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Made in us
Fresh-Faced New User




Hey new to these forums and to Warhammer 40k. Lots of my friends play this game and I just built my first 1500 point army! Look forward to learning a lot from these forums!
   
Made in nz
Strategizing Grey Knight Chapter Master





Auckland New Zealand

Hi,

Welcome to Dakka

IceAngel wrote:I must say Knightley, I am very envious of your squiggle ability. I mean, if squiggles were a tactical squad, you'd be the sergeant. If squiggles were an HQ, you'd be the special character. If squiggles were a way of life, you'd be Doctor Phil...
The Cleanest Painting blog ever!
Gitsplitta wrote:I am but a pretender... you are... the father of all squiggles. .
 
   
Made in us
Fresh-Faced New User




I am new to 40k, I have gone out and purchased several boxes and assembled my very first army. I am new to the rules but I have studied the codex and the rule book and I built my very first 1500 point list to play tonight. The list is down below. However as I am new to the game the various game types are throwing me for a loop as well as all the different rules and unit types lol. I was hoping I could get some feedback on the list I have made and some tips (nothing too advanced new player here) on how to learn and be successful at 40k. This list is all that I have, currently at least. It is now fully assembled and ready to go (painting will come later - I have an excellent painter willing to help tutor me on the paint job and I am following his instructions). So I can't switch anything out and the list is what I am stuck with. Can any of you take a look at it and let me know the best ways to use it if possible? I would really appreciate any feedback and help. Thank you in advance!



1500 Pts - Space Marines: Codex Army

Unit Name ## WS BS St To Wo In At Ld Save Cost

Space Marine Captain (HQ) 1 6 5 4/6* 4 3 5 3* 10 3+/4++ 155
ATSKNF; Combat Tactics; Independent Character;
#Iron Halo; Hellfire Rounds; Power Armour;
Bolter; Relic Blade; Auxilliary Grenade Launcher;
Frag Grenades; Krak Grenades

Ironclad Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 Front: 13 Side 135
Vehicle (Walker); #Smoke Launchers; #Searchlight;
#Extra Armour; Move Through Cover; Dread. CC
Weapon; Storm Bolter; Seismic Hammer; Meltagun

Terminator Squad (Elites) 9 4 4 4/8 4 1 4/1 2 9 2+/5++ 465
ATSKNF; Combat Tactics; Combat Squads; Terminator
Armour; Chainfist (x1); Power Fist (x8); Storm
Bolter (x8); Assault Cannon (x1); Cyclone Missile
Ln. (x1)
Terminator Sergeant 1 4 4 4 4 1 4 2 9 2+/5++ [40]
Terminator Armour; Power Weapon; Storm Bolter

Devastator Squad (Heavy Suppor 4 4 4 4 4 1 4 1 8 3+ 225
ATSKNF; Combat Tactics; Power Armour; Bolt Pistol
(x4); Heavy Bolter (x1); Lascannon (x1);
Multi-Melta (x1); Plasma Cannon (x1); Frag
Grenades; Krak Grenades
Space Marine Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [71]
#Signum; Power Armour; Frag Grenades; Krak
Grenades; Melta Bombs; Plasma Pistol (x1); Power
Fist

Scout Squad (Troops) 4 3 3 4 4 1 4 1 8 4+ 105
ATSKNF; Combat Tactics; Infiltrate; Move Through
Cover; Scouts; Scout Armour; Bolt Pistol (x4);
Sniper Rifle (x3); Missile Launcher (x1); Frag
Grenades; Krak Grenades; Camo Cloaks; Stealth
Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [31]
Scout Armour; Sniper Rifle; Frag Grenades; Krak
Grenades; Melta Bombs; Bolt Pistol; Camo Cloaks;
Stealth

Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 205
ATSKNF; Combat Tactics; Combat Squads; Power
Armour; Bolt Pistol (x9); Bolter (x7); Plasma
Cannon (x1); Flamer; Frag Grenades; Krak Grenades
Space Marine Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [56]
Power Armour; Frag Grenades; Krak Grenades; Melta
Bombs; Power Fist; Bolter

Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 210
ATSKNF; Combat Tactics; Combat Squads; Power
Armour; Bolt Pistol (x9); Bolter (x7); Missile
Launcher (x1); Meltagun (x1); Frag Grenades; Krak
Grenades
Space Marine Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [61]
Power Armour; Frag Grenades; Krak Grenades; Melta
Bombs; Plasma Pistol (x1); Power Weapon (x1)

