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![[Post New]](/s/i/i.gif) 2012/05/01 01:01:18
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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I am trying to put together a Necron list that has Nemesor and Lychguard while still being semi-competitive (can hold its own at the RTT level). Here is an idea of what I am thinking:
Nemesor
Overlord with Warscythe and Phaeron
Court with Lancetek (with Solar Pulse) and Lord with Warscythe and Res Orb
Court with 5 Lanceteks
Immortals (Tesla) x5
Immortals (Tesla) x5
Immortals (Tesla) x5
Warriors x5 with Ghost Ark (2 Lanceteks go here with 1 Pulse)
Warriors x15 with attached Lord with Warscythe and Res Orb with Ghost Ark (Hijacked by 4 Lanceteks)
Lychguard with Shield x5
Scarabs x10
Annihilation Barge
Annihilation Barge
Annihilation Barge
The idea is a bunch of footsloggers supported by a few AV13 gun platforms. I went with one large group of Lanceteks so they could use a Ghost Ark as an open-topped gunboat and possibly benefit from Tank Hunters. Also, having a large group of Lanceteks can help kill Pally blobs even if they are supported by Draigo (see below). The two Ghost Arks would try to keep the Phaeron blob at full strength with Nemesor and the Lychguard providing backup to help bail them out of combat. I have another Barge, some additional warriors, two boxes of Immortals, and another box of Lychguard. I can buy a few of the Wave 2 boxes, but would like to work with what I have. My current litmus test is whether the army can stand up to my GK list:
Draigo
5 Pallies with Banner and Pyscannon x2
GKSS x5 with Pyscannon with Razorback with Pysbolts and Searchlight
GKSS x5 with Pyscannon with Razorback with Pysbolts and Searchlight
GKSS x5 with Pyscannon with Razorback with Pysbolts and Searchlight
GKSS x5 with Pyscannon with Razorback with Pysbolts and Searchlight
Venerable Rifleman
Stormraven with TLMM and TLPC and Searchlight
Rifleman
Dreadknight with Teleporter
Any ideas of how I can make some tweaks while keeping the core of Nemesor and the Lychguard intact?
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This message was edited 2 times. Last update was at 2012/05/01 21:42:37
Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/01 21:42:45
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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Any suggestions?
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/01 22:15:32
Subject: Re:2K Nemesor and Lychguard Necrons... can it handle GKs?
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Freaky Flayed One
Birmingham
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If you're looking to go with lychguard, maybe dropping one of the ghost arks and some troops could get you a second unit of them to help out or just add more to the one squad? also the lychguard combination with veil tek sounds good to give them some mobility?
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![[Post New]](/s/i/i.gif) 2012/05/05 15:46:01
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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New baseline (from the Cryptek thread):
HQ
Nemesor
Overlord with Scythe and Barge
Court 1: Veiltek, Pulse Tek, Lance Tek, and Stormtek with Lightning Field
Court 2: Lancetek x2 and Stormtek with Lightning Field
Troops
Tesla Immortal x10
Tesla Immortal x5
Tesla Immortal x5
Warriors x5 with Ghost Ark
Warriors x5 with Ghost Ark
Elite
Lychguard with Shields x5
Fast
Scarabs x10
Heavy
Annihilation Barge
Annihilation Barge
Annihilation Barge
I am blantantly stealing some aspects of Alex's list (looking at you Stormteks) while trying to incorporate some units that I personally like (Lychguard). I can either give the 10 Immortals or the Lychguard a Veil and/or Lightning Fields and can double up on Lanceteks in the Ghost Ark. Any thoughts?
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/09 00:56:19
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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Another modification... I like this one because it uses Spyders, but I am worried that I now have too much assault and not enough shooty. Thoughts?
HQ
Nemesor
Overlord with Weave, MSS, Scythe, and Barge
Court 1: Veiltek, Pulse Tek, Lance Tek
Court 2: Lancetek x2
Troops
Tesla Immortal x10
Tesla Immortal x5
Tesla Immortal x5
Warriors x5 with Ghost Ark
Warriors x5 with Ghost Ark
Elite
Lychguard with Shields x5
Fast
Scarabs x7
Heavy
Annihilation Barge
Annihilation Barge
Spyder x3 (1 Gloom Prism & 1 Claw)
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/09 04:47:43
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Longtime Dakkanaut
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Not sure that 2 anni barges, 20 Immortals and 10 warriors counts as not enough shooty. Given the number of immortals, maybe add some Tesla to get the extra hits? I assume the anni barges are tesla?
So the veiltek and Nemesor go with the Lychguard, the warriors plus a lancetek from each court (ie 2 lanceteks per ark) each in Ghost arks?
If you want more shooty, maybe dump the spyders and add a Stalker instead.
