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Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

The Empire was a place torn: it had been in civil war for years – there was no Emperor sitting on the throne, various powers were vying for control.it was a time ripe for chaos and confusion. In the Imperial year 1999, a great comet was sighted in the sky. A twin tailed comet. The sign of Sigmar. Astronomers predicted that it would fall in the city of Mordheim, where his convent of Sisters stood. It was believed that it would herald the return of the Emperor who would restore the land to its former glory and bring about a new golden age. Everybody traveled to Mordheim, filling the city well beyond its capacity, with them, they brought murderers, cultists, rapists, mercenaries and all manner of shady charachters. The once peaceful city rotted from the inside out, into a hive of scum and villainy (see what I did there?) The citizens of Mordheim quickly degenerated to perverse depravity, falling into chaos, living in a state of utter anarchy. But still more people came, making the situation far worse. As people gave in to acts of depravity, demons walked in daylight, unshunned, the seeds of Chaos having bloomed into sickly trees of corruption, damning the souls of the degenerate, who now called Mordheim their own.
The comet fell on The Emperor’s New Year's Eve, but sigmar did not come. Rather, the comet smashed into the city, slaying the unfortunates who went to watch. This was believed to be the wrath of Sigmar, his judgment on the heretics. Mordheim became a domain of fear, anger, aggression (Yoda: the dark side of the force are they.) Soon after, word spread of a wondrous stone that lay strewn all over the once fair city, known as Wyrdstone.The wyrdstone was rumored to have all manner of strange qualities. It was discovered that factions would pay incredible amounts for this precious stone, whatever their motivation. So bands of soldiers, mercenaries, heretics, and thugs began traveling to Mordheim, now known as the feared The City of the Damned, their goal: to find this wondrouse stone and make their quick fortunes…

This is a Mordheim RPG, set in the warhammer world. This is not a short post RP.
I need a decent amount of space for each post to make it interesting. I also need you to flesh out your character.
Before anyone starts whining ‘But there’s too many!’ I have been working on this for a month and a half, that is no small chunk of my life, it is a large one in fact.

Many of you know me to be a bit flippant and tolerrnt of shennaigens. Well not here. This is a seriouse RP. And by seriouse I mean: No off topic, No spamming out of the apropreate ranges. GOOD characters, origional characters, KNOW YOUR BOUNDRIES! If I have a black orc smashing it’s way through empire spearmen, Well that’s fine and dandy. If I have agoblin taking out a rat-ogre with a small piece of wood and a rock then there will be problems.

(note: ineptus astartes, 21stcenturysquid inc, or Games Workshop enterprises are not responsible for any greif, caused by NPC or PC death.)
Now that the warning and legal disclaimer is over, I present to you the holy…MECHANICUS! Wait…that is’t right. Oh yeah…the holy…MECHANICS!

You will be given a warband of varing sizes in the beginning. You can hire more mercs, or have your tribe/empire/clan send you more troops, for mony, or wyrdstone.


You will be given a starting amount of gold at: 5,000 GP

Armie lists will be given, along with hombrewn rules. Important combat will be decided by dice.

These are the troop choices and their costs. (armies not on here can be requested)

Standard Table: (in this order) price move speed, hit points, moral strength.
Average human villager: 4 3 5 4
BEASTMEN
The Beastmen carve out their lairs under the thick canopies of the forests, but they are not creatures of nature. In fact, they have very little in common with anything wholesome or natural. They are twisted parodies of man and beast alike, but far more vigorous and powerful than either. The Cloven Ones, as they like to call themselves, belong to Chaos in both body and soul. Unlike humans who need to be tempted and brokered into serving the Dark Gods, or even the hardy men-folk residing in the North who are indoctrinated from the moment they are born, the Beastmen are creatures of Chaos with every fibre of their being. They have no more choice in this than a fish has a choice whether to live under the water.


Gor (bow/CC): 50. 5 3 5 5
Hate of Order,

Bestigor: 80. 4 5 6 6
Armor Charger, cruelty, Steeled in battle, Hate of Order.

Chaos hound pack: 150. (6 hounds) 8 2 4 4
Squabbler, Bloodlust, uncatchable

Ungor: (spear/bow) 50: 5 4 4 5
Hate of Order,blood frenzy, sadism.

Centigor: 150. 6 4 5 6
Spear Wall (4 or more), Charger, Hate of Order,

Minotaur: 250. 3 8 6 10
Bull Rush, Charger, Blood Frenzy, One Gear Charge, Lash Out, ‘You Listen To Me Scum!’ God of War. Muscle wall (2 or more)

Beastlord leader: FREE. 5 6 10 7
6 abilities of your choosing (Hate of Order is free)



SKAVEN (clan-reactive)

Skaven are perhaps best described as children of Chaos, warped and mutated creatures who are as much rat as man (or possibly as much man as rat). They are hideous, hunched creatures with sharp teeth and cruel claws and long, worm-like tails – a dark, twisted and rat-shaped parody of humanity, a race of unscrupulous and cruel creatures whose sole ambition is to usurp the civilised realms of the Warhammer world and take up residence in their tattered remains.

Skaven culture, if it can be truly called such, is a vicious and despicable similitude of the society of men, where dishonesty and cruelty are virtues and where those Skaven who are considered the most skilled in betrayal, the cruellest and most underhand are raised to positions of leadership, the Warlords of the vast armies of Skaven.

Clanrat: 25. 6 3 4 4
Unending tide (20 or more, enemy units facing this must remove 2 of their moral, and take a retreat check [moral against dice, if moral is higher than the dice roll, all is good, if not, they flee to your camp]) charge,

Stormvermin: 50. 6 4 7 6
Battlehardened (may take priority in attacking or moving over enemy troops) armor, charge, chainmail

Gutter Runner: 50. 7 3 6 3
Assassin. (can evade ‘I see you there’)

Warplock Jezzail: 100. 5 3 6 3
Jezzail (bypasses armor and inflicts 5 damage, double the range of handguns) ‘I see you down there’ warpstone bullet. (any unit hit with this MUST role a d6 on a 6 the unit becomes a spawn.)

Ratling gun: 100. 4 4 6 3
Ratling Gun (fires 1 d6 shots per turn at 4 damage each)

Rat-Ogre: 100. 7 9 5 8
Bloodlust, frenzy, charge, living projectiles (can pick up an enemy and fling him at another.)

