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Made in us
Dakka Veteran




May 1500 point Army List: 1484 Points

Headquarters: 184

Senior Officer - Attached to HQ Squad

Power Weapon, Carapace Armor, Bionics

HQ Squad

1 Medic, 3 Veterans, 1 Melta Gun, Standard 38

 

Grey Knight Hero
Brother Captain ? Terminator armor, Sacred Incense

Melta bombs

IG Troops: 290

Junior Officer with Power Weapon, Bolt Pistol
9 Guardsmen & 1 Sergeant; 1 Melta Gun
9 Guardsmen & 1 Sergeant; 1 Melta Gun

Junior Officer with Power Weapon, Bolt Pistol
9 Guardsmen & 1 Sergeant; 1 Melta Gun
9 Guardsmen & 1 Sergeant; 1 Melta Gun

GK Troops: 660

7 x Grey Knights with 2 Psi-Cannons

7 x Grey Knights with 2 Psi-Cannons

Heavy Support: 350

2 x Leman Russ Demolisher

Hull Mounted Las-Cannon, Side Sponson Plasma Cannons

   
Made in ca
Dakka Veteran




The Hammer

Sorry, would you mind posting your doctrines as well? Some sort of battleplan would also be helpful so people could better help you.

Besides that, I'm curious as to if there is a fluff reason for selecting a Senior Officer. Unless there is, I would advise a Junior Officer instead. That and the bionics will let you buy Improved Comms for one of the Demolishers. The Brother-Captain would work a little better with a psycannon as well.

I'm guessing you plan on screening the GK with the infantry. I wish you good luck with that - you can expect at least one post following mine that will rip into you for that.

When soldiers think, it's called routing. 
   
Made in us
Longtime Dakkanaut




IIRC Meltabombs can't be taken by models in Terminator Armour, so no go on the GK Hero.

I'm taking it this is a drop troops list? That's the only reason I can think of to have 4 squads with meltaguns and no heavy weapons. If that's the case might want to drop one of the GK squads and make the other a Fast Attack so it can deep strike too.
   
Made in ca
Dakka Veteran




The Hammer

Assuming you're trying to screen the GK with IG - and assuming that even works - here's an idea for your perusal. The command squad of the heavy weapons platoon deploys first to push back your opponent's deployment zone. The other two command squads set up with the heroes and GK behind the conscripts. With unmodified rerollable LD10 those 'scripts should be reasonably reliable. The infiltrators take up positions to provide covering fire. You have a decent chance of getting both Basilisks before your opponent starts rolling for reserves. The big "if" with this sort of list is the debate as to whether the LD and LOS checks from screening and shrouding are enough to protect those fragile, expensive power armoured squads. Regardless, you'd probably do well against Ulthwe. Against choppy armies, you'd do better to remain relatively stationary and shoot them up, then counterattack with your command squads, GK and Heroes once the conscripts have been reduced to a small enough size to give them space to charge in. You can also drop pie plates in the rear of elite assaulters locked in combat with the conscripts...and if a four-point human takes a little shrapnel, that's life in the imperial guard.

Light Infantry, Close Order Drill, Conscripts, Chem Inhalers, Jungle Fighters

Command HQ ? Junior Officer with laspitol and ccw, Veteran with Company Standard, laspistol and ccw, one guardsman with grenade launcher (eight spare points) two guardsmen with laspistol and ccw 69

GK Brother Captain ? Psycannon, Psychic Hood 111

OM Inquisitor ? Psycannon, Emperor?s Tarot 65

Platoon
Command Squad ? Junior Officer with Honorifica Imperialis, laspistol and ccw, four Guardsmen with laspistol and ccw 75
Infantry Squad ? lascannon, plasma gun, Light Infantry 115
Infantry Squad ? lascannon, plasma gun, Light Infantry 115

3 Conscript Squads ?130

5 GK ? two psycannon 200

5 GK ? two psycannon 200

Basilisk ? Indirect Fire, 125

Basilisk ? Indirect Fire, Improved Comms 145

Heavy Weapons Platoon
Command Squad 50
Fire Support Squad ? three heavy bolters, Jungle Fighters 100

When soldiers think, it's called routing. 
   
Made in us
Dakka Veteran




Well first off sorry about the format, its a cut-paste from the MS works I was using. . .

This list is being made for an escalation league, unfortunately I am going to have to shell out 500 points worth per month, thats another reason I went for the GK's, and IG.

I will probably be taking drop troops if I can use the GK's as fast attack instead of troops so the entire army can deepstrike except the Leman Russes, however if I can't I will take Light Infantry. . .

Now if I remember correctly, to have allies you need to have their required slots filled (1 HQ, 2 Troops) that is the only reason I bought so many GK's other wise I would have used both as fast attack choices. . .

