Switch Theme:

2000pt Significantly Diverged Marine Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Been Around the Block




The fluff for this army is based on the idea that in the chapter's past it was betrayed by a rogue detachment of Imperial Guard it had been allied with in a long campaign, and the entire chapter was almost annihilated in their decietful trap. In order to preserve their gene-seed, these Space Marines became obsessed with the recovery of their fallen battle brothers and the Apothecaries of the chapter are now more numerous than those of other chapters; to that end every squad in this army has an Apothecary. Also the Chapter manufactured more Dreadnoughts than most chapters (at the expense of their Bike and Speeder regiments) in order to preserve their fallen comrades. These practices have continued to the present day and have become entrenched in the Chapter's battle-practices.

This is a 'shooty' styled Marine Army, with two 'shooty' Dreads as heavy support, three 'shooty' marine squads and three Razorbacks (well, more shooty than Rhino's at any rate) lending their support. There are two assault-geared squads (the command squad and a veteran squad) armed for precise disemboweling. This is quite an odd Marine army and I'm not sure of its effectiveness, but I'd like to hear any feedback.


"The Glorious Lance" 2000 Point Space Marine Army
Significant Chapter Divergence


Trait Advantages:
Heed the Wisdom of the Ancients (Take Dreadnoughts as Heavy Support)
Purity Above All (Upgrade Veteran Sergeants in Vet and Tac Squads to Apothecary for +25)

Major Drawback:
Eye to Eye (Only 0-1 Land Speeder, Bike or Attack Bike Squadron)

Minor Drawback:
We Stand Alone (May not use any Allies)

 

HQ
Master "VEROC": 60
2 Lightning Claws: 30
Articifer Armour: 20
Iron Halo: 25

Command Squad "VEROC" - 5 Command Marines: 75
Veteran Sergeant: 15
Power Fist + Bolt Pistol: 25
Squad Terminator Honours: 40
Standard Bearer: 25
Apothecary: 25
Company Champion: 20
Flamer Marine: 6

Razorback: 70
Extra Armour: 5
Smoke Launchers: 3

HQ TOTAL: 444


ELITES

Veteran Squad "FIREFOX" - 6 Veteran Marines: 108
Apothecary (Upgraded from Veteran): 40
Squad Terminator Honours: 50
Flamer: 6
4 Bolt Pistols + Close Combat Weapons
Furious Assault
Razorback: 70

Extra Armour: 5
Smoke Launchers: 3
"FIREFOX" TOTAL: 282


Veteran Squad "LANCE" - 6 Veteran Marines: 108
Apothecary (Upgraded from Veteran): 40
Lascannon: 15
Plasma Gun: 10
3 Bolters
Tank Hunters

Razorback: 70
Twin-link Lascannon: 20
Extra Armour: 5
Smoke Launchers: 3
"LANCE" TOTAL: 271

ELITES TOTAL: 553


TROOPS

Tactical Squad "FURY" - 9 Tactical Marines: 135
Apothecary (Upgraded from Veteran): 40
Plasma Cannon: 20
Plasma Gun: 10
Rhino: 50
Extra Armour: 5
"FURY" TOTAL: 260


Tactical Squad "BASTION" - 9 Tactical Marines: 135
Apothecary (Upgraded from Veteran): 40
Lascannon: 15
Plasma Gun: 10
Rhino: 50
Extra Armour: 5
"BASTION" TOTAL: 255

TROOPS TOTAL: 515


HEAVY SUPPORT

Dreadnought "TITAN": 105
Lascannon: 20
Missile Launcher: 10
Venerable: 20
Tank Hunters: 10
Drop Pod: 30
"TITAN" TOTAL: 195


Dreadnought "BEHEMOTH": 105
Assault Cannon
Close Combat Weapon + Storm Bolter
Drop Pod: 30
"BEHEMOTH" TOTAL: 135


Dreadnought "INFERNOX": 105
Multi-Melta: 10
Close Combat Weapon + Heavy Flamer: 10
Drop Pod: 30
"INFERNOX" TOTAL: 155

HEAVY SUPPORT TOTAL: 485


ARMY TOTAL: 1997

 

Space Marines: 36

Dreadnoughts: 3

Vehicles: 5

   
Made in us
Troubled By Non-Compliant Worlds






(as a note i dont believe you should put individual point costs)

-drop artificer armor from master

-drop terminator honors for command squad, too many points for such a small squad, inlcude only one specialist, champion is best for a close combat squad, and try to include 2 special weapons. points form term honors could be spent on vet skill

-firefox, drop term honors, give vet a powerfist, make the squad larger and put them into a rhino

-vets for anit-tank is not a good role, should be changed into a tactical squad

-fury squad is fine, could be slimmed down to 8 strong

-should be moved down to 6 strong and given a razorback, too many bodies and rhino do not make a good shooty squad

-dreads are fine but an assault cannon would be much better than a mulit-melta and heavy flamers are not that great 

overall not enough bodies and enough kick from expensive squads, idea is cool though

do you already have all these models?

 

   
 
Forum Index » 40K Army Lists
Go to: