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Made in us
Water-Caste Negotiator





Issaquah, Washington

130pts Shas’el BC/MP/MT/HWDC/Iridium Armor/BK /x2 Shield Drones
115pts Shas’el PR/MP/TA/HWMT/HWDC/HWBSF /x1 Shield Drone
100pts Crisis x2 BC/MP/MT
116pts Crisis x2 BC/PR/MT
299pts Stealthsuit x4 BC/DC, x1 Stealthsuit FB/TL, Teamleader FB/TL/HWMT/Markerlight/BK , x8 Gun Drone
200pts Fire Warriors x8+ Shas’ui BK , Devilfish DP/FD
200pts Fire Warriors x8+ Shas’ui BK, Devilfish DP/FD
115pts Fire Warriors x8 + Shas’ui BK/Markerlight
84pts Kroot x12
211pts Pathfinders X6 EMP/Photon , Devilfish SMS/DP/MT/TA
250PTS Piranha x3, x3 DP/x3 TA/x2 FB/ x1 BC/x2 TL/ x2 Seeker Missile
250PTS Piranha x3, x3 DP/x3 TA/x2 FB / x1 BC/x2 TL/ x2 Seeker Missile
170pts Hammerhead Gunship RG/x2 BC/TL/DP/MT
170pts Hammerhead Gunship RG/x2 BC/TL/DP/MT
80pts Sniper Drone Team

This message was edited 3 times. Last update was at 2012/05/16 16:43:35



4000pts Vior'la
 
   
Made in ca
Thrall Wizard of Tzeentch




Notes/Ideas:
You under-costed the piranha teams, as equipped they're 265 points each.
I've personally found Flechette Dischargers rarely kill do anything for me.
Drop a gun drone to make the Stealthsuit team 13 instead of 14. It still requires 4 casualties to hit 25%, and the under 50% doesn't matter thanks to the knife.
If you can, up the FWs to 9 models per squad. It requires 3 casualties for the squad to lose 25% instead of 2.
Consider dropping the pathfinder's fish to just a DP/FD and use it to transport the third FW squad.
I'd suggest a Broadside over the Sniper Team. Those Hammerheads are still gonna have a hard time hitting, if you want to use the Markerlights for anything other than boosting their BS.
   
Made in us
Water-Caste Negotiator





Issaquah, Washington

kaisshau wrote:Notes/Ideas:
You under-costed the piranha teams, as equipped they're 265 points each.
I've personally found Flechette Dischargers rarely kill do anything for me.
Drop a gun drone to make the Stealthsuit team 13 instead of 14. It still requires 4 casualties to hit 25%, and the under 50% doesn't matter thanks to the knife.
If you can, up the FWs to 9 models per squad. It requires 3 casualties for the squad to lose 25% instead of 2.
Consider dropping the pathfinder's fish to just a DP/FD and use it to transport the third FW squad.
I'd suggest a Broadside over the Sniper Team. Those Hammerheads are still gonna have a hard time hitting, if you want to use the Markerlights for anything other than boosting their BS.


Thank you for your response.

Never hurts to double check the math but I am right at 250 pts on the piranha. It comes out to 80+80+90.

Am still debating running flechette dischargers on the transports. I find them more of a deterrent which is hard to measure for effect.

I am still working on the stealthsuit squad, and you have a good point about the %'s

The FW squads are 8FW + 1 Shas'ui so brings the total to 9.

The sniper drone team is new to my army. I guess I'm currious. What I'm hoping is that it is ignored or can bait units away from the fray. It gives me some AP3 I'm lacking and an extra markerlight and think it will be a good support unit for me. My flow to my army has evolved without broadsides and I've adopted a kind of wait and see attitude with them since I do exceedingly well vs. mech lists.



















4000pts Vior'la
 
   
Made in ca
Thrall Wizard of Tzeentch




You are correct about the math, I thought Targeting Arrays for vehicles were ten points, not five. Serves me right doing it from memory.
One other thing. If you're going to be attaching your commander to a crisis squad, give him a Bonding Knife. There's a rules debate going on whether, if he the unit is reduced to him and he fails his morale check, if he can ever regroup. Five points saves you from any debate.
   
Made in us
Water-Caste Negotiator





Issaquah, Washington

I run the HQ's as seperate units. I use the crisis as more of a fire support roll for other units rather than being my center.

What is your opinion on the shas'ui and bonding knives in the 2 squads in devilfish? I could shave off 30pts there, but as bloody as 2500pt games get I can see them running off the board pretty quickly.
Also I've been debating the maybe dropping the seeker missiles off the piranha and adding a 3rd FB. I out-flank the piranha and I've found the seekers give me a bite if I come out on the wrong side of where I want to be and allow some flexiblity on the number of vehicles/units I can engage at one time and add some fire suport where i need it, the bad part is if my markerlights get taken out 40pts quickly becomes decoration.

I have a few concepts Im trying (aggressive use of pathfinders and sniper drones) that I think will add some new suprise mixed in with some well practiced stratagems.
For the most part I'm looking to trim what looks like fat, good reasons for why i could do without it and what holes I have and how I could fill them.
Im looking at a tourney in Aug. so I have plenty of time to tinker with the list and give it some test runs.






4000pts Vior'la
 
   
Made in ca
Thrall Wizard of Tzeentch




What are you planning on doing with the FW squads? If you're holding them in reserves to fly on late-game and steal objectives, it is a waste of points. If you're gonna fly up and RF enemy squads, keep the knives.
I generally use seekers in lists of 1000 pts or under, as they give me a bit more heavy fire, but at 2500 they could probably be better spent elsewhere, especially considering you only have four markerlight sources. Maybe drop it to one seeker missile per?
You are lacking a bit in anti-transport capabilities, maybe change a Crisis team to TLMP/F or TLMP/TA.
   
Made in us
Water-Caste Negotiator





Issaquah, Washington

Yeah, think I am going to drop the seekers to 1 ea. and fill out the foot FW to the max. . I think i am ok on anti-transport massed str 5 weapons do the the trick when there is nothing else to shoot at. I've got a few games lined up this next week so we'll see how it does.
Thank you again for your input.


4000pts Vior'la
 
   
 
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