The Melta Bombs on the GK HQ are actually legal for them. . . but they might be over priced since he would have a strength 6 weapon. . . I think your right about the Psi-Cannon for the GK HQ would be nice only problem is they don't get true grit with them but considering their are 3 demon bombs in my area it would help alot. . .

And thank you for posting the correct prices for the GK's that will help me alot, I was using second hand info from a friend before I buy their codex on wendesday. . .

The melta guns are being purchased so I have alot of strength 6 weapons, with another segment of str 8 to deal with any 13-14 armor targets.
   
Made in ca
Dakka Veteran




The Hammer

Your fellow must have been mistaken. Melta bombs don't have an asterisk in the DH armoury so models with Terminator armour can't use them. An Inquisitor Lord could, since he's in power armour. The way allies work with required slots is that they can't fill them, not that they have to fill their particular slots. So as long as you have two IG troops and an IG HQ, you can have 0-1 elites, hq and fast attack allied and 0-2 troops, but the allied contingent isn't forced to have HQ or troops.
If you want a deep strike list, just ignore the entirety of my last post - it's got a dodgy tactical base anyways. Full-strength squads of IG might not be the best options for deep strike. On the GK side of things, you could get Terminators and/or up to one Teleport Attack. I'd almost say you should do two allied contingents - one of DH with HQ Terminators, a Teleport Attack and an Elite Inquisitor, and one of WH with a Callidus Assasin and Seraphim. One platoon with the command squad dropping with four flamers and heavy weapons in the infantry, plus a small squad of grenadiers for your second required troops choice. Five hardened veterans with three melta guns and an HQ command squad with a Junior Officer and four flamers or four melta guns would round out the army, possibly some infiltrating heavy weapons squads or dropping special weapons squads as well in the command platoon. Under escalation, the tanks start off board so the grenadiers would do as a push back unit. The infantry and Inquisitor work best as fire support, but everything else would be able to drop reasonably well.

When soldiers think, it's called routing. 
   
Made in us
Dakka Veteran




woah ok, that helped alot!!!, damn that will save me some money thank you. . . btw do you have a rough idea how much that army would cost from scratch?
   
Made in us
Dakka Veteran




Real quick question can IG get Teleport Homers? Or am I going to have an issue with that?
   
Made in us
Dakka Veteran




After listening to you fellow posters, I rewrote the list and hopefully this one will be more efficient and keep the same concept, and a good bonus is that I can pull the IG units out and switch it to Space Marines easily, might even be more effiective because of my wonderful bikes. . .

Light Infantry: Depending on cost
Cyber Enhancement: Depending on cost
Cameleoline Cloak: Depending on cost

Headquarters:
Red Command Squad ? 69
Junior Officer with Las-pistol and Close Combat Weapon
Veteran with Company Standard, Las-pistol and Close Combat Weapon
one guardsman with grenade launcher
Two guardsmen with Las-pistol and close combat weapon

Elites:
Silver Squad: 170
3 GK Terminators: 150
Holocaust: 20

Gold Squad: 170
3 GK Terminators: 150
Holocaust: 20

Troops:
Yellow Platoon: 116
Junior Officer with Las-pistol and Close Combat Weapon: 46
9 Guardsmen, 1 Sergeant; 1 Melta-Gun: 70

Blue Platoon: 116
Junior Officer with Las-pistol and Close Combat Weapon: 46
9 Guardsmen, 1 Sergeant; 1 Melta-Gun: 70

Fast Attack:
Black Platoon: 230 points
6 GK: 180
2 Psi-Cannons: 50

White Platoon: 230 points
6 GK: 180
2 Psi-Cannons 50

Heavy Support:
Leman Russ Demolisher: 175
Las-Cannon, and Side Sponson Plasma Cannons
Leman Russ Demolisher: 175
Las-Cannon, and Side Sponson Plasma Cannons
   
Made in us
Dakka Veteran




I think that army would be very effective against medium vehicles (10-12 AV) , high save models and would be able to work reasonably well against hordes do to the massive shooting I can do. . .

Ok during the first turn I won't be doing much beyond hiding and waiting for my reserve rolls and perhaps positioning my army so that my opponent will attempt to divide his forces to deal with one portion of the units on the table. . . he will probably send his anti-tank forces after the demolishers but I plan to be out of los of his forces so he will have to move to engage giving me an extra turn in case he goes first. . . If I get second turn I will move the demolishers to crush his closest unit, (4 Plasma cannons and 2 Las-cannons or 2 demolisher cannons should take care of nearly anything)

During the second turn I will probably get 2 of my reserve units, lets say 1 of each, the 3 terminators I will try to deepstrike into a building with a line of fire on one of his squads preferably just inside his assault range so he will have to roll his difficult terrain check possibly depositing him within charge range. . . The Grey knights will deepstrike at bout 18 inches from one of his assault units, I will thin it out with shooting. . .