Warp lighting cannon: 500. 2 12 8 6
Warp blast (sends a group of enemies flying in different directions) warp lighting (targets a smaller area) malfunction (if a 1 is rolled while firing, then another d6 will be rolled, if it is 2 or less, the weapn explodes, if it is 3 the weapon breaks down, if it is 4/5 the weapon ceases to fire, if it is six, the fire is rerolled.)




HUMAN: EMPIRE
The Empire is the largest and most powerful of the lands of men in the Old World, a mighty nation that stands as the bulwark against the many enemies of man. It is a land where magic, technology and the courage of mortal men rub shoulders, each an essential weapon in the war against the malign powers in the Warhammer world. The men of the Empire have none of the supernatural strength nor brutal upbringing of the Warriors of Chaos, nor do they boast the numberless ranks of the vile Skaven, the savage resilience of the green-skinned Orcs or uncanny agility of the High Elves. Rather, the men of the Empire rely upon their steel-forged armour, the potence of their wargear and unflinching faith in their warrior god, Sigmar.


Free company men: 200. (8 men) 4 3 5 4
Our Numbers Swell, For the Empire!

State troops: 60. 4 5 6 5
Steeled in battle. Blade Barrier(4 or more)

Archers: 60. 5 3 6 4
Volley (3 or more)

Knight of the empire: 150. 6 6 6 6
Lancer, charge, Mount, nobility, armor, Wall of hooves, (3 or more)

Greatsword: 100. 3 5 6 6
Armor, Blade barrier. (4 or more)

Handgunner: 80. 4 4 6 3
Handgun, volley (3 or more)

Steam Tank: 1000. 3 12 10 8
Heavy armor God of War, cannon, handguns (2)


ORCS

Boy: 50. 5 4 5 6
Squabbler, Gimme dat! Charge, WAAAGH!!! (plus one strength, minus one hitpoint, temporary)

Feral Orc: 50. 6 3 5 6
Squabller, charge, spear wall (4 or more)

Black orc: 80. 5 6 7 7
Mace/edged, discipline, ‘yoo isn’t squabbling is yoo?’ ‘steady in da ranks!’ charge,

Arrer Boy: 50 6 4 6 5
Arrers (minus one to hit, but plus one to damage) choppas

Boar Boy: 100. 7 5 6 5
Tusker (plus one damage when charging) mount, spear, charge,

River trolls: (2) 500. 5 10 5 10
Trollspew, river-axe. Aquatic, ‘Whut?’ lurker

Snotlings: (4) 50. 4 2 3 2
runts, cowards, improvised weapons, 'this looks nice'

runtherd: 40. 4 5 6 4
'Git Back Into Line!' whip, knife, pistol, loader snotling. 'Yoo iz an exampul!' (execute one snotling)

DWARFS
Between the civilised lands of Men and the desolate Dark Lands lie the Worlds Edge Mountains. These are the ancestral holds of one of the most ancient races, the Dwarfs. Their once-great domains remain a bastion of honour, strength and courage in a world assailed by Chaos.

The Dwarfs are resolute in defence and unforgiving in attack. The Dwarfs hold a grudge like no other, vengefully hunting down those who have wronged them to exact their toll. Many an innocent descendant has been surprised by a host of Dwarfs arriving at his door, demanding that justice be exacted for the wrongs of his forefathers.

The armies of the Dwarfs fight almost exclusively on foot, clad in heavy armour and equipped with hammer and axe. On the battlefield they are known for stubborn courage and will resolutely hold the line against the most determined of attacks. Their mastery of black powder weaponry and other mechanical secrets has enabled their unsurpassed craftsmen to create deadly war machines.

Warrior: 80. 3 6 8 6
Bulwark of Stone.

Handgunner: 100. 4 5 8 4
Volly (4 or more)

Longbeard: 150. 4 7 9 6
Steeled in Battle, Mattock. (mace: bypass armor)

Ironbreaker:200. 3 6 9 6
Nobility, self-sacrafice

Slayer: 200. 3 5 8 7
Blood Frenzy, favored enemy

Gyrocopter: 300. 9 3 6 N/A
Shotgun, flying, bombs.

Cannon: 500. 2 5 7 8
Cannon, explosive ammo.

Organ gun: 400. 3 4 7 4
Handguns (4)

OGRE KINGDOMS

To the east of the Old World lies the savage mountainous region named the Mountains of Mourn. There dwell the powerful man-eating brutes known as the Ogres, large and powerful creatures with a voracious appetite for both the carnage of battle and the flesh of the living.

When at war the Ogres fight in a singularly aggressive and destructive fashion, storming forwards into the foe in a tidal wave of towering, muscular warriors. An Ogre stands almost twice the height of a Man and as a band of them smash into the ranks of the enemy they hit with such force as to break bones, pulp flesh and leave all but the strongest and most disciplined warriors in a bloodied ruin.

Bull: 200. 5 7 6 7
Always hungry, insatiable gluttony, ‘Gimme that!’ walbreakers

Irongut: 250. 4 8 6 7
Clubs and maces (bypass armor) always hungry, insatiable gluttony, ‘Do what I say, scum!’

Gnoblar gang (6 gnoblars) 25. 3 1 2 2
Tiny Little Gits (minus 2 while shooting at them) improvised weapon (minus 2 on attack rolls) emergency food, (ogres will eat them if deprived of snacks) ‘this looks nice.’ (they will pause in battle to loot the corpses or steal food.)

Leadbelchers: 200. 2 6 5 5
Cannon, always hungry, ‘in ye go, tiny!’ (will use gnoblar as shot if they run out or are bored. RP effective)

Maneater: 300. 4 8 7 8
Infinite gut, always hungry, insatiable gluttony, Brace of Pistols, blunderbuss, cleaver, hammer

Yetee: 300. 5 7 6 8
Shocktrooper, blood frenzy, charge

Giant: 500. 6 11 5 14
God of War, blood frenzy, rush, stomp.


