SEMPER VICTORIA.
(this draws heavily from ENDWAR but set in an alternate timline)
This is an
RP that is an apocalypse/survival game. Long posts but fast paced.
It is the year 2018
You are a member of bravo company 67th NATO rangers Terran international military. Three months ago just before the luache of the prototype hyperdrive powered warship
Guiding Light a mass of alien warriors descended on earth, wiping out the population of new Zealand and invading Australia with their strange and terrifying weaponry. It is a losing battle. Your Sea Knight helicopter was shot down over New Guinea and your unit is scattered throughout the jungle. As the xenos troops hunt you, you will attempt to make it to the coast and from their to the evac point in Vietnam. From there. It will be a grueling fight for planetary dominance.
There are eight classes but only the first to request these will the four ‘specialist ranks.’ All classes start with standard weapons but can upgrade to more powerful with every 10 XP points earned
Ranger (ghosts): the standard trooper. Armed with a SCAR rifle, 50. Pistol, alpha CQC training, a foot long machete-like knife, three syringes of morphine, one frag, a flashlight, rations for three days, four extra ammo clips for their rifles, and two for their sidearm’s. flak jacket NOD flak helmet, cross-com these troopers are the epitome of the Joint Strike Force.
Ranger platoon (armed with SCAR rifles)
Combat engineers: CE troops are the heavy-hitters. Armed with a APE powered armor suit designed to lift the massive ‘
NOVA’ rocket launchers they carry. They easily overcome enemy vehicles but are weaker against infantry.
Armament:
NOVA rocket launcher (10 reloads) generation three XM9 carbines, mines (4) survival knife, grenades (4) and five carbine reloads. APE suit. NOD, helmet, cross-com
RTO: amrmament: XM9 rifle (3 reloads), colt 1911 (2 reloads), survival knife, flak vest, flak Helmet, Radio (raido does NOT open cross-com frequencies and standard raido waves at once, it takes a full turn to calibrate the differnce) airstrike (2) binoculars (1)
HMMWV driver: Humvee drivers are equipped with a 12 gauge combat shotgun (3 extra mags), a metal storm pistol, a humvee, (optional TOW or 50 caliber
MG) and a light Hornet SMG (2 reloads) flak vest, NOD, carjacking abilities (any soldier can fire a Humvee’s main gun)
SPEC CLASSES
Sniper: armament: M14 sniper rifle/50.scoped (your choice) survival knife (M14 three extra mags. 50. twenty extra shots) u-100 SMG. Flak vest, helmet, night vision goggles, ghili suit cross-com
Chopper pilot: FN FAL (three reloads) single-shot 50. Cal hand-cannon. (10 reloads) flight helmet (think delta force helmet) flak vest, NOD, little bird helicopter gunship (transports 5 men) over-com (has access to all methods of communication.)
h
SAW operator: armament: M268 Squad Automatic Weapon. (2 reloads) m9 pistol. (four reloads) flak helmet, cross-com, flak jacket, smoke grenades, (2)
Spec
op commando: armament: E3000 battle carbine (4 reloads) scope, laser sight, combat knife, frags(2) smokes(2) concussion(2) flashbang(2) medkit(gauze, two morphine needles, one needle of cyanide) electroshock rod, generation 7 flak helmet ('smart' AI, cross-com, rangefinder, vitals moniter,) flak vest grenade launcher.