MarkCron wrote:Fray wrote:
I'm confused though, how is the drop pod being purchased in that list?
he made a lookalike out of Lego

. I told him he couldn't buy one until he had played with one! He also built a crusader look alike, which is where the crusader came from. The vindicator is a Tau devilfish.
Lol, nice. Always a good decision to proxy things where possible before you go out and drop the cash on it. Better to find out an expensive model doesn't fit your style or perform to expectations while it's made of lego than to go spend $80 on it and then find out.
I was asking about the Drop Pod though because it didn't look "legal" as the two
Tac squads could take the Rhinos and then nothing else listed could take the Pod...but nevermind that now as I had forgotten about the
Dev squad
To respond to your questions though;
HQ:
Ignoring the special characters for now, a Librarian is a very popular and often effective choice as they're cheap, provide psychic defense and can be flexible depending on the powers chosen.
Captains are also a good choice as they can not only be tooled up a bit (some fun stuff is a combi-melta and a relic blade), unlock the command squad (some special characters do so as well, Cato included) and can also allow for a bike-centric army if he's mounted on a bike. Basically, he's a go-to for some flexibility.
Chaplains *can* be a decent choice as well however most people in my experience opt for the often more useful Librarian.
As for special characters, they should really be taken in order to really exploit (I don't mean exploit in the bad way) whatever respective perk they unlock and since they're all fairly expensive, you better be maxing that perk out!
Tigurius gives you what? 3 psychic abilities per turn and allows you to reroll reserve rolls. Obviously, the reserve part's only good if you're depending on them and the psychic part...well, you can get 2 vanilla Librarians for less than his cost and while that doesn't quite get you on par with him, it means an extra model to worry about and potentially more psychic coverage.
Cato's uses are also somewhat limited and given his points cost, it's usually better to spend them elsewhere. Don't get me wrong, giving a
Tac squad counter-attack, infiltrate, scout, or tank hunters has surely won some games and most likely makes for some good stories, but remember that they're conferred to vanilla
tac marines who while they *should* be a solid core for the marines (based on the fluff), they're almost always outperformed by every other option available to a marine player.
Some popular / good special characters are Shrike, Vulkan, Telion and Khan (my favourites being Shrike and Vulkan, personally) but there will always be someone that can make a case for any of the others. Proxy them and find out how they do or whether they (and their perks) fit the playstyle he enjoys most.
It sounds like he's mostly just getting a feel for things for the time being, and it's great that he's able to proxy things without someone being "that guy" but it also makes it a little challenging to give some specific advice without really knowing the type of army he wants to play. Building a "shooty" marine list is quite different from a
CC one and there's also the decisions of playing a bike & speeder list, foot slogging or a mech list (among others).
Bottomline though, he needs to determine how he wants to play in my opinion, and that's best done through testing different lists. He very well might like the idea of a mech list but then when playing it, decide that he prefers to punch faces (which is kinda what it's sounding like).