CHAOS DWARFS

Chaos Dwarfs occupy a region of the fictional Warhammer World that would roughly coincide with the middle east in the real world. It is to the east of the Old World, known as the Dark Lands. It is a large plain and mostly barren, filled with ash and fire.
The Chaos Dwarfs' major city is Zharr-Naggrund. Zharr-Naggrund is situated in the middle of the Plain of Zharr, a massive crater in the Darklands full of underground workshops and mines. Much of their activity goes toward building and preserving this city. It is in the form of a massive ziggurat, with gates larger than there is any need for, which led to it being also called The Tower of Zharr-Naggrund. On the top of the city is the Temple of Hashut, where slaves are sacrificed to their god Hashut.

Chaos dwarf warriors: 80. 3 6 8 6
Chaos dedication, charge

Chaos dwarf handgunner 80. 4 5 8 4
Handgun (armor bypass and inflect 4 damage) Sniper (lone) volley (4 or more)

Hobgoblins: 50. 5 4 7 4
Charge (3 or more) blade barrier (4 or more) ‘Dis looks nice’ (unit will stop to loot enemy corpses for weapons)

Death Rocket: 300: 5 2 8 1
Rocket (RP effective weapon fires an erratic tube of wood into the sky which lands randomly and causes 6 damage to any unit within some 5 meters, can be countered by skirmishing formations, you can decide to use dice rolls, or simply RP it, NOTE this game also revolves around player honesty)

Ogre Maneater mercenary: 250. 6 6 8 7
Gluttony, always hungry. Ogre mercenary, brace of pistols, mace,


Preist of Hashut: 300. 5 5 10 6
sorcerer, Doom Bolt, Pall of Knight, sickly touch, summon daemons, create Ghoul.


New skills:
Always hungry: unit must eat often or it begins to cannibalize other ones,
‘this looks nice’: unit will stop to loot corpses I a battle,
sorcerer: psychic skills
Doom Bolt: spear of electricity, effective by striking a 5 attack against HP
Pall of Knight: strikes a 4 attack on moral
Sickly touch: enemy suffers -1 HP per CC turn against this unit
Summon daemons: can summon 1 d6 fleshhounds. GM ROLLS




WOOD ELVES

The inhabitants of Athel Loren are mysterious and secretive, rarely straying beyond the safety of their woodland home. Beneath the leafy boughs of Athel Loren's mighty trees, the Wood Elves watch for interlopers and invasion, ever ready to protect their domain.

When danger threatens, the Wood Elves and the spirits of the forest fight as one, both deadly and unforgiving in defence of their borders. The Wood Elves are agile and stealthy, able to stalk swiftly through dense undergrowth as easily as a Man might walk down the paved streets of Altdorf. Wood Elves are unparalleled archers whose disciplined volleys ruthlessly cut down intruders, leaving corpses riddled with arrows, their mouldering bodies remaining as a warning to any who would follow in their wake.

The Wood Elves do not fight alone, however. Even as the Glade Guard form stealthy regiments of archers and other Wood Elves band into Wardancer Troupes or the deadly cavalry of the Glade Guard, the spirits of the forest awaken in defence of their realm. Towering Treemen, mighty enough to crush entire phalanxes with their wooden limbs stride through the forest supported by malicious Dryads and the merciless Tree Kin. An enemy of the Wood Elves must face the full fury of Athel Loren, a powerful woodland realm that has resisted the depredations of Men, Dwarfs and Beastmen for thousands of years.
(note: the wood elf army has a fragile balance, and require timing , and strategic formations)



Glade Guard: 50. 5 4 8 3
Longbow (longer ranged than a normal bow, and deals 4 damage) knife (2 damage) (these troops are devastating at long range, but utterly atrocious at short range, losing even to clanrats,

Dryad: 50. 5 4 8 5
Wooden talons, wooden armor (same function as regular armor: - 2 on the enemy strength, but not effective against bullets, wich punch right through)(these are your Close Combat troops, able to go head to head with an orc, but will be annihilated by handguns in a single shot)

Riders: 100. 8 4 10 5
Mount (strength 6 trample attack) shortbow, lance, (these troops will be able to pace chaos hounds, and harry enemy lines.)

Eternal Guard 150: 4 5 9 6
Armor, double spear (can punch through armor) chainmail (-1 on handgun attacks)

Tree Kin: 300. 6 8 10 7
Wooden claws,(sword) clubbing branch (mace) Bark covering (-1 handguns)

Treemen: 500. 5 10 12 10
God of War, wooden armor, clubbing branch, wooden claws

Great Eagle: 1000. 15 7 14 8
Swoop, claw, drop (pick up unit and drop it) slash, fly, Mount (hero can ride this unit)



DARK ELVES
The Dark Elves are a spiteful, deceitful and bloody people. For five thousand years they have followed the Witch King, Malekith, in a merciless civil war against the High Elves. They are infamous across the world for their acts of depravity and skill at arms.

The Dark Elves hail from the bitterly cold land of Naggaroth, far to the north, a barren and desolate domain to which they fled following their exile from Ulthuan. They despise all life, launching attacks on the lands of other races for no reason but their own twisted enjoyment.

Warrior: 60. 6 4 5 4
Kite-shield (minus 2 attack from edged weapons) spear(+3 strength against charging cavalry)

Corsair: 80. 6 4 5 6
Cleaver, armor,

Witch: 80. 7 2 5 3
Poisoned blades (-1 hitpoints per RP for enemy troops hit with the weapon) leap (RP effective long distance jumping)

Black guard: 100. 2 6 5 6
Halberd, (spear and mace rules both) armor

Dark Rider: 300. 8 4 5 4
Lance (anti-armor), reapeating crossbow (fires 1d6 strength 3 bolts per turn, no effect against armor) mount,

Cold One Knight 300. 7 5 5 6
Armor, lance, mount, charge,

Hydra: 800. 5 9 5 5
Regenerate, five heads. God of war


TRADING POSTS:
Here you can buy new troops or upgrade powerful troops, wizards and sorcerers can be given better skills: (raise ghast, arc lighting, necromantic blast, summon standard daemon)

SPECIALTIES
God of War: -1 enemy moral (you will have to do some dice rolling, but I will control the big fights, such as Minotaur VS Knight)
Handgun: bypasses armored units and inflicts 4 damage on them
Hate of order: gives you an edge while you RP, to drive your beastmen into a fight whether they would realistically do so or not
Armor: -2 all attack strength from opponent in combat with the armored unit(does not include against maces, cannons, or handguns)

