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![[Post New]](/s/i/i.gif) 2012/05/16 18:32:33
Subject: tyranid 1500 attempt at competative
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Scuttling Genestealer
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HQ
Swarmlord
3 Tyrant guard lw
Elites
2x2 Hive guard
Troop
Broodlord, st, ts
7 gs ts
Broodlord, st, ts
7 gs ts
10 term
Tervigon, ag, ts, catalyst
Heavy
Trygon ag
I hope to deploy the terms up front, with the swarmlord behind, followed by the tervigon to maximize cover saves, with the stealers outflanking and the Trygon deepstriking. It's a shame I haven't found my carnifex to be very useful, as its one of my favorite models
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This message was edited 1 time. Last update was at 2012/05/16 18:33:19
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![[Post New]](/s/i/i.gif) 2012/05/16 19:13:24
Subject: tyranid 1500 attempt at competative
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Longtime Dakkanaut
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Don't deep strike the Trygon. IF you do the opponent only has one real target on turn one with this list, the Trevigon. Kill that and the troops get real weak, real fast.
Not sure I like the list, but I can't really tweak with out dismantling it.
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![[Post New]](/s/i/i.gif) 2012/05/16 20:44:08
Subject: tyranid 1500 attempt at competative
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Krazed Killa Kan
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I agree with the above. Also, you are a little over kill with 3 tyrant guards. Take 2 max. I wouldn't take a broodlord in both squads as you limit the amount of bodies in the unit. If you have to have a brood try just one and use the saved points some where else. Never deepstrike trygons. They can't assault and will be peppered hard once they arrive. Especially a solo one. I would try something like this without really changing too much Swarmlord 1 Tyrant guard LW (get's cover easier) 2x2 hive guard 10 term Tervigon TS, AG, Cat 8 sealers TS; Broodlord 8 stealers TS 8 Stealers TS Trygon Prime AG You get an extra stealer unit and a prime trygon. your trygon has a potential of 18' assault range so DSing is never a good idea. Plus his shooting attack isn't half bad either.
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This message was edited 2 times. Last update was at 2012/05/16 20:45:32
2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2012/05/17 09:51:54
Subject: Re:tyranid 1500 attempt at competative
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Praetorian
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I used a list very similar to this to great effect against my friend's Necrons recently. I'll show you what I had.
HQ:
Swarmlord with Tyrant Guard: 340
Elite:
2 Hive Guard: 100
2 Hive Guard: 100
8 Ymgarl Genestealers: 184
Troop:
10 Termagants: 50
Tervigon with Catalyst + Scything Talons: 180
8 Genestealers with Broodlord: 172
8 Genestealers with Broodlord: 172
Heavy:
Trygon: 200
1498 Points total.
As has been said, you really don't need 3 Tyrant Guard at this points cost, and with 1 you can give the Swarmlord some easy cover.
I added Ymgarls, just to mix things up, as I find they're great fun.
The Genestealers can be given TS or a Broodlord. It's your call really, both have advantages.
And I'd reiterate what's been said before... Deep striking Trygons is bad business.
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![[Post New]](/s/i/i.gif) 2012/05/17 11:21:04
Subject: Re:tyranid 1500 attempt at competative
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Tunneling Trygon
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Agree that 1 tyrant guard will be generaly enough at 1,500 pts. You do need one though - I'd never run a swarmlord on his own.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/05/18 02:19:45
Subject: tyranid 1500 attempt at competative
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Judgemental Grey Knight Justicar
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Does the swarmlord bring anything extra that a lashwhip & bonesword/scything talon hive tyrant does not?
Just that I too am looking at a 1500 nid army for a tourni, but see the swarmy as being to much of a point sink, but ymmv.
Give the said tyrant hive commander and armoured shell, and he still comes out much cheaper, points you can use for some more things
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This message was edited 1 time. Last update was at 2012/05/18 02:20:46
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![[Post New]](/s/i/i.gif) 2012/05/18 03:00:15
Subject: tyranid 1500 attempt at competative
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Bonkers Buggy Driver with Rockets
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But he doesn't get the 4+ invulnerae save, double psychic(not THAT great), or the unit boost. Automatically Appended Next Post: Oh yeah, one other thing....the difference between WS 8 and 9 is huge. At 9, WS 4 models(like Marines and Orks) are hitting on a 5+ instead of 4+.
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This message was edited 1 time. Last update was at 2012/05/18 03:08:17
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![[Post New]](/s/i/i.gif) 2012/05/18 03:16:55
Subject: tyranid 1500 attempt at competative
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Judgemental Grey Knight Justicar
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But 4++ is for close comabat only, so he only has a 3+ protection agaisnt shooting attacks, I am sure a wise oppponent will not directly engage him and proceed to just run away shooting at him, also with all the greyknight players around he can still be insta-killed by force weapons, I understand your points and can see arguements both ways as to use him or not. I am still not entirely convinced, but I guess the only way is to do a bit of play testing.
Back on topic, the op's list is good, but as said, 1 tyrant guard should be enough, make the tyrgon a prime and maybe bulk out the stealer units / add a third one.
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![[Post New]](/s/i/i.gif) 2012/05/18 16:45:47
Subject: tyranid 1500 attempt at competative
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Bonkers Buggy Driver with Rockets
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I agree with you, was just answering the question =P. The list seems to me a little shy on models, and I like the one posted with the extra stealer unit, but I'm not an experienced nid player yet.
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![[Post New]](/s/i/i.gif) 2012/05/24 19:36:48
Subject: tyranid 1500 attempt at competative
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Regular Dakkanaut
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The swarmlord is overpriced. and has a massive target on his head,and is forced to fight in close combat, who is gonig to engage with that? (i know im very biased here).
A Hive tyrant(preferably with a gun) and a guard is fine. Hive commander if you want to outflank that tervigon? Wings if you dont want him shot up in the first 2 turns, drop him in when the dangerous units are engaged. armoured shell isnt that useful if you want him in combat. Too many power wepaons around.
The tervigon is awesome. Nice FNP to your tyrant, not really enough gaunts to warrent TS/ AG. youve only got 10 and possibly another 15? i might take TS at 30+. as for Ag, do they need furious charge? Are they not for holfing objectives, shielding and tieing up units? they want to die. I understand it could be useful but im just trying to save points for my next suggestion
Broodlords i dont personally find that effective, but 1 in 3 units i agree can serve a purpose. but bolster your genestealers if possible to 10, gives them some durability.
Or as i have done before with good success, drop stealers (all or some of) and add raveners with rending claws. faster, tougher, deepstriking stealers. (Downside is they cant have TS, but do have an option for a ranged wepon)
Hope that was useful!
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This message was edited 1 time. Last update was at 2012/05/24 19:43:27
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