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![[Post New]](/s/i/i.gif) 2012/05/18 14:28:35
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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HQ:
Shas'el twinlinked missile pods, target lock 73
Troops:
6 fire warriors, fish, disruption pod 145 points
10 kroot, 12 hounds 142 points
Heavy
3 Broardsides, one with plasmas and a target lock, one with a target lock and the other with a targeting aray. 240 points
the idea is to sit at the back of the board bombarding the enemy with railguns and the MP until they runout of vehicles and then the fish comes flying round unloading the warriors to clean up the contents, the kroot run in from a board edge and eat something else and thats the plan.
any help is much apreciated
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/18 14:57:25
Subject: Tau 600 points list, idea for schools league
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Executing Exarch
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The 'el does not need a lock as he will be by himself. For the same points you could have a MP+BC and a multi track. At BS4 twin linked is not so much of an issue, and you get some more dakka.
I am not a huge fan of plasma on sides, but I can see you are going for wound allocation. You could make him a team leader and bond them. Same price, plus he can rally if he loses his friends. Either or.
Otherwise, looks good.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/05/18 17:17:19
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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the idea was actualy leaving the 'el in the broardside unit to give them 9 wounds, the idea of putting the bonding knife on them is rater apealing but if they are running thay can not fire and they wont think twice about skipping over killing a few chickens to hit the las broardside so it cant fire again
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/18 18:14:51
Subject: Tau 600 points list, idea for schools league
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Executing Exarch
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True about the bonding knife. I for some reason was thinking because he was jump infantry, he can't join the sides. I realize now he can, just he has to behave as infantry. Makes sense to have the dual missiles then.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/05/18 19:03:24
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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was also thinking of removing the fish to make the kroot ball bigger but im not sureif its worth it.
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/18 19:24:56
Subject: Tau 600 points list, idea for schools league
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Executing Exarch
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I would keep the armor, you should have more than enough kroot and hounds to win an assault.
Fish protects your scoring unit and helps them move around. 6 fw's are just target practice and stuck wherever you place them.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/05/18 21:20:50
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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yeah, thats probably true but i love kroot above all else and in this list im already using ALL of the good units in the tau dex
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/18 23:46:14
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:yeah, thats probably true but i love kroot above all else and in this list im already using ALL of the good units in the tau dex
But only one Crisis Suit?
Anybody with 2 full squads of SM will put you to task. Yeah, the RGs will deny their rides, but I'm pretty sure at least a few will get to your line and that's all MEqs need ot beat ya. Heh. Maybe I'm wrong.
I'd love to hear how it performs. Perhaps you could post week to week updates on how the league goes? Maybe in the Batrep forum? Even if it's just a text account.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/19 17:25:05
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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im not doing schools league until next year so that might take a while but the choices i can take are Tau, BA, DE or deathcult assasins (but by that point i may have got chaos all sorted out)
one small problem with taking multiple crisis suits is that you are only allowed 1 heavy, elite or fast attack choice so i cant realy multiply the battlesuity goodness.
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/19 22:25:02
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:one small problem with taking multiple crisis suits is that you are only allowed 1 heavy, elite or fast attack choice so i cant realy multiply the battlesuity goodness.
Okay.
Shas' el TA, 2 guns hwMT and 'Vre two buddies, same.
Full Elite unit of FireStorms or FKs.
That's the full 6.
FWs & Warfish ( SMS, TA, Dispod, MT)
Kroot
I wouldn't go b-sides because they're too easily countered or neutered. Scouts or any other Infiltrators will be their deathnell. XV8s have JSJ which on a good terrain table with LoS blocking terrain become *really* hard to kill. And 600 points is reall small for a 6x4' table. Are these more likely to be played on 4x4'?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/19 22:26:18
Subject: Re:Tau 600 points list, idea for schools league
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Thrall Wizard of Tzeentch
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I'd drop one of the XV88s and kit out your commander differently and give him a buddy. Maybe PR/BC/MT, or MP/BC/MT. Two twin-linked railguns are going to be a lot for 600 pts, but once they pop the transports/tank, there's not a whole lot more for them to do. 6 FWs will not kill a squad of Bezerkers or Assault Marines.
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![[Post New]](/s/i/i.gif) 2012/05/19 23:11:29
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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thats probably true but thats why ive got the kroot as they can mop up a unit of 5 of anything and a unit of 10 of most things, however it is probably true that i dont need 3 broardsides but that will gaurantee the tin cans are open for the kroot to assault or the FW to dakka or possibly both but im probably going to have to do some play testing to se how it goes
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/19 23:32:05
Subject: Re:Tau 600 points list, idea for schools league
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Thrall Wizard of Tzeentch
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Do you know what you will be facing? For example, my Khornate 500 pt list is two squads of bezerkers in Rhinos and a Lord. Sure, you can torpedo the Rhinos turn one (unless I have first turn and pop smoke), but if I move well, and the terrain is decent, I'm gonna be on your suits and FWs in no time. And that is not enough Kroot to take them down.
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![[Post New]](/s/i/i.gif) 2012/05/19 23:48:36
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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Probably using tau all together is a bad idea as they are a rather terrible army in low point games as it turns out they dont have any cheap and effective options like pretty much every other army does, for the league im probably going to need a well rounded army so some varity of marine is most likley the best way to go, realy its more of an idea than a practical thing but i will still give it a try arround my local GW or in odd games to see what can be done
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/19 23:51:00
Subject: Re:Tau 600 points list, idea for schools league
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Thrall Wizard of Tzeentch
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The problem is not the low points cost, it's the one Elite/Fast Attack/Heavy Support choice per army. Tau depend on their suits. When you're limited to just one type, you are in trouble.
