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Made in us
Fresh-Faced New User




Tyranid's 1500pt

-HQ
Tyranid Prime, LW&BS, ST, AG

-Elite
Hive Guard x2
Hive Guard x2
Hive Guard x2

-Troop
Termies x15
Termies x15
Stealers, AG x10
Stealers, AG x10

-Heavy
Trygon
Trygon
Trygon

Total: 1495

Comments, suggestions and or criticism?
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

only the one synapse creature could hurt you if he gets taken out quickly, maybe upgrade a trygon to a prime.

I feel that 6 hive guard may be a bit overkill at this points level but YMMV.

Whats your general plan? Having a tervigon would help to boost the termies, maybe drop a trygon for one.

I'm looking at nids to for a 1500 point tournie in August so I'm interested in your ideas for your list
   
Made in au
Raging Ravener





Maybe change some Hive guard for Nid warriors, use that prime to full advantage and give him a few more wounds whilst he's moving around...

6500pts
5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
 
   
Made in gb
Tunneling Trygon






It looks pretty lethal and in most games, even if the trygons fail IB they will just run in and attack the nearest thing so not all together terminal - and who want fearless wounds anyway!

The list is all about the hive guard and trygons to be honest. The stealers are a nice threat, but prime and gants could be points better spent on a tervigon as your HQ.

it's going to cause all bar GK and DE a lot of problems.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in se
Dakka Veteran





Solid. I wouldn't change anything but swapping AG for TS on the Stealers and the Prime.
   
Made in us
Fresh-Faced New User




N.I.B. wrote:Solid. I wouldn't change anything but swapping AG for TS on the Stealers and the Prime.


Yeah. I did swap the AG for TS.

   
 
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