You might need to test the list - if AT focusses on barges and arks (it will be dark in T1 for them obviously) you'll be left with a foot army with the main mobility coming from the Immortals. Warriors become objective sitters.
Automatically Appended Next Post: You'll just need to get to good positions quickly!!
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This message was edited 1 time. Last update was at 2012/05/09 04:49:36
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![[Post New]](/s/i/i.gif) 2012/05/09 12:17:03
Subject: Re:2K Nemesor and Lychguard Necrons... can it handle GKs?
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Maniacal Gibbering Madboy
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You know, since Zahndrekh is your HQ you could add in Obyron. He gains extra attacks when opponents miss hitting him, and has strength 7 power weapon that could be bumped up to 8 and instant killing terminators if Nemesor grants Obyron's squad furious charge. You also need to add in more Lords with Resurrection Orbs for keeping your troops around enough; you don't have to upgrade them with anything else and just bring in lords at 65 points (if I recall correctly).
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2000 points
4 Wins/ 5 Draws/ 2 Losses
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![[Post New]](/s/i/i.gif) 2012/05/09 12:34:27
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Fresh-Faced New User
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Arks as gunboats with Crypteks have always worked for me...
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This message was edited 1 time. Last update was at 2012/05/09 12:36:28
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![[Post New]](/s/i/i.gif) 2012/05/10 04:50:30
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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Thanks for all the feedback!
MarkCron wrote:Not sure that 2 anni barges, 20 Immortals and 10 warriors counts as not enough shooty. Given the number of immortals, maybe add some Tesla to get the extra hits? I assume the anni barges are tesla?
So the veiltek and Nemesor go with the Lychguard, the warriors plus a lancetek from each court (ie 2 lanceteks per ark) each in Ghost arks?
If you want more shooty, maybe dump the spyders and add a Stalker instead.
You might need to test the list - if AT focusses on barges and arks (it will be dark in T1 for them obviously) you'll be left with a foot army with the main mobility coming from the Immortals. Warriors become objective sitters.
Yeah... the Veiltek and Nemesor goes with the Lychguard unless the Veiltek is needed to get the large squad of Immortals somewhere they wouldn't be able to get to on foot. Everything will be tesla except for the CCB as the Gauss shots might be useful in hitting a vehicle when the Overlords pops out to go wail on something.
I really do need to get some test games in with Necrons to find out what is a good balance between shooting and CC for them. With the exception of Lances and Heavy Destroyers, they do not have a lot of ranged anti-AV12 shooting. This list only has four lances that can reliably hurt AV12-13 and has to hope for great rolls with the Annihilation Barges just to hurt AV11-12 ( AP- ftl). I just see any Mech IG, Mech Eldar, AV13 Spam Necrons, Stormraven rush, or LR rush list being very tough to handle. The CCB, Scarabs, and Spyders are going to do a lot of heavy lifting in those cases. That and I have been playing Marines for so long that it will really take some getting used to not having a lot of troop mobility.
One thing I am considering is to drop the Overlord's Weave and MSS, the Spyder with Claw, two Scarab bases, and two Immortals to pick up a Stalker. That would provide another AV13 vehicle and some more shooting that can threaten AV12+ and can help the rest of my shooting hit the mark. I sacrifice some CC ability and two troop bodies, but I think it would still be a fair trade. Another option would be to still drop the Overlord's Weave and MSS, a Scarab, and the Spyder, plus dropping the Veiltek to get Obyron and make the Lychguard more of a threat. It still doesn't solve the shooting problem, though.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/10 05:38:57
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Longtime Dakkanaut
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Nice statement of the problem. Gauss giving you glancing hits may help to some extent, but then why pay for immortals.
In my games AT is always from the war scythe and scarabs. Dice hate me so lanceteks tend to flop on a regular basis.
As you said you'll need to try it. I'd rather have the scarabs than the Stalker but that is because I don't have a stalker and haven't seen what it can do. I'll have to "play as" and see what it does.
Re the overlord, I've recently been toying with the CCB overflying a vehicle and popping it, then disembarking the Olord and assaulting another vehicle. Problem is getting the Olord back in the barge, because everything that comes out of the vehicle wants to assault the Olord.
Reason I mention that is because the CCB against vehicle is awesome - if you are really concerned with AT, I'd almost be inclined to get another CCB and put obyron in it T1. Then Zahndrek can give it Tank hunters which gives you a shot to kill a vehicle with the gauss cannons on the CCB.
Not sure how that works for points.
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![[Post New]](/s/i/i.gif) 2012/05/10 14:03:09
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Proud Triarch Praetorian
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MarkCron wrote:I've recently been toying with the CCB overflying a vehicle and popping it, then disembarking the Olord and assaulting another vehicle. Problem is getting the Olord back in the barge, because everything that comes out of the vehicle wants to assault the Olord.
