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Made in us
Dakka Veteran





Plano, Texas

Recently, I've refound the fun in small 1000pt games. Not only are they usually fairly quick, but they don't hurt the wallet quite as much

I have some really cool ideas for paint schemes, and already bought some storm troopers from a friend, that I'd like to use (tried them as allies in a marine army... then they got stuck in a box :s )

After reading many of HBMC's posts, and others, I fired up army builder and went through the IG codex. Some of the stuff is still alittle foggy on how certain things work, but I think I got the jist of it. However, part of this army is theme (le gasp), and not entirely built for 100% effectiveness. Hence, missiles launchers, because they look cool IMO, and fit better with the infiltrator theme.

With that said, here is the list...

Doctrines:
Allow Stormtroopers
Iron Discipline
Light Infantry

(I was unable to find any other docs that I would be useful, except rough riders and HW platoons if I decide to go up in points)

Command Platoon (HQ) @ 55 Pts
     4 Command Squad
          Lasguns (x4); Iron Discipline; Light Infantry
          1 Junior Officer
               Close combat Weapon; Laspistol

9 Storm Troopers (Elites) @ 130 Pts
     Infiltrate Ability; Hellguns (x7); Plasma Gun (x2); Frag Grenades; Krak
     Grenades
     1 Storm Trooper Sergeant
          Infiltrate Ability; Close combat Weapon; HellPistol; Frag Grenades;
          Krak Grenades

  Infantry Platoon (Troops) @ 260 Pts
     4 Command Squad @ 70 Pts
          Missile Launcher; Lasguns (x3); Iron Discipline; Light Infantry
          1 Junior Officer
               Close combat Weapon; Laspistol

     9 Infantry Squad @ 95 Pts
          Missile Launcher; Lasguns; Plasma Gun; Light Infantry
          1 Sergeant
               Lasgun

     9 Infantry Squad @ 95 Pts
          Missile Launcher; Lasguns; Plasma Gun; Light Infantry
          1 Sergeant
               Lasgun

 Infantry Platoon (Troops) @ 260 Pts
     4 Command Squad @ 70 Pts
          Missile Launcher; Lasguns (x3); Iron Discipline; Light Infantry
          1 Junior Officer
               Close combat Weapon; Laspistol

     9 Infantry Squad @ 95 Pts
          Missile Launcher; Lasguns; Plasma Gun; Light Infantry
          1 Sergeant
               Lasgun

     9 Infantry Squad @ 95 Pts
          Missile Launcher; Lasguns; Plasma Gun; Light Infantry
          1 Sergeant
               Lasgun

1 Leman Russ Battle Tank (Heavy Support) @ 145 Pts
     Battle Cannon; Hull Heavy Bolter

1 Leman Russ Battle Tank (Heavy Support) @ 145 Pts
     Battle Cannon; Hull Heavy Bolter


Models in Army: 67


Total Army Cost: 995

So, I realize I've kinda "broken" some of the general advice given by HBMC and others... missile launchers, storm troopers, heavy weapons in command squads: I openly admit this right now.

Now, some thoughts and questions... first of all, could it work atall? Remember, I'm not looking for 100% effectiveness, but I don't want to create a total crap pile either. If it is a total crap pile, tell me.

Next, can tanks work in an infiltrating army? I realize that they will be the first and only things setup if I am allowed to infiltrate, so I suppose that will be a major disadvantage, being the only things visible to the enemy, they will deploy everything aimed at them. Of course, I could choose not to infiltrate, if I am going up against a really anti-tank heavy force... I am just wondering if it really matters? I really have my hopes set on airbrushing some really cool looking camo, so I'd love to include these tanks, but I have this voice in the back of my head saying it is the wrong thing to do.. however, I did follow the commandment of taking more than 1 vehicle.. though it is alot of points tied up in two models for 1000pts, and could possibly be looked down upon as being beardy.

I also understand that it seems slightly weird to have tanks in an infiltrating army, from a theme standpoint... my thinking is that the troops arrived first (infiltrated), and then the tanks came in as backup support.