Blade Barrier: 4 men can form a wall of sharpened steel that deals 1 extra damage against charging units
Frenzy: same as Hate of Order, but can be directed anywhere.
Cruelty: spends a little extra time killing one foe (adds to your gold at the end of the fight)
Sadism: same but adds more to it while taking longer. (calculated by the GM)
Charge: sprint to the enemy lines and deal +1 damage.
Bull rush: same, adds 2 damage, and smashes through the lines. without taking any damage (unless spear wall is activated)
‘You Listen to Me Scum!’: unit automatically commandeers another infantry unit when charging, can also be used to order troops into suicidal situations.
One Gear Charge: barrels into the enemy at full speed. Sends them flying and the unit MUST continue to charge foe another dozen meters or so (RP effective)

Lash out: can cause slight damage to friendlies in return for yielding more gold (stole it from them)
Squabble: fight over A kill/loot usually nonlethal, but takes up time.(RP effective)
Bloodlust: unit WILL NOT stop until all enemies are rendered to a bloody pulp (does not count if enemies retreats)
Spear wall: causes damage to big creatures
Uncatchable: will not settle down until they are knocked out and recaptured

Wyrdstones (will get to it in a mo)


mercenaries (only one slot for them, and it is taken)
Black Orc Warfighter: 500. 4 6 12 7

black orc Warfighter's go wherever the fighting is the best, they have an intense obseesion with discipline and are likly to be one of the most commited to a fight. in combat, they form the heavey-hitters, able to beat down a chaos warrior, but will be bested by a minotaur

charge, frenzy, militent, 'Get Back In Da Line Scum!' greataxe, sword, choppa, Bowz and Arrerz, 'Eavy Armour' clubba (mace) skullsmasha (+1 unarmed combat)


Skaven Warplock Jezzail For Hire: 500. 6 4 10 3

the Warplock Jezzailers, are the best snipers and marksmen of Mordheim, they provide longe-range firepower with no equal, with the warpstone shot able to blast through even iron plate armor, they are unmatched at a distance.

Warplock Jezzail Musket (passes through armor and inflicts 5 damage), Warpstone Dagger (passes through armor and inflicts 1 damage), marksman, sniper, 'I see you there' 'This looks nice' Herokiller



More armies to come in a few.



PCS

player: 40kNinja
charachter name: Robute Gulliman
Charachter race: Human
Subrace/class: ???
attributes: ???
bio: From the dim corners of space a young hero named Robute Gulliman joined the mighty tribes of The Old World and set out to conquest all others.
equipment:Great Sword and shield
quote: "For the Empire, For Mankind!!!"
warband: 2 steam tanks
2 Knights of the Empire
4 Free company of Men
10 State troops
10 Archers
3 Greatsword
5 Handgunner

Player: toastedandy
character name: Sigmund
Character race: Human
Subrace/class: Mercenary Captain
attributes: ???
bio:
A grizzled veteran of wars fought in faraway lands, Sigmund is a leader of men, and dualist without match.
Born in the year 1951 in the city of Carroburg, Sigmund joined the then Count Karl Franz's army. He served
as a swordsman, fighting out of Helmgart against the various orc warbands attempting to raid Reikland. After
the fall of Helmgart in 1979, Sigmund deserted the army. He travelled as a peddler untill he found service as a guard
for the caravan trains of Tilea. In 1982 he was hired by the famed mercenary general Enzo. He was charged with protection of the flanks of Tilea's
famous Pikeman regiments. In the battle of Verezzo pass, Sigmund held his outnumbered and outmatched flank together
untill Enzo's heavy cavalry could smash into the Dark Elf corsair raiders, winning the day. Enzo continued travelling
with Enzo, acting as a Captain, holding the front lines together. The corsairs that have been plagueing the coastal
waters of Tilea were finally broken. In the year 1987, Sigmund set out again, he departed with a small company of veterans,
loyal to Sigmund.

equipment:Brace of pistols, Rapier, bottle of Bugmans XXXXXXX ale, box of flint matches, Leather armour, mail undershirt

quote: "Dying ain't much of a living, boy"

warband: Not up yet




Gregor the Heavy

Gregor the Heavy, a famous ogre maneater and an old friend of Sigmund, he was the most famous of his companions. Having travelled
from Araby to Kislev, Gregor left his mark in every major battle along the way. A grizzled veteran, he is considered by others
to be wise, for an ogre.

Quote: "Yous all squishy on on de inside, hur hur"

Equipment: Brace of handguns, Cleaver, Eavy' armour, Charge, Veterans




Francis Fowke

Master Engineer hailing from Nuln, Fowke is famous for his prowess with gun powder weapons. Armed with the highest quality weapons, custom made by himself, engineers are valuable in any situation.

Hochland long rifle (Human only) , Pistol, marksman, sniper, 'I see you there' Engineer extraordinaire

Hochland Long rifle: Long range sniper, confers 'Hero killer ability' S6 shot per load

Engineer extraordinaire: Masters of ingenuity, Engineers carry unique and effective weapons.


Marco and Alonso

Twins hailing from the merchant city of Tilea. They are Veterans of Branganzas Besiegers. Armed with a Seige crossbow and Pavise sheild,
The twins can lay down punishing heavy fire, while being imperviou to missiles with their pavisse sheilds.

Quote: "Invincibility at no extra charge!"

Equipment: Seige Crossbow, Pavisse Sheild, Rapier, Veterans

Seige crossbow: S5 shots.
Pavisse Sheild: Always counts as being in heavy cover.



Dynni Raineye

A dreaded menace who kills for pleasure and gold. Raineye has a fearsome reputation as an assassin and theif. He moves as quitely as a shadow,
and is as deadly as a serpant.

Quote: "I've been a hunter since I was a child, and I still gut wild game."

Equipment: Handheld repeater crosbow, Rapier, Lockpicks, Flint matches, Grappaling hook, Veteran

Repeater crossbow: d3 S4 shots

Frisians Zweihanders

Elite mercenaries from Carroburg, these heavyly armoured shock troopers formed the spearhead breaking the siege of Marienburg.
Armoured with huge two handed swords and plate armour, these are the height of human military warfare.

Quote: "Once more, men!"