If I can I will move the Demolishers to assist one of those squads hopefully wiping out the enemy unit. . .

During the third turn, I should get another unit to deepstrike and will probably place it near the Demolishers as added protection since their so many points, rinse repeat for the rest of that turn. . . while moving my hq, and troops towards an objective or 2. Move the other grey knights, and their terminators into assault the enemy. . .

During the 4th turn, I will deepstrike towards an objective and attempt to hold it for a few turns, while the tanks continue to pound his squads that will probably be trying to hold an objective or destroy one of my units holding an objective. . .

5th and 6th turn attempt to hold objectives while the units to far away from objectives attempt to reduce his scoring units to non-scoring. . .
   
Made in us
Dakka Veteran




NJ

Wight_Widow:
two allied contingents - one of DH with HQ Terminators, a Teleport Attack and an Elite Inquisitor, and one of WH with a Callidus Assasin and Seraphim ( I had no idea this could be done... So beardy I like it)

I have a few tactics that have the potential to turn ANY army list from *donkey*licker to *donkey*kicker.

1)View threads of "Hows this list?" that apply to your army and apply what you learn there to your list

2)Give us a legal list to judge.

I nominate this for top 10 worste lists ever. JFC!!!! You have no less than 4 illegal entries here. Is this an IG or GK army? If GK, atleast you knock the illegal issues down to 2. Nothing to say about this until it is legal other than it is currently lickin
   
Made in us
Dakka Veteran




NJ

Posted By citadel97501 on 02/28/2006 12:29 AM
I think that army would be very effective against medium vehicles (10-12 AV) , high save models and would be able to work reasonably well against hordes do to the massive shooting I can do. . .

LMFAO!!! I must be seeing a completely different list from you. Where exactly is this massive shooting coming from? the 20+ flash light wielding,  BS3/ 5+sv having, die in droves being IG
 
 Hold it a second. I see what this is. Man, LOL, you had me there. I thought you were serious about this list. I fell for your prank. You win.
   
Made in us
Dakka Veteran




What list did I post that was illegal?  I don't see any blatant mistakes, unless your talking about his idea of the two allied contingents which I probably wouldn't play anyway. 

   
Made in us
Dakka Veteran




NJ

Um, you are the person who posted those right?

Hmm, why are they illegal....because they go against blatant legalities set down in the appropriate codices.

IG Codex: All infantry platoons must have a PHQ and 2 squads. Both of yours only have one making it illegal for 2 reasons...

WH/DH Codex: May use UP TO 1 Hq, 1 Elite, 2 troops, and 1 FA as an allied contingent. YOU have 2 Elites AND 2 FA, hence 2 more reasons it is illegal.

For those reasons, YOUR LIST is illegal for 4 reasons. Buy a Dex...
   
Made in us
Dakka Veteran





LMFAO!!! I must be seeing a completely different list from you. Where exactly is this massive shooting coming from? the 20+ flash light wielding, BS3/ 5+sv having, die in droves being IG?


Ok maybe massive was the wrong term, how about effective against non meqs. . . lets use orcs as the example since their reasonably tough. . .

6 GK terminators firing storm bolters: 4 dead
8 Grey knights firing storm bolters, and 4 firing psi-cannons: 12.2
18 IG firing flashlights: 2.97 (single shot not using rapid fire, because if any orcs make it through they would die)
2 demolishers firing both plasma cannons (estimate 3 orcs hit each), and a las cannon each: 12 killed

Thats about 25 orcs dead per turn, and I should be able to keep it up for at least 3 turns, maybe 4 if I can destroy their vehicles early. . .
   
Made in us
Dakka Veteran




Sorry about those mistakes, I was using legal lists posted by GW on their site, and extrapolating from their. . . I will correct it before posting again. . .
   
Made in us
Dakka Veteran




NJ

No, it's not 25 anything dead/ turn.

"during the first turn I won't be doing much beyond hiding and waiting for my reserve rolls and perhaps positioning my army so that my opponent will attempt to divide his forces to deal with one portion of the units on the table. . ."

Turn 1 looks like ALOT less than 25 dead...

"During the second turn I will probably get 2 of my reserve units, lets say 1 of each, the 3 terminators"

Turn 2....not 25.

"During the third turn, I should get another unit to deepstrike"

Turn 3...25 yet? NOPE...

Not going to waste space showing you that your post contradict themselves. Crunch #'s all you want. It doesn't make an illegal list any more legal. Buy a Codex.
   