Any thoughts, especially from the IG masters like HBMC, would be highly appreciated

~G



   
Made in us
Dakka Veteran




NJ

IG Commandments are for reference only. It's up to you on how you obey them. If you want all ML's, all good dude. As far as the tanks go, I personally don't see anything unfluffy about them. I think it's almost unfluffy NOT to have tanks with IG. It's their bag baby.

As far as the X-tra doctrines are concerned, I think not using them is a loss for you. I know your going for the infil. theme. Nothing says you can't have DT and Infil. Fluff wise the infil would be your pathfinders and SOF being inserted and setting up the DZs for your Paratroopers. Something to think about...

OOH OOH!! What about adding vets too. Possibly drooping the tanks to make points for them? Fluff-wise, you're main body could be simple "legs" that infil through GAC to the AOR and then dismount to cross the LD. Upon contact, they call in the QRF (Vets) to drop in where they can most help the fight. Wait a second, this might become my fluff...

The reason for my IG Commandments post was simply to help out people who didn't have a very good sense of how to optimise their guard force. By no means did I mean it to be an end-all-be-all thing. I sometimes like to break out my 15 RT Era Ogryns just to show them off. (Great models/ASS paintjobs though)
   
Made in us
Rough Rider with Boomstick





Nice 1000 point list. You do not often see av 14 at that level so the ML are a good idea. Two tanks, not much fat, looks effective enough and fun. Take COD cause its free, and if you do not see any templates accross the table its a really good idea. Also drop troops, again because its free, and can help you out against some of the more exotic lists.
   
Made in ca
Dakka Veteran




The Hammer

(quotes foil)

Missile launchers are pretty efficient against MEQs...actually, as far as infantry weapons go for IG, they're at second place after plasma guns.

When soldiers think, it's called routing. 
   
Made in us
Dakka Veteran





Plano, Texas

Thanks for the thoughts so far, guys

I considered vets.. but I'm not too wild about dropping the tanks for them. To be honest, having some russes was the main draw to IG... I've only ever been on the receiving end of those nasty pie-plates, so for once I'd like to be the one sending them. That, and painting the camo really appeals to me. However, I was tossing around the idea of dropping the russes in favor of a bassie with indirect.. it can hide behind terrain, so kind of ignores the "more than 1 tank" rule, imo, and still provides a good pie-plate, and is a tank for me to paint. I could get some vets with those leftover points, and it might be fun to convert them.

Keep the comments coming.. Much appreciated, so they are!
   
Made in us
Rough Rider with Boomstick





Two tell you the truth I would keep the tanks, two av14 hulls at 1000 points make this list hard. If anything I would drop the stormies for the vets, or give them meltas and drop them against opposing russ's land raiders ect.
   
Made in us
Clousseau





Wilmington DE

I would definitely add COD (since it's free) and drop troops (since it's free), and swap the STs out for Vets (and drop-troop them, because you know...drop troops). I'm not 100% on the russes, but that's just me

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Dakka Veteran





Plano, Texas

Good idea on COD and drop troops.. I will definitely add COD, and probably drop troops.

I already have the stormtrooper models, so I'm not too keen on dropping them.. I was also considering meltas, to make them abit more anti-tank oriented. I'll be buying two blisters of the special weapon troopers anyways, so I'll have the choice of two plasma or two metla.

The vets sound fun from a modeling perspective, and I can definitely see their advantages, but money is still an issue, and wasting the stormtroopers would hurt :/
   
Made in ca
Dakka Veteran




The Hammer

Alternatively, you could just split the stormies into two small suicide drop squads. They're not as good as Veterans, but I don't think their inclusion would sink your list. You'd proably want to convert four of them to melta guns.

edit - with drop troops, you could run one command squad with four flamers as a drop squad. Kind of nasty versus non-MEQs if your scatter works out. You might also consider Jungle Fighters, if you're not using lascannon anyways. Free chameleoline is never bad.


When soldiers think, it's called routing. 
   
Made in gb
Regular Dakkanaut





I like missile launchers. They kill Marines gooooood. Two Russes is great, I run the same setup and they can get one helluva crossfire going. I converted one to HB hull and HF sponsons instead of the usual fit, and it's been pretty handy.
   
 
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