Number: 10
Equipment: Zweihanders, Plate armour, Veterans





Veterans: May re roll failed moral test

Player: Lord Commisar Klimono
Character name: vine -----
Character race: dark elf
gender: female
Subrace/class: witch
attributes: 6 9 5 3
bio: a power sorceress and leader,she left her cold home in search of a better use of her time. After barely surviving an orc raid on a small town she had been in,she decided she wanted her own army. Using stolen money and her natural 'charms' she requited an army of the best she could find. She has taken a swamp as her homes and has been seen raiding and killing all over the nearby lands. When she heard of the mysterious stones in a far off city,she packed up her entire camp and set off to claim them as her own.
equipment: poisoned scimitar,cloak,light chain mail.
quote: “you want me? 10,000 my price,and thats being generous.” :
Appearance:

warband:
-3 dark riders(900)
-4 black guard(400)
-10 witches (800)
-7 warriors(420)
-11 corsairs(880)
-2 hydras(1600)

Player: Lord Harrab
Name: Lord Harrab the Eternal
Character Race: Warriors of Chaos
Gender: Male
Subrace/Class: Sorcerer Lord
Stats: 5 7 12 7
Equipment: Mace, Chaos Armor and shield. Mark of Chaos Undivided
Bio: Through out the Chaos Wastes there are many Legends of Harrab the Eternal, and just as many are the tribes who claim he came from their stock, but no matter the tale or the teller, only a few things are known for certain, he never speaks, never tires, and can never be stopped. Countless warriors have flocked to his side, believing that by serving such a mighty champion might draw the eyes of the gods upon themselves. Although he himself never speaks, he seems to have formed a mental bond with a former Slave Amazonian named Fraya, and she serves as his voice, directing the warriors in battle while her Lord summons the winds of magic to destroy his foes.
Quote: "..."
Appearance:http://i1104.photobucket.com/albums/h336/lord_harrab1/HarrabtheEternal.jpg


Name: Fraya the Flame Haired, Voice of the Eternal
Character Race: Warriors of Chaos
Subrace/ Class: Amazonian/ Warrior of Chaos
stats: 4 5 10 7
Equipment: Two hand Weapons, Chaos Armour. Mark of Chaos Undivided

Bio: Although taken from a tribe of Warrior-women in Lustria by Norsemen raiders when she was but a child, Freya seemed doomed to a life of slavery or becoming the raw materials in some Sorcerous rite, she managed to escape from her pen serveal times, killing her guards with her bare hands in the process. This Impressed her captors so much she was forced to fight in the area against trolls, orcs, skaven and whatever other horrors the pack masters could find. She became feared by other slaves, who would rather slit their own throats than face her in the ring. Her forced servitude ended the day Harrab the Eternal entered the stronghold, ignoring all attempts to honor and welcome him, marched to the slave pens, slaughtered her guards without provocation and escorted her out into the wastes. She has served as his second ever since, directing his minions as his will commands.

Quote: "My Lord Speaks through me."
Appearance:

Warband:

Marauder Rabble: (18 marauders) 600.
4 3 3 4
Banner of chaos

10 Warriors: 900.
4 5 10 7
Armor, shields, banner of chaos (optional but there must be at least 8 warriors in the unit)

8 Chaos knight: 1050
7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

9 Chaos Warrior Chosen: 1800.
5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.

4500


Player; ineptus astartes (GM)

The Verminous Fang.
Skit Dezzree

Warlord: (stormvermin warlord)

To hold the title of Warlord is to rule supreme. Skit did not gradually earn respect or position, and there certainly was no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, Skit seized control, proving himself a top fighter and a devious adversary. In battle this brutal, back-stabbing commander will do anything for victory - essentially every one of their warriors is expendable. Like all good commanders, Skit will lead from the back, a nice safe place where he can watch the flow of battle and decide where his sword arm is needed most.

scythe, brace of pistols, axe, sword, bombs, jezzail musket.

when he heard that there was wealth aplenty in the top world, Skit set out with his best soldeirs to take it. he will do anything for it, even going so far as to make alliances with other factions.

Quotes: "Stab-Kill them while they snore-sleep!"

"hey whats that over there-OH LOOK, my knife is in yer guts now!"

"Go be usful and die."
60 clanrats,
20 stormvermin
5 rat-ogres
5 Jezzails
8 gutter-runners
6 Ratling Guns
1 warpfire cannon



Player thenoobomb
Character: Chaos Sorcerer Lord Kurt Manbane

Faction: Warriors of Chaos

Description: Kurt Manbane is a Tzeentchian Chaos Sorcerer Lord and is like all of his kind both a strong wizard and a fearsome warrior. He has been sent towards the city of Mordheim to find a gem that is capable of creating a portal to the Chaos Wastes with ease in mere seconds, allowing even Greater Daemons to get in battle very quick. If he will be able to find and capture this stone, he will start a crusade to take over the world in the name of the Chaos Gods. When he succeeds in this, he will try to unite the mortal realm with the Chaos Wastes, and serve his dark masters with fierce loyalty. But when someone dares to find this gem and even destroys it, he will only try to get vengeance in the name of the Chaos Gods, killing any mortal in his path.

Age: 417

Wargear: Channaling Staff, 2 handed sword (greater weapon), Heavy Armor

Quotes: 'Just as planned...'
'Obey your gods!'

Forces:

1 X Marauder Rabble: (6 marauders) 200. 4 3 3 4
Banner of chaos

20 X Warrior: 90. 4 5 10 7
Armor, shields, banner of chaos

8 X Chaos knight: 150. 7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

9 X Chaos Warrior Chosen: 200. 5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

Location: Street off of the upper Quay Side (see map at bottom of post)



The city of the Damned was quiet. In the cobbled street, two crows fought over a piece of bread, CLINK. A man, a treasure hunter, sifted through the ruins of an old cart, after several minutes of searching, he finally found what he was looking for. Cackling with glee, the man laid out a roll of cloth before himself, and began to examine what appeared to be a shard of deep obsidian-green rock.

Several yards away, a Manhole was lifted just an inch. a pair of crimson lights flared in the blackness, they focused on the man, and out of the darkness of the sewer, a single, clawed hand reached up and lifted the manhole away, the thing that crawled out was a beast of nightmares. Two sharp incisors poked over a snout, on which a twitching nose regarded the human’s back. The clawed paw slid into the Rat-Man’s belt, and withdrew a short blade.