Option Footnotes:
Assault Cannon 24"R, S6, AP4, Heavy 4, Rending.
Auxilliary Grenade Launcher 12"R, S3, AP6, Assault 1, Blast or 12"R, S6, AP4,
Assault 1.
Bolt Pistol 12"R, S4, AP5, Pistol.
Bolter 24"R, S4, AP5, Rapid Fire.
Chainfist No armour save. Strikes at I1. AP 8+2d6.
Combat Squads See Codex: Space Marines, pg. 51.
Cyclone Missile Launcher 48" R, (S8, AP3, Heavy 2) OR (S4, AP6, Heavy 2,
Blast). The Cyclone Missile Launcher is mounted
on the back of the model.
Dreadnought CC Weapon No armour save. If destroyed, use S and A before
the /.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'.
Flamer Template, S4, AP5, Assault 1.
Frag Grenades Attackers suffer no initiative penalty, when
attacking models in cover.
Heavy Bolter 36"R, S5, AP4, Heavy 3.
Hellfire Rounds Bolters can fire with 24"R, S1, AP5, Rapid Fire,
Poisoned (2+).
Krak Grenades When assaulting vehicles or walkers, a model may
make 1 attack with an AP of 6+1D6.
Lascannon 48"R, S9, AP2, Heavy 1.
Melta Bombs When assaulting vehicles or immobile
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Meltagun 12"R, S8, AP1, Assault 1, Melta.
Missile Launcher 48" R, (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1,
Blast).
Multi-Melta 24"R, S8, AP1, Heavy 1, Melta.
Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you
roll a '1' to hit, make a save or take a wound.
Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a
'1' to hit, make a save or take a wound.
Power Fist Strikes at I1. No armour save. Doubles strength.
Power Weapon No armour save in close combat.
Relic Blade Two-handed Power Weapon (no armour save) giving
+2S.
Searchlight Allows one enemy unit spotted using Night Fight
to be fired at by any friendly unit in range and
with line of sight.
Seismic Hammer Dreadnought CCW, +1 on vehicle damage chart.
Signum If the model with the Signum does not fire, one
other model in the squad may fire with BS5.
Smoke Launchers For one turn, vehicle cannot shoot & gains a 4+
cover save.
Sniper Rifle 36"R, SX, AP6. Heavy 1, Sniper.
Storm Bolter 24"R, S4, AP5, Assault 2.


Total Army Cost: 1500

Notes:
Special Rules (see C:SM, pg. 51):
ATSKNF = And They Shall Know No Fear, Combat Tactics
If the Army has more than one Chapter Tactics rule, choose one per battle.

Modified for Codex: Space Marines (2008) and 5th Ed. by Homer S v 1.6d

Models in Army: 42


Validation Results:
Roster satisfies all enforced validation rules

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Hello and welcome to Dakka!

Wrong forum for army lists btw.
   
Made in se
Dakka Veteran





Sweden

Hello and welcome to Dakka!

An open mind is like a fortress with its gates unbarred and unguarded.  
   
Made in gb
Veteran Knight Baron in a Crusader






UK

yo

   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

Welcome to Dakka.

Armies:  
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Hi, welcome to Dakka!

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

Gday!

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in gb
Navigator





Welcome to dakkadakka
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

Well cool, welcome aboard.

If you want to take one idea from me it would be to magnetize. $10 or so will get you 300+ magnets on ebay.

Every squad has options, and rather then "pretending" to have the option or building "extra" models to switch out for games, you would be better off just magnetizing the option and swopping them when you use that option.

Also you can preserve paint jobs and do away with the foam if you magnetize the bases and get cases with steel paper lining the bottom.

In your case, I would 100% totally magnetize those terminators and dreadnaughts. Even if you never change them out, they are such expensive models and you can always repose them and move them around if they are magnetized.

Have a good one

Adrian


Automatically Appended Next Post:
The list should be in the army list section, and Dakka might delete it as it shows actual points and stats of the units.

But, my advice....

Your list looks different but may work. Fill us in on wins and losses, and good luck.

This message was edited 1 time. Last update was at 2012/04/25 15:20:25


The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in gb
Navigator





Welcome to dakka
   
Made in gb
Agile Revenant Titan





Scotland

Welcome to Dakka!

Have fun!

Iranna.

 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Welcome.

2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
 
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