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2006/02/19 05:49:34
Subject: The only viable Ork Tactic?
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Krazed Killa Kan
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All Infantry? I'm thinking, there has got to be something that brings Orks to the table competition wise. I really don't mean tournament winners here, since this idea obviously just isn't going to work in a time-limited enviornment, but the general idea I had for a list for Orks that would honestly be strong enough to compete would be pretty much all infantry. Think this at 1500: basically 100 Orks, 50 Grots, a Warboss, and an Indirect Basalisk. Two lines of attack consisting of 25 Grots w/ Slaver, Squig, and Rokkit Launcha 20 Boyz, 3 Rokkits, Nob, PK, Gob 30 Boyz, 3 Rokkits, Nob, PK, Gob, Bosspole Warboss goes with one of the back squads, he's tooled up as per the usual, 3+/5+ saves, Choppa & PK. The bassy hides and hopes to not break down. You're looking at about 15 Rokkits in the army for main anti-tank, and then you basically march your *donkey*off and kill the tanks with the multi-shot guns on em. Not perfect obviously, but it's got enough Rokkits to pull of AT and hopefully enough numbers to ensure that 1.) You will get there and 2.) When you get there, there's enough to kill what's there. At 1850 add in a painboss squad w/ a trukk and then a buggy to taste. Boring sure, but I'm wondering that if this is viable enough against your standard lists that you see pop up.
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2006/02/20 17:01:11
Subject: RE: The only viable Ork Tactic?
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Deathwing Terminator with Assault Cannon
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I'm dubious on the value of a Bassie in such a list. It has trouble surviving in a Guard mechanized list with 8 other Chimera hulls.
It's really a paper-thin tank and will get chewed up by deep-striking remnants, fast moving landspeeders/vypers/piranha, Space Wolf Scouts or any one of a dozen other similar units. Even that is assuming you have adequate terrain to hide it completely.
I'd ditch the Bassie for more Boyz doing such a list.
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2006/02/20 19:34:19
Subject: RE:The only viable Ork Tactic?
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Fresh-Faced New User
Redmond WA
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I've been playing a bit of an Infantry based Ork Mob myself.
My suggestion is always have 2 burna mobs with KFF and 2 Tank Buster mobs with a Nob with a RL.
If you put a Burna Mob with KFF in between your 2 mobs, you could probably get 10 of them within 6" of a KFF and give them all cover. The KFF in my oppinion is the only way to get a foot slogging army across the board. (Or march them behind 9 kans and let the KFF cuver the kas. that tactic works well in my oppionion. Buy them all Armor plates, and follow them with burna mobs and a Mek with Tools and grots. to repair them if needed)
I usually go with lots of big shootas, and 4-6 rokket buggies for breaking tanks.
If you want a TRUELY deviousinfantry tactic try this:
Warboss with 2 meq with KFF. Then 10 Nobs (with either Big Shootas or RL, your choice, but i suggest the big shootas) now give each Nob 3 Squigs
I know it sounds wierd, but a squig is just like a guardsman with 2 attacks.I don't know how much fire power will be directed at the mob, but it would have to take about 50% casulties before hits even started going to the Nobs! (thats 15 wounds!) With the KFF all the Squigs get a 5+ save. Add a couple of pain boys in there bringing back the Squigs and its a pretty good lead to walk across the board! Let the other mob follow and get cover off the 2 KFF. I've been wanting to try this strategy for a while. But finding 30 squigs is hard, paying for them is even worse...
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2006/02/21 14:52:53
Subject: RE: The only viable Ork Tactic?
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Bonkers Buggy Driver with Rockets
Da Southern New Hampshire!
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Ordnance ~
With that kind of numbers you can miss with ordnance. Which is good for the enemy, especially mech guard.
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If at first you don't succeed, you fail. |
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2006/02/22 06:00:29
Subject: RE: The only viable Ork Tactic?
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Dakka Veteran
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Adding a russ instead of a bassie takes you from something that can take out vehicles and can fire from behind a bunch of cover, avoiding large amounts of enemy weapons, with something that will take every antitank shot from the opposing army and be smoke on the first turn. Oh, and cost more to do it as well.
The bassie is cheaper, you still deny your opponents lascannons and such, and is more effective against vehicles. The choice is simple in a list without other vehicles. Go with the bassie.
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2006/02/22 19:58:27
Subject: RE: The only viable Ork Tactic?
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[ADMIN]
President of the Mat Ward Fan Club
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Lord Nerdhammer:
The unit you describe costs 500 points for just the Nobs (with Big Shootas, no armor or CC weapons) and 3 squigs a piece. Add in a Mek and the Boss (and at least Choppas for the Nobs) and you're easily into the 650-700 point range.
Assuming the Boss has a Big Shoota too, the unit will pump out 33 shots a turn. It will average 11 hits. Against MEQs that translates into an average of 2.43 failed saves.
Its one of those units that sounds fun, but a 30+ pts a model for the Nobs it really isn't cost-effective.
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2006/02/22 22:10:20
Subject: RE:The only viable Ork Tactic?
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Fresh-Faced New User
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If I would play tourney orks I would rely on maximum big shootas with some antitank. plain and simple. I would use units of 6-8 orks with 3-4 big shootas depending on if you add a nob or not. This would form the base of the army: troops 438pts for 18 big shootas with 36 wounds. 6x6 shootas with 3 bigshootas at 72x6 elites 304pts for 10 big shootas with 20 wounds 8 flashgits, 4 bigshootas 112pts 6x2 orks 4+save, 3 big shootas 96x2 fast 360pts for 9 tl rokkits 3x wartrakks, rokkits 3x120pts heavy 1 bassie, 125pts This comes at 1227pts for 28 big shootas, 9 tl rokkits and a indirect bassie. 56 wounds, 9 av10, 1 hidden av 12. Adjust the army with 623pts of fast moving HQ and extra heavies. Tactic: stay in cover, dont even move forward, concentrate fire on a squad per turn to wipe it out. Use HQ to countercharge or finish weakened squads.
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2006/02/23 16:11:30
Subject: RE:The only viable Ork Tactic?
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Fresh-Faced New User
Redmond WA
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Yakface:
Yea, its costly. I've never done it either. But in theory it would be FUN but i agree that it Probably wouldn't be cost effective. You could just give all the nobs sluggas and choppas to cut costs. get a couple PF in there, and you could hold your own against a lot of squads. mainly it would be there to try adn draw fire from your other units. (it is 50+ wounds thats a LOT)
Orks aren't about averages, they are about luck! with 33 shouts you could get lucky and completely wipe out a squad. but no, not tournament material. (i'd still like to play test it some time)
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2006/02/23 22:00:50
Subject: RE: The only viable Ork Tactic?
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Regular Dakkanaut
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I always figured Snakebite orks would be the way to go...
Warboss on supercyboar with eavy armour, PK.....
2*10 huntaz with 2 rokkits 4*20 madboyz with dok/rokkit and 3 styboyz each
3*8 truckboyz/burna with nob/mega armour, boosta, truck/rokkit
ZZap gun.
Gives you 130 or so orks, most of which are S5 choppa wielders and a decent 11-14 rokkets that are rather hard to get rid of.
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The Plasma Gun is a game altering force of unspeakable power |
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