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Made in us
Longtime Dakkanaut





Hi.  I'm thinking about going to a tournament in May, and I'm trying to decide between either a wych cult like this or a Khorne daemon bomb.  I'm leaning towards the wyches because I think it would be more versatile in shooting and in escalation.  And better against vehicles.  It's been a long while since I've played DE, but how does this list look?


HQ-
Wych Archite with Reaver Jetbike, Conbat Drugs, Tormentor Helm, Agoniser

Wych Drachite with Webway Portal, Combat Drugs, Agoniser, Shadow Field, Splinter Pistol

Elite-
14 DE Warriors with 2 Dark Lances and Syberite with Webway Portal

12 DE Warriors with 2 Dark Lances

12 DE Warriors with 2 Dark Lances

Troops-
8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser, Raider

Heavy-
Ravager with 3 Disintegrators

Total- 1846

Thanks in advance. 

Oh yeah, everything except for the warriors and drachite would start inside the portal.  I'll have to play a bunch of practice games, but hopefully terrain and the shadow field will be enough to keep at least one portal carrier alive long enough to deploy it.
   
Made in us
Tunneling Trygon





The House that Peterbilt

-I'd drop then non-wwp warriors to 10 and beef up the wwp squad to atleast 17 (so thatway it takes 5 shooting causalties to incurr a moral test).

-I'd consider taking 3 or so warp beast packs instead of one of the wych squads and deploy them with the wwps. That way it takes more dedicated shooting to get at the dracite. Depends on how shooty the armies are that you'll face.

-Plasma gernades on succbus and Archite would be worthwhile. DE win combats by going first and many juicy targets will be in cover.


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut





I could just move the warriors from the non-WWP squads to the WWP squad, and make them 10, 10, and 18. That's easy because it's the same points. And I'll definately find points for plasma grenades. That's one of those little details you forget about when you don't play for a while, but it's an important one. I'm not sure about the warpbeasts. They just seem too expensive and fragile to buy as sacrificial units. But I could be wrong, I haven't actually played with WWP's yet.
   
Made in us
Longtime Dakkanaut





Here's a random weird idea. What if instead of dropping a wych squad and getting warp beasts, I dropped a wych squad and got some infiltrating kroot merc allies? I'm not that familiar with the kroot merc army list, but I think there are some, or a combo, that can first turn charge when infiltration is allowed. That might be enough of a distraction to get the portals off. Any thoughts on this?
   
Made in us
Rampaging Carnifex





So you have one squad of 14 t3 5+ save dudes carrying the portal. Isn't that risky? And only one portal? What happens if it's popped? Or if it drops and they get surrounded. I forget whether your guys are stuck, but if they are I think you're hosed.

A buddy of mine who plays DE was using a kroot mercs to great effect for a while, and it seemed pretty cool. I'd definitely take them over warp beasts (wtf). But I'm not sure I'd want to take anything that wasn't in a raider in this list.
   
Made in us
Longtime Dakkanaut





Actually one of the characters has a portal too. And she has a Shadow Field which should help protect her. And if the portal gets surrounded, you can't move within 1" of an enemy as normal. But skimmers can go over the enemy. So you can't block the portal from skimmers coming through.

Here's a funky rewrite with Kroot Mercs. I've never actually used Kroot before, so I don't know if they'll be great, but I'm mainly thinking of them as a distraction from the portal carriers.

HQ
Wych Archite with Reaver Jetbike, Combat Drugs, Tormentor Helm, Power Weapon, Animus Vitae, Haywire Grenades, Plasma Grenades

Wych Drachite with Webway Portal, Combat Drugs, Agoniser, Shadow Field, Splinter Pistol

Elite
20 DE Warriors with 2 Dark Lances and Syberite with Webway Portal

16 Kroot Headhunters with Hyperactive Nymune Organ and Shaper with Eviscerator, Surefoot Charm, and Blood of the Stalker

Troops
8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser and Plasma Grenades, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser and Plasma Grenades, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser and Plasma Grenades, Raider

8 Wyches with Wych Weapons, 2 Blasters, Succubus with Agoniser and Plasma Grenades, Raider

Fast Attack
Kroot Hound Pack- 6 Kroot Hounds, 10 Kroot with Hyperactive Nymune Organ and Shaper with Eviscerator, Surefoot Charm, and Blood of the Stalker

Total Points- 1849

It's kinda neat. I could have 2 big units charging on the first turn. Which does give an immediate threat to worry about instead of the portal carriers. But what I'm not crazy about is that it attacks in waves. 2 units in round one, maybe a couple in round two, and a couple more in round 3. Which makes it easier to fight off piecemeal. And it's probably way too many points put into sacrificial slave-creature units, but I have a hard time buying units just to die, so I wanted to tool them up to make them an actual threat. Oh, and I'd reached the wargear cap on my Drachite, so I couldn't buy her 2pt. plasma grenades! And I think the gear on the Archite is a bit better (at least against toughness 4 and less).
   
Made in us
Rampaging Carnifex





Ah, I missed the one on the character.

I like the kroot squads. You're not really giving up much to get them - a wych squad, a ravagar, and some superfluous warriors.
   
Made in us
Tunneling Trygon





The House that Peterbilt

A buddy of mine who plays DE was using a kroot mercs to great effect for a while, and it seemed pretty cool. I'd definitely take them over warp beasts (wtf).

Huh, others that have actually played DE don't go 'WTF' about warp beasts (JTS, Lom and others). They are cheap. They are fast. A number of them can help protect the WWPs from shooting or assault. It won't take much to expose the dracite to shooting or to get a charge on it with a fast unit. Some warp beasts can prevent this from happening.

However I agree about the kroot being better in the role of WWP protection, if only for being on the board in escalation and for their infiltration ability. Totally forgot about them. Not much in the way of style points but definetly a wise addition for a tournament army.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Don't take headhunters, they suck. Take the cheaper troops, another hound squad or get the ravager back in there. Otherwise looks solid.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut





The reason I was thinking about the headhunters was because they can get fleet of foot, so they can do the first turn assault. And I can only get one unit of Fast Attack allies, which means only one unit of hounds, which sucks because they seem really cool. The regular kroot, as far as I can tell, can't get fleet of foot. But regular kroot might be good just for infiltrating in and getting shot at.  The headhunters' special attack seems extremely useless and I'm not crazy about spending extra points for it.

Style-wise, I agree with you. Alien mercs were not in my original vision for the army. They could work as slaves taken from the gladeatorial arena. There is one cool aspect of the DE/Kroot combo, and that's that kroot fight as mercs to expose themselves to new meat. Well when the DE take prisoners they devour their souls, while the kroot can devour their flesh. I think that works nicely. Also, I was thinking about maybe converting the kroot into mandrake like creatures. I don't know.


PS- I think that warp beasts are cool, I just don't like them in that role.  It's great to see them charge someone with all the attacks that they get, but they can't hold up to getting shot at.
   
 
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