[...]
I'd almost be inclined to get another CCB and put obyron in it T1.
heh, the hilarious thing is, if Obyron IS assaulted, he can just Ghost Walk out of combat. (unfortunately, he can't get back into the Barge that turn, though... well, not yet, anyway... COME ONNNN, SIXTH EDITION RULES CHANGES TO DEEP STRIKING!).
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![[Post New]](/s/i/i.gif) 2012/05/10 23:26:54
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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I am debating on trying to mix in the Stormlord to not only provide some shooting but also keep up night fight longer.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/10 23:53:31
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Longtime Dakkanaut
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skoffs wrote:MarkCron wrote:I've recently been toying with the CCB overflying a vehicle and popping it, then disembarking the Olord and assaulting another vehicle. Problem is getting the Olord back in the barge, because everything that comes out of the vehicle wants to assault the Olord.
[...]
I'd almost be inclined to get another CCB and put obyron in it T1.
heh, the hilarious thing is, if Obyron IS assaulted, he can just Ghost Walk out of combat. (unfortunately, he can't get back into the Barge that turn, though... well, not yet, anyway... COME ONNNN, SIXTH EDITION RULES CHANGES TO DEEP STRIKING!).
 Why, oh why can't I see the GLARINGLY obvious solutions you point out to my problems ?!!?!
+1 skoffs Automatically Appended Next Post: Sorry Gornall, didn't mean to take your thread off topic. Re Imotekh - that may hurt more than help because your list is pretty shooty, particularly the anni barges. I know you can get closer to improve your chances of hitting but I'd be careful.
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This message was edited 1 time. Last update was at 2012/05/10 23:56:50
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![[Post New]](/s/i/i.gif) 2012/05/11 08:51:11
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Regular Dakkanaut
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1850pts death star guard!
Heres a list i have been tryin out and at the mo have won 3 out of 4 games. Most armies/units arent ready for how much the lychguard can dish out when kitted with the right team.
Imotekh the stormlord - 225pts
Nemesor Zahndrekh - 185pts
Vargard Obyron - 160pts
Cryptek, Harbinger of Eternity, Chronometron, Timeplinter Cloak x2 - 140pts
Lychguard, Hyperphase Swords and Dispersion Shields x10 -450pts
Necron Warriors x10 - 130pts
Cryptek, Harbinger of Destruction, Eldritch Lance, Gaze of Flame - 45pts
Necron Warriors x10 - 130pts
Cryptek, Harbinger of Destruction, Eldritch Lance, Gaze of Flame - 45pts
Canoptek Scarabs x8 - 120pts
Annihilation Barge - 90pts
Annihilation Barge - 90pts
Annihilation Barge - 90pts
1,840pts
The death star is this. 1 unit of 10 lychguard (I kitted mine with hyper phase swords and dispersion shields for the extra survive-ability) your HQ is as follows Immotep, Nemesor Zahndrekh and Varguard Obyron. You take two royal courts and in each one there needs to be a fully kitted harbinger of Eternity (with both Chronometron and Timesplinter Cloak). All your HQ and the two harbingers of eternity join your Lychguard. You can now actively deep strike them with the Veil on Obyron (which can also be used while engaged in combat). Give the unit furious charge or counter attack with Nemesor. Also you have 3 special characters in this unit with a 2 up armor and all but Obyron have an invulnerable save (4 of which have a 3 plus) you can also re-roll 2 of the failed saves a turn with the crypteks or a reanimation protocol should you choose and Nemesor has a Resurrection Orb making that Reanimation roll a 4+.
Let me know what you think?
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![[Post New]](/s/i/i.gif) 2012/05/11 08:59:40
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Longtime Dakkanaut
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I think......that is a FANTASTIC idea. [off to buy more lychguard]
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![[Post New]](/s/i/i.gif) 2012/05/11 09:26:32
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Proud Triarch Praetorian
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Dabigguy wrote:1850pts death star guard!
Imotekh the stormlord
... why is Imotekh in the deathstar? There isn't anything he brings to a CC unit... in fact, it's kind of a waste, seeing as how he's best in a big unit of shooters to make them relentless.
I agree about the Chronotek being a good addition to the unit, but TWO Chronoteks? ... I'd want to replace one with a Lord (Warscythe, S.Weave, P.Shifter, MS.Scarabs, even a T. Labyrinthm, if possible). Get him into base contact with an enemy IC.
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![[Post New]](/s/i/i.gif) 2012/05/11 13:50:14
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Regular Dakkanaut
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Skoffs you helped me with my original necron list and after a few games i played a guy with this list and lets just say i had my shine metal noobs ass handed back to me!!
I took his list and with a few proxy models played in a mini tournement last weeked and what can i say i kicked ass.
