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Made in us
Krazed Killa Kan






South NJ/Philly

I'm definitely going to try this out this week, just to see how well it can manage.

HQ
Warboss - PK, Choppa, 3+/5+ Saves - 115 Points

Troops
25 Grots - Slaver, Squig, Rokkit - 97 Points
25 Grots - Slaver, Squig, Rokkit - 97 Points
16 Slugga Boyz - Nob, PK, Gob, 3 Rokkits - 201 Points
16 Slugga Boyz - Nob, PK, Gob, 3 Rokkits - 201 Points
30 Slugga Boyz - Nob, PK, Gob, Bosspole, 3 Rokkits - 330 Points
30 Slugga Boyz - Nob, PK, Gob, Bosspole, 3 Rokkits - 330 Points

Heavy Support
Basalisk - Indirect Fire, Grot Riggers - 127 Points

I think that the tactics would be pretty much self explanatory.  I'm thinking it might do well since not a whole lot can put out enough shots to actually kill that many Orks before they hit your lines.   The Bassy is just there to pound lines till I get there on turn 4 or 5.

   
Made in us
Stabbin' Skarboy



Dirty Jersey

the 30 boy squads seems like they should be cut down by a few members and the nobs should be given rokkits. why give the boss a save? besides cybork body?

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Made in us
Krazed Killa Kan






South NJ/Philly

The Nobs are there to be the heavy hitters when they do hit CC, no point in giving them Rokkits and losing their +1 attack. I've seen too many 2's & 3's on my PK Nob to-hit rolls, I want as many swings as I can get on them for when they do hit.

30 Boy mobs in the back are there because I've already filled up the troop choices and this is supposed to be a hoard. You run 30 Boyz because that mob is meant to not break, ever. It's there to be the anvil of the list, eventually the front mob will die or luckily break and mob up with the 30 boyz and allow me to keep the PK Nob and 3 Rokkit Boyz for my continued march up the field. At that point there should be enough of that massive mob to make it to the lines.

Couple this with the fact that there are two sets of this setup, plus grots, it should allow me to get to the enemy lines in numbers and just annihilate them.
   
Made in us
Dakka Veteran




Are you kidding? It's only 97 points each, provides the same save against shooting, except across a larger front easier than the force field, especially when moving around cover, and also provides a nice assault cover, such that you may actually be able to get the charge against assault armies, if your grots get lucky enough to hold, or you keep your boyz a bit behind them.

As for bassie vs russ, the russ is more expensive and cannot hide behind terrain in a corner. I reccomend the bassie. If you take the russ than every weapon that was previously denied will spend the first turn smoking it.
   
 
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