The thing sprinted silently towards the human, and I a lightning maneuver, hammered the knife into the man’s heart and liver, from his back. Sending dark red blood spraying all over the cloth. The Rat-Man yanked his knife out of the gurgling victim, and squeaked excitedly, it poked through the contents of the bag at the dyeing man’s side, and sniffed, squeezed, and prodded the contents repeatedly, until it pocketed the bests swag, and had eaten its fill of the man’s provisions, before scooping up a rock and flinging it into the manhole. “Ow!” came a high-pitched voice. The next Skaven to poke it’s head out wore the same black cloth as the first. “Wot’s that then?” he asked, gesturing with his iron hook at the small pile of loot. “Mine, is what it is.” Muttered the other Gutter-runner. And began to examine the wyrdstone. The second walked over and snatched several items while its compatriot’s attention was elsewhere. Sitting down, he gobbled up a portion of the food stolen from the rapidly cooling man. A small pile was reluctantly set aside. It contained the best items. And most of the money as well as the Wyrdstone. This was to be their tithe to warlord Skrit Dezzree. A l thudding oof paws was their only warning before the skaven assassins turned around. Standing before them was a Skaven of large stature. Flanked by a pair of rat-ogres,, and rattling gunners. And holding a Jezzal musket in one paw and a scythe In the other.
Skrit the Fang.

“Good work Ruk.” Said the Warlord,. The first gutter-runner simply stared back. “Ask someone who cares…Boss.”
Skrit gathered up the loot in a sack, flung it to one of his ogres and said, “That stuff’s as good haul, we’re gonna give it to our contact, then, we’re gonna take it back.” The brute chuckled dumbly and walked off. In a flash, the Skaven warlord’s Jezzail was aimed at Ruk’s head. “you talk like that to me again son, and I’ll put a warpstone bullet in yer brain.”






Copen this image and zoom for details


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Kurt Manbane looked towards the remains of the city that laid in front of him. 'Mordheim..' he muttered, 'After 5 weeks of travelling, we have finally reached our target. Move out, we have reached Mordheim!'
Kurt knew very well how dangerous the ruins were. It was full of mercenaries looking for fortune, and other armies too. He hoped that there would be other Chaos Forces inside the city. Perhaps they could help him.


As the Chaos Warriors reached the city ruins, they stumbled upon a wounded man. Kurt kicked him in his stomach, and the man fell on the ground. He grabbed his sword, and held it in front of the man. He picked a parchment with a picture of a stone on it. 'Have you seen this stone..?' Kurt asked. The answer was simple. 'No.' 'Thats sad. That means your useless to me. Pitefull.' Kurt leveled his sword, and as the man screamed for forgiveness, Kurt planted his sword in the chest of the old, wounded man. Stupid old fool, Kurt thought. Deep inside, he was angered. He had to seek his price without any idea were it was. All the sudden, he got an idea. The stone could be seen as a relic, so perhaps it was kept 'safe' in a church or cathedral. He hoped he didnt travel here for nothing, and he wasnt planning to leave the city without the gem, despite the costs it would take..


Kurt Manbane quickly spotted a small chapel. He raised his arm and lowered it, using it as an order to follow him. He silently pulled his sword. The chapel door was closed. With a single spell, he changed the door in hot ashes in just a second. The priest that was in charge of the chapel turned around, welcoming the visitors in his chapel, until he opened his eyes. He screamed at the Chaos Warriors in front of him and tried to grab a knife to kill as much of the followers of Chaos. However, one of the Chosen grabbed him and held him tight. 'Tell me, priest, have you seen this?' Kurt showed the priest the picture of the gem that he wanted. 'Y-y-yes sir!' Kurt smiled. 'Where is it? We will reward you kindly..' The priest was silent. 'Let me think a moment sir! You wont regret it!' Kurt let the priest thinking. Suddenly, the priest knew the answer. 'I have seen it at the rock!' Kurt answered: 'THank you. I will hope you like your reward.' The Chaos Chosen that held him put a knife in the throat of the priest. He had finally rest. What a good reward.

   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

properly chaotic I see...

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in gb
Sadistic Inquisitorial Excruciator




England

Location: Hunger woods (West of Mordhiem)

The Hunger wood, which held a temporary base of operation in the offensive set up by the Wood elves, was dark under its thick leafy canopies that were formed by the maze of giant trees that filled it. Spots of sunlight would drift down through the occasional hole in the foliage. The beams of light hung in the air coloured by the thick pollen and dust that floated through the woods.

Nami Ethuna stepped into one such beam and it lit up her face momentarily as she walked onwards through the trees towards the location of the wood elf tree top city. The thick wood of her skin was a pallid greenish brown due mostly too her lift among the trees shadows. Unlike other Dryads she worked which the occasional human custom such as wearing clothes. She wore a flowing black skirt that drifted in an airy manor around her mid-drift and a band of black fabric was wrapped around her torso. Her tree stump like feet remained bare as this kept her more in touch with nature and its workings. Dark vines ran from her wooden scalp to resemble braided hair and two branches seemed to grow like horns from her forehead.

Through the shadows she moved alone nearing the spot told to her telepathically by the wood elf spell weaver that summoned her here. They needed aid and called upon her kin, telling of the humans’ deceitful and malicious behaviour as incentive for cooperation, not like it was necessary. She walked past a rather thick tree and saw a wood elf way watcher stood in a clearing between a few much larger trees the rest of the trees in this forest. He spotted her as she walked out into the clearing. This was the location where she had been informed to go.

The way watcher inquired as to why she had walked all this way instead of using her magic to re-growth herself in the clearing. “I thought it would be more pertinent to re-growth out side your defensive perimeter and approach in plan sight to avoid suspicion,” Nami replied in a cracking monotone voice that creaked as she moved her wooden lips. The way watcher nodded to agree with the logic behind her wise words and pointed up into the tree canopy above them to draw her attention up towards the city suspended above them.

She smiled at him and stepped onto the pulley controlled lift which he lowered for her entrance into the city. On entering the city on the lift she was greeted by both the Highborn lord of the city and the Spell weaver who had summoned her to aid them. She shock hands with the two auspicious elves and walked with them towards the main hall whilst conversing on many things. They disgust her journey, the battle plans, how the preparations for gathering more troops was going and many things besides.

This message was edited 1 time. Last update was at 2011/08/05 19:38:57


DeathKorps of Krieg: 2000pts
Looking for a new army to start.