Re Imotekh i can seize the initiative on a 4+ but the main thing is night time rules this allows my troops to stay protected but allows my scarabs to get across most of the board normally un touched as people are focusing on the urber unit of metal kick ass coming theirr way seemily immortal.
Now the batte barges yes they work well but i have found dropping one make some changed in the troop section and adding 3 spyders to add scarabs again imotekh can provide much need night time cover for the farm to grow before the harvest!!
This is just what i have now moved on from but it was originally you who helped me kick ass with my first list, so thank you for that
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![[Post New]](/s/i/i.gif) 2012/05/11 15:07:29
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Longtime Dakkanaut
Indiana
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Two chronoteks in the same unit open up some options. Tachyon arrows are really good. A unit with RSS orb becomes much more durable. Results on the damage table become better. And with that many rolls per phase you can also take more risks.
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![[Post New]](/s/i/i.gif) 2012/05/12 09:25:44
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Proud Triarch Praetorian
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Yes, Imotekh is a great help to the ARMY, but he is of little help to a combat UNIT.
Like I said, he is best in a shooting unit, to give them relentless.
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![[Post New]](/s/i/i.gif) 2012/05/22 01:32:08
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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I am thinking about trying something that provides a little more shooty anti-tank and maybe some more options:
HQ
Nemesor
Phaeron with Orb, Warscythe, and MSS
Court 1:
Veiltek, Pulse Tek, and Lancetek
Court 2:
Veiltek and Lancetek x2
Troops
10 Gauss Immortals (Veiltek and Phaeron go here)
5 Tesla Immortals
5 Warriors in Ark (Double Lances)
5 Warriors in Ark (Double Lances)
Elites
5 Lychguard with Shields
Triarch Stalker
Fast
6 Scarabs
Heavy
Annihilation Barge
Annihilation Barge
Spyder x2 (1 with Claw)
I am trying to saturate my opponent with targets that take large amounts of firepower to take down. Lychguard are going to be fairly tough to put down thanks to T5, 3+/4++, and RP. The two Spyders are even worse because of multiple wounds, T6, and probably Stealth. They are also going to be acting as a mini scarab farm and hopefully keep my opponent honest with his parking lot. In addition to those, I have four AV13ish vehicles bebopping around that cannot be ignored. I'm still not "happy" with it, though. I just can't quite get my head wrapped around this codex...
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/22 02:33:30
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Proud Triarch Praetorian
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Gornall wrote:I'm still not "happy" with it, though. I just can't quite get my head wrapped around this codex...
Just wait till July, man.
All will be made clear.
... hopefully.
(spoiler: no it won't)
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![[Post New]](/s/i/i.gif) 2012/05/22 03:13:52
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Boom! Leman Russ Commander
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I play both Draigowing and Necrons so I can tell you that Doomsday Arks ruin Draigowing.
I lost ten Paladins and two wounds off Draigo on T2 in the last game I played against Crons.
I got tabled by Turn 3.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/05/23 02:17:23
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Scarred Ultramarine Tyrannic War Veteran
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I think I FINALLY figured out a build I am happy with:
HQ
Nemesor
Overlord with Scythe and CCB
Court 1:
Veiltek, Pulse Tek, and Lancetek
Court 2:
Lord with Scythe/MSS, Pulse Tek, and Lancetek
Troops
10 Tesla Immortals (Walking behind Lychguard screen)
5 Gauss Immortals in Nightscythe
5 Warriors in Ark (Double Lances)
5 Warriors in Ark (Double Lances)
Elites
5 Lychguard with Shields (Attach Nemesor, Lord, and Veiltek)
Fast
7 Scarabs
Heavy
Annihilation Barge
Annihilation Barge
Spyder x2 (1 with Claw)
I lose the Veiling Immortal Squad (unless I slog the Lychguard) and Stalker, but this list gives me:
1. More Tesla Destructor love (and hopefully a cool model)
2. An extra AV11 transport/hull
3. Same number of AV13 hulls
4. More LR kill options with the CCB
5. A Warscythe/MSS Lord to help the Lychguard handle Walkers
6. Second Pulse
7. Another Scarab just for giggles (might give the CCB Lord MSS)
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This message was edited 1 time. Last update was at 2012/05/23 02:20:06
Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/05/23 02:36:38
Subject: 2K Nemesor and Lychguard Necrons... can it handle GKs?
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Longtime Dakkanaut
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Looks good to me. Small suggestion would be to change the gauss immortals to tesla.
Also I agree don't walk the lychguard. imho if you are doing that you need to get wraiths instead - they are cheaper points wise, quicker and more effective.
With lychguard deathstar in my experience you need to play aggressively to get the points back. hence, need a veil.
Personal opinion is that any lord with a scythe without MSS is a wasted opportunity. MSS is cheap, effective (mostly!) and really annoys the opponent  Why wouldn't you?
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