Made in us
Dakka Veteran




NJ

"Sorry about those mistakes, I was using legal lists posted by GW on their site, and extrapolating from their. . . I will correct it before posting again. . . "

A much better idea would be to post after you read the codex.
   
Made in us
Dakka Veteran




I am no longer going to post, any of these lists or ideas for these lists until I do have the codex, and as I said earlier I am sorry about that, however please be alot more polite in the future, I understand you are annoyed and frankly so am I, being given bad information on GW's own site is rather aggravating. . .

For your own reference, this was basically an experiment in trying to find an army to begin buying for an escalation league that will only cost an arm, instead of both the arm and the leg. . .
   
Made in us
Dakka Veteran




NJ

1) "I was using second hand info from a friend before I buy their codex on wendesday. . . "

2) "Sorry about those mistakes, I was using legal lists posted by GW on their site, and extrapolating from their. . ."

Which is it? Info from a friend or from GW's website?

OK, when you post a list and ask how it is, I'll put my kidd gloves on and tell you how great it is. I'll tell you how effective it will probably be and make you feel like a regular Napolean instead of Napolean Dynamite. Forget legal army composition....that's for the birds anyway right?

I can appreciate that my tone may have "upset" you, but let's face it, you got the point right? There are a million "IS this (insert army) list good?" threads. Generally speaking, unless there's a new dex, nobody's reinventing the competitve wheel. This is what the search option is for. Use your time effectively. Check out some of the previous lists, note their problems, note their strengths, develop your own list. GW doesn't always use correct lists in their BATREPS, so don't believe everything you read on their site....hence why the dex is so important.

If you are starting a new army and want to get some ideas before selling your 1st born and soul to GW, simply do 1 of 2 things. SEARCH PREVIOUS THREADS or make a post asking what XP'd players find to be necessary in a competitive list. But Flagg, so many people could post and say a gazillion different things about what to have, and everyone contradicts each other. Well, You're in luck for 1 of the armys you asked about. Check out the thread on IG Commandments. A few XP'd IG generals and myself agreed on a few things that go across the board for the IG. Agree or not, it's a decent place for the cherry IG commander to start and make some decisions.
   
Made in us
Dakka Veteran




Posted By Flagg07 on 02/28/2006 2:21 AM
1) "I was using second hand info from a friend before I buy their codex on wendesday. . . "

2) "Sorry about those mistakes, I was using legal lists posted by GW on their site, and extrapolating from their. . ."

Which is it? Info from a friend or from GW's website?

OK, when you post a list and ask how it is, I'll put my kidd gloves on and tell you how great it is. I'll tell you how effective it will probably be and make you feel like a regular Napolean instead of Napolean Dynamite. Forget legal army composition....that's for the birds anyway right?

I can appreciate that my tone may have "upset" you, but let's face it, you got the point right? There are a million "IS this (insert army) list good?" threads. Generally speaking, unless there's a new dex, nobody's reinventing the competitve wheel. This is what the search option is for. Use your time effectively. Check out some of the previous lists, note their problems, note their strengths, develop your own list. GW doesn't always use correct lists in their BATREPS, so don't believe everything you read on their site....hence why the dex is so important.

If you are starting a new army and want to get some ideas before selling your 1st born and soul to GW, simply do 1 of 2 things. SEARCH PREVIOUS THREADS or make a post asking what XP'd players find to be necessary in a competitive list. But Flagg, so many people could post and say a gazillion different things about what to have, and everyone contradicts each other. Well, You're in luck for 1 of the armys you asked about. Check out the thread on IG Commandments. A few XP'd IG generals and myself agreed on a few things that go across the board for the IG. Agree or not, it's a decent place for the cherry IG commander to start and make some decisions.



Certain pieces of information were from the gw site, and others were from a friend of mine. . .

You didn't upset me and don't bother with the kid gloves I enjoy friendly banter and constructive criticism, I was just pointing out that you didn't have to be so rude about it. . .

I will be searching through a few of these forums, I am just unexperienced with the IG in particular mainly been playing a DIY marine army, and thinking about Tau. . .

I do have both have those current codexes but I was planning on a new army, and the Tau are kind of suspect because of the new codex not being available yet.  Getting the new codex and using it half way through the escalation league sounds funky. . .

   
Made in us
Dakka Veteran




NJ

Um.......ok. How can you possibly say that you are going to buy the codices in one breath and then say you have them already in another? You have contradicted yourself numerous times throughout this thread and I now see that there is absolutely no way to show you the light. Hopefully you can do it for yourself when you are ready. Remember, righty tighty, lefty loosey when screwing in that new light bulb. Good luck with your future lists. If indeed you do own the codices already, let me suggest reading them before you post again. umm k?
   
 
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