Hale Valence: "Star of Terra", Assassin/Pysker.
La' Haedras: Farseer and Autarch.
Kiku Heldrin: Living saint, Company champion.
La' Yonthar: Archon.
Other character: Ferrerreo Jedi. 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

very good, setting the stage I see.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

I'll have my sheet up in a minute.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

pinpointed. athel loren is in brettonia, just over the mountains is the empire, it mordheim is fairly close

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in gb
Sadistic Inquisitorial Excruciator




England

Ah ok so to get to mordheim I'd have travel through the mountains then i'd basically be there ^.^ that's fine then

DeathKorps of Krieg: 2000pts
Looking for a new army to start.

Hale Valence: "Star of Terra", Assassin/Pysker.
La' Haedras: Farseer and Autarch.
Kiku Heldrin: Living saint, Company champion.
La' Yonthar: Archon.
Other character: Ferrerreo Jedi. 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

ah Mordo! nice to see you joining! ninja'd me there for a sec

SoK yup, here is a map link (athel loren is in the eastern corner of brettionia)

This message was edited 1 time. Last update was at 2011/08/05 19:11:36


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in gb
Sadistic Inquisitorial Excruciator




England

Ok it is quite a way to travel between battles O.o so I will change my post to a camp in the Hunger woods just west of Mordheim. If it's ok? If not I can always do a few posts of travel before starting my battle RPing.

DeathKorps of Krieg: 2000pts
Looking for a new army to start.

Hale Valence: "Star of Terra", Assassin/Pysker.
La' Haedras: Farseer and Autarch.
Kiku Heldrin: Living saint, Company champion.
La' Yonthar: Archon.
Other character: Ferrerreo Jedi. 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

yeah sure

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

Districts of mordheim. by: Toastedandy


The city of Morheim was destroyed on the stroke of midnight, marking the year 2000. The city was struck by a twin tailed
comet, which many believed to herald the second coming of Sigmar. Thousands flocked from all over the old world, to witness
the miracle of Sigmars return, only to see the comet thunder into the city, killing hundreds and almost destroying the old
quarter of the city. The city was in chaos, fires burnt and neighbour fought neighbour.
Amidst the smoke and ash that was once Mordheim, shards of Wyrdstone was found. It was discovered that this rare stone could
cause miracles: healing the sick, raising the dead, even turning base metals into gold. Tresure hunters and mercenaries flocked to
the city, looking to make their fortune.


Merchants Quarter: Mostly left intact after the impact of the comet, the Merchant quarter thrived in the influx of travellers. Anything
and everything can be bought here. Policing is almost non existant, as most of Count Steinbarts men were called to the Palace
grounds. All race's mingle in an uneasy peace, only held together with the promise of gold and Wyrdstone.

Quayside: The quays of Mordheim have never been as busy. Ships and vessals from far off lands dock here, bringing reinforcements for
their own interests.

Great Library of Mordheim: Gutted and half burnt down in the riots that followed the comet, the Great Library is been used as a
refugee camp. Squaler and crime is ripe here.

River gate: Heavily guarded gate which allows boats into Mordheim. Under complete control of Count Steinbart.

Middle bridge: Bridge connecting both sides of Mordheim. Under complete control of Count Steinbart. Closed off.

Market Square: People rarly venture so close to the impact site. The area is dangerous during the day, as various bands cut each others
throats, trying to get what they can. At night, however, the area becomes a haven for gouls. They have become braver,
their numbers swollen as they crawl here from the dark corners of the old world. Bodies are dragged into the dark, and
are never found again.

The Pit: Ground zero, most dangerous area of all Mordheim. Pockets of radiation have driven the surviving locals mad and blood hungry.

Clock Tower: The highest point of all Mordheim.

Poor Quarter: All sorts of dark and hideous creature made their home here.

The Rock: Former prison for the whole region, contact has been lost over 15 hours after the impact.

Rich Quarters: Almost unaffected by the impact. Under complete control of Count Steinbart

West Gatehouse: Closed off. Under complete control of Count Steinbart

The Palace: Surrounded by 11 foot tall wall, and garassoned by the city guard, Count Steinbart resides here.

Temple of Morr: The temple closed its doors once the comet impacted. It hasn't opened its doors since, rumour has it that the cemetary stirs at night

Executioners Square: Kind of self explanatory.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

location:courts gatehouse

vine looked at the map.it was slightly old and she was sure they hadent planned to redecorate like this. "keep moving! i want to be at the pit(bit?) before anyone else!" as she walked,she smiled at the memories she had made at that settlement they had passed. those that hadent give them any useful info had been beaten,asked again, and if nothing useful was heard,thrown to her men. she was sure they had a great night that day. oh and the children. after she was done with that group they happily wanted to join her. the look on there face as she happily slit there throats.

snapping back to the present,she looked around. plenty of buildings,yet very little movement."search the buildings! takes anything that is useful and break anything thats not! if you find anyone living you know what to do!" as she stopped, she looked forward. she opened the map boor(door?) quarter. "set up are main camp here. use whatever you can to build walls around this section.oh,and seal off any manholes or other underground entrances,i will not take a chance of rats invading.we dont know who else is here so be on alert. you 5,bring my pets,were continuing on to the pit(bit?)." as they continued,she felt alive. he hadent felt like things could go wrong in a long time. it felt good. as she reaced the pit,she looked out for any signs. "my its big." said one of her warriors. vine replied "well,yes,it got blown up by a meteor." smiling,the warrior replied. "yeah,thats what i was talking about,." laughing,vine started her walk down into the pit. "lets us see if we cant find us a big stone instead."

(up to you if we find anything)

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

It was dawn. Over the dusty plains surrounding mordheim’s southern half, a dust cloud was kicked up. Fifteen carts trundled over the road, decorated in crude glyphs and sigils. Around the ramshackle convoy trundled boars, grunting and rutting in the dirt for food, while atop the largest cart stood a massive Black Orc. Armed with a greataxe in one hand, and a pistol in the other, it glared at the city before it.
Opening his fang-filled mouth, he bellowed, “BULLGOR!” with a clatter, one of his top nobs poked his head out from under a tarpaulin strung over some crates and rubbed the sleep out of his eyes.
“whut yoo want boos?” he grumbled, and dunked a bucket into a tub of beer.

