Recently, I've refound the fun in small 1000pt games. Not only are they usually fairly quick, but they don't hurt the wallet quite as much
I have some really cool ideas for paint schemes, and already bought some storm troopers from a friend, that I'd like to use (tried them as allies in a marine army... then they got stuck in a box :s )
After reading many of HBMC's posts, and others, I fired up army builder and went through the
IG codex. Some of the stuff is still alittle foggy on how certain things work, but I think I got the jist of it. However, part of this army is theme (
le gasp), and not entirely built for 100% effectiveness. Hence, missiles launchers, because they look cool
IMO, and fit better with the infiltrator theme.
With that said, here is the list...
Doctrines:
Allow Stormtroopers
Iron Discipline
Light Infantry
(I was unable to find any other docs that I would be useful, except rough riders and
HW platoons if I decide to go up in points)
Command Platoon (
HQ) @ 55 Pts
4 Command Squad
Lasguns (x4); Iron Discipline; Light Infantry
1 Junior Officer
Close combat Weapon; Laspistol
9 Storm Troopers (Elites) @ 130 Pts
Infiltrate Ability; Hellguns (x7); Plasma Gun (x2); Frag Grenades; Krak
Grenades
1 Storm Trooper Sergeant
Infiltrate Ability; Close combat Weapon; HellPistol; Frag Grenades;
Krak Grenades
Infantry Platoon (Troops) @ 260 Pts
4 Command Squad @ 70 Pts
Missile Launcher; Lasguns (x3); Iron Discipline; Light Infantry
1 Junior Officer
Close combat Weapon; Laspistol
9 Infantry Squad @ 95 Pts
Missile Launcher; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
9 Infantry Squad @ 95 Pts
Missile Launcher; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
Infantry Platoon (Troops) @ 260 Pts
4 Command Squad @ 70 Pts
Missile Launcher; Lasguns (x3); Iron Discipline; Light Infantry
1 Junior Officer
Close combat Weapon; Laspistol
9 Infantry Squad @ 95 Pts
Missile Launcher; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
9 Infantry Squad @ 95 Pts
Missile Launcher; Lasguns; Plasma Gun; Light Infantry
1 Sergeant
Lasgun
1 Leman Russ Battle Tank (Heavy Support) @ 145 Pts
Battle Cannon; Hull Heavy Bolter
1 Leman Russ Battle Tank (Heavy Support) @ 145 Pts
Battle Cannon; Hull Heavy Bolter
Models in Army: 67
Total Army Cost: 995
So, I realize I've kinda "broken" some of the general advice given by HBMC and others... missile launchers, storm troopers, heavy weapons in command squads: I openly admit this right now.
Now, some thoughts and questions... first of all, could it work atall? Remember, I'm not looking for 100% effectiveness, but I don't want to create a total crap pile either. If it is a total crap pile, tell me.
Next, can tanks work in an infiltrating army? I realize that they will be the first and only things setup if I am allowed to infiltrate, so I suppose that will be a major disadvantage, being the only things visible to the enemy, they will deploy everything aimed at them. Of course, I could choose not to infiltrate, if I am going up against a really anti-tank heavy force... I am just wondering if it really matters? I really have my hopes set on airbrushing some really cool looking camo, so I'd love to include these tanks, but I have this voice in the back of my head saying it is the wrong thing to do.. however, I did follow the commandment of taking more than 1 vehicle.. though it is alot of points tied up in two models for 1000pts, and could possibly be looked down upon as being beardy.
I also understand that it seems slightly weird to have tanks in an infiltrating army, from a theme standpoint... my thinking is that the troops arrived first (infiltrated), and then the tanks came in as backup support.
Any thoughts, especially from the
IG masters like HBMC, would be highly appreciated
~G