Crackgnome wrote:4x Wraiths w/ Whip Coils: 180
no.
2-3 coils will be fine, they don't all need to be equipped, just the ones in base contact. (also, this will allow wound allocation shenanigans)
Though, speaking of Wraiths, beware: anything less than 5 has a nasty habit of not surviving long, even with an attached D.Lord.
Would also switch the Harbinger of Transmogrification to Destruction with Pulse. It'll keep your guys safer from long range weapons for that first enemy turn while they get into position.
Also, if you're going to be fielding Eternals, get as many of them in the unit as possible. Plus, a ResOrd Lord will do wonders for that squad.
I'd say replace the Ghost Ark Warrior squad with two groups of Warriors (one for the Harbinger to go in, and one to walk on from reserves late game to claim the home objective). That should free you up enough points to fill out your Eternals + Orb-Lord or possibly get a 5th Wraith.