so far.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Played through the first Fallout over the weekend, trying a luck build (Nah, who am I kidding, you need at least AGI 9 or you're doomed ) which did lead me into some great random encounters early on, the first being the Nuka Cola truck with close to 6K in caps and a bit later onwards, the crashed UFO with the alien pistol, just a shame I didn't have any points in energy weapons, or it would've carried me until I could get the turbo plasma rifle. But until then, the .223 pistol a.k.a. Irwin's pistol a.k.a. That Gun! did all the heavy lifting for me.

Was a fun ride, still holds up pretty well, but not the friendliest of games.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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