“Well Gee Bullgor, maybe I want to know WHY DA HELL DERE IZ DERE A ZOGGIN CITY DERE!” he screamed, gestuting in the generall dicrecion of mordheim with his pistol.
Bullgor scratched his bald head and bare chest. “Mebbe it got dere over night?” he hazarded
Vrashku stared at the Feral orc for a long time then slowly said. “Yoo know, Vrashku, I dunno if oyu iz right in da head.” Then he exploded “YOO HAVE DA BUILD A CITY DUMBARSE! IT DON’T ‘CUM WHEN YOU WANT IT!’ DIS WAS SUPPOSED TO BE DA PLACE WERE DAT GREENROCK IS! NOBUDY TOL’ ME ABOUT A CITY! NOW WE HAVE TA ACT ‘CIVILIZED’!” Screamed

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

orcs know what civilized is? i didnt even know they knew the word,not to mention had there own perspective of what it is.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

yeah ht ejoke here is that this orc warboss is intelligent for an orc, and his scout commander is utterly stupid

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Stirland Ford, Imperial Year 2000

Sailors ran nimbly accross the decking, hands hauling the top sails open. Ships pitched wildly as waves crashed and churned. The river was
choked with ships of all sizes. The noise of sailors roaring at each other audiable over the churning river. Smaller vessels which attempted to
pass through the bigger vessels were crushed, as the larger ships crashed against each other. The Constitution, a three-masted frigate broke away
from the chaos. The top sails were wrestled open, and the boat cut through the water with grace. Sigmund glanced up at the sky. A storm was brewing
in the south, black clouds loomed menacingly over the city. As Mordheim came into view, plumes of smoke could be seen, rising from what must of been the
were the comet ploughed into the city. The place had an sinister reputation. Any sane traveller would actively avoid this city, and now, with the discovery
of Wyrdstone, sane people still avoid it.

Sigmund lent over the the boat, a mug of Bugmans Ale in one hand, staring at the now gentle waves. He was a thickset man in his late fourties, with a dark
brown, trimmed beard and a dark complexion. As the Constitution sailed gentley around a bend, the massive river gate loomed in the distance. The colours of
Count Steinbart fluttered proudly in the wind, above the damned city. Guards and cannons lined the wall, hoping their presance will maintain some form
of order. Massive gargoyles stared down at the ship, as it passed underneath.

"Hur, some big cannons up der. Pointing the wrong way tho" Gregor's voice was like grinding stone, the ship strained against his massive bulk, as he leand against
a mast.

Sigmund smiled and necked the last of his ale. "Your right there, Gregor. Seems like this Count has gone mad, letting anyone in. Only a matter of time before it
all goes to gak."

"Dats why we're here, right?" Gregor straightend his back and covered his right eye with a huge slab of a hand, "Gold a plenty boys, only got to find it"

Sigmund laughed at Gregors impersenation of the Mercenary General Enzo's favourite line. "Bloody right, mate, bloody right."

It didn't take long for the crew of the Constitution to dock, Sigmund payed a pretty penny to be the first here, and they were worth it. Sigmund payed the captain
what he was owed, and a little extra for the damages Gregor caused over the long voyage. A young boy ran up to Sigmund. He was little more than a pile of muck
dressed in rags. "You Sigmund, sir?" he asked through squinting eyes. "Whos askin?" bellowed Gregor. The whole dock fell to silence, and all eyes were on Gregor.
Sigmund reached up and put his hand on Gregors shouldar. The boy was terrified, the huge angry slab of muscle loomed over him like a giant.

"I am, boy, don't mind my freind" Sigmund led the boy away from Gregor, lifted him up, and set him on a crate "Now boy, spit it out, what do you want?"

"Ehhh Im supposed to show you to the tavern.....sir!" he stutered.

"Well then, lead the way"

This message was edited 1 time. Last update was at 2011/08/05 22:13:13


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

good intro toasted, very good intro.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Reiko chewed his bread quietly. It was stale, and smelled of dust. He didn't like it.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Sound bro
Im going to introduce each character gradually, instead of them all knowing each other at the start.

So far its only Sigmund and Gregor, on their way to a tavern.
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

Kasrkai wrote:Reiko chewed his bread quietly. It was stale, and smelled of dust. He didn't like it.


...i didnt even know you had joined....

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

I think that was a joke.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

(Tis no joke, I want to add flavor posts of a regular guy.)

Reiko reached for his glass of milk, in doing so he spilled on his lap.
He was sad.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

um. if you would like to join feel free.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

as vine searched the ruins,her group came to a pond. as they approached 3 trolls jumped out. being caught off guard vine barely dodged getting hit but was able to kill one. her warriors took a beating and she heard a hydra howl as its head was hit. filling with anger,joy and excitement,vine yelled orders. "warriors,with me! hydras,feast on that ones flesh!" as she charged,the troll swung,and a warrior went flying. another swing and another warrior got air. jumping up on the things head vine started choking it while her 3 remaining warriors stabbed it full of holes. as the fight ened,sh allowed the hydras to teast on the dead.

walking over to the pond vine gasped. "men! over here! wrystones! alot to!" as her men fished them out she looked the biggest one over. s strange,yets so...wonderful. licking it,she smiled. "you 3,take these 26 stones back to are lands,but keep 6 for studying. the rest use to get me more troops." as they rushed off,vine jumped on the injured hydras back. petting it,she made it take her to camp. "so far this has been an amazing trip." as she reached the door quarter,she was glad to see strong walls almost complete around it. as she entered threw a makeshift gate,she looked for her tent. walking in,she sat down on her bed. "hmmm, we will wait for the new troops to arrive,then head for the Colosseum. but 1st,i need to... rest"

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

(BTW, that was a canon event, I rolled the battle folks)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

and remember klimono, you have one soldier critically wounded by trollspew. (puke)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

ineptus astartes wrote:and remember klimono, you have one soldier critically wounded by trollspew. (puke)


he would of just been carried by the other 2,or left for dead. the 1st one most likely.

acturally,he would try to hide it and probablt keep going til he got back to camp,bribe someone to take the stones for him,and get help so i didnt find out.

Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

but he got covered in barf and is badly wounded (you can try to fix him up I will roll for that...just a sec...back on his feet.)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
 
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