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![[Post New]](/s/i/i.gif) 2012/05/20 07:47:03
Subject: Tau 600 points list, idea for schools league
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Beast of Nurgle
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Just stock up on as many kroot as you can with lots of krootox etc, and with 1 suit as HQ. That way, the HQ can be a little annoying and pop a few tanks while the enemy goes for the huge hoard of kroot.
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Armies:
tau 3000 points
sisters of battle 1750 points
nurgle/slaanesh daemons 1400 points
nurgle chaos space marines 600 points
Check out my game, Dark era:
http://www.scribd.com/doc/91662864/Dark-era-need-playtesters-Alpha-0-2
And check out my blog about Dark era!!
http://darkerablog.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/05/20 16:03:59
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:Probably using tau all together is a bad idea as they are a rather terrible army in low point games as it turns out they dont have any cheap and effective options like pretty much every other army does, KS, you flat out don't know what you're talking about.
Except for DE, tau are the best to take under 600 points. As posters kaisshau, Dr. Sterling have advised:
1. FireStorms will rock your enemy's world. 5 shots each, 5 high STR shots
2. JSJ on a table largely empty of enemies - survivability
3. 50 points per suit, thus 150 for that Elite unit, if you don't upgrade for Team Leader and a BK. Cheap. The 'Vres and ' El aren't much more, still leaving room for a couple FW crews.
Power armor lists suffer at low points because they have to take tacticals, which lack (good) long distance shooting and have to foot slog with their Rapid Fire toys. FireStorm thumb noses at all of that.
Oy.
Do whacha want; go muhreens. But you're turning you back on being on top of the league and pissing off your opponents.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/20 18:04:16
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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i have been playing tau for arround 7 or 8 months so i do know what tau do and what they are good at but i have to disagree with you saying that they work at low points because im my experiance you have to be playing atleast 1500 points to stand anything nearing a chance against most armies as every oponent i have ever faced know that combat will beat them and sinve every army can beat them in it its all evry opponent will want to do.
i tend to favor my bloodangels at lower points as they can easily take some nice tactical options and thats only on thier troops. i am new to DE so im not 100% on how they work yet so i would probably not use them in the league.
I am wanting to use tau as they have the factor of being beaten by an aweful codex and it will be an excuse for me to use them again and i can always swich armies between rounds to give my opponents a spin but i supose if i do it cheaply i can have a HQ battlesuit unit and an elite one in under 600 points to hastle the oponent out of existance.
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/20 20:26:19
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:i have been playing tau for arround 7 or 8 months so i do know what tau do and what they are good at
I've played tau for 7 years and own 3.3k wroth of models. I don't mean to make it a pissing contest, but I might have a wee bit more experience.
KillerSkivil wrote: but i have to disagree with you saying that they work at low points because im my experiance you have to be playing atleast 1500 points to stand anything nearing a chance against most armies as every oponent i have ever faced know that combat will beat them and sinve every army can beat them in it its all evry opponent will want to do.
Of course, every opponent will want to close in on h2h; that's a given.
And at 1500, with full 15 Crisis Suits and b-sides (or 3 Railheads), is where tau max out at their good guns, everything after that is down hill as most other codexes *really* hit their stride.
KillerSkivil wrote:i tend to favor my bloodangels at lower points as they can easily take some nice tactical options and thats only on thier troops. i am new to DE so im not 100% on how they work yet so i would probably not use them in the league.
Now, with DE (which I've played heavily for the last year) you go 3 or so venoms, raider and wyches, put one or two elite Trublasters in the venoms. It's sickening  .
KillerSkivil wrote:I am wanting to use tau as they have the factor of being beaten by an aweful codex and it will be an excuse for me to use them again and i can always swich armies between rounds to give my opponents a spin but i supose if i do it cheaply i can have a HQ battlesuit unit and an elite one in under 600 points to hastle the oponent out of existance.
How about giving the 6 Crisis Suit list a trial run outside the league? In a 500 point mini- Rtt, I went 6 for 6, tabling 4 outta 6. 5th game there was *one* marine left. 6th game was versus another tau list, but I got the 'castle' terrain on deployment and the Red Shirt couldn't dislodge me.
I made a couple enemies that night.  The few other times I've played 500 or less has been brutal. Again, I urge you to try it outside of the league.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/20 21:40:36
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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i think for 600 points im not getting more than 4 or 5 crisis suits but i will see what magic can be done but for that to work i will need to be incredibly light on troops and that will hurt as for each round in the league there will be one of each gametype and that could realy hurt me
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/20 22:35:45
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:i but for that to work i will need to be incredibly light on troops and that will hurt as for each round in the league there will be one of each gametype and that could realy hurt me
Won't matter if you table 'em.
Good luck on this, and I'd love to hear how it goes. PM or batrep.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/20 23:22:02
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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turns out i need more battlesuits and some magnets but im not terribly in a rush to get this done but i think i may just take a load of PR/MP/MT battlesuits as they seem to be the most useful and then i need to figure out some wound shinanagins to give them probably having one bodyguard with a TL and having the Shas'EL/O with a TL aswell but doing this on the elite unit may be more dificult.
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/20 23:31:18
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:turns out i need more battlesuits and some magnets but im not terribly in a rush to get this done but i think i may just take a load of PR/MP/MT battlesuits as they seem to be the most useful and then i need to figure out some wound shinanagins to give them probably having one bodyguard with a TL and having the Shas'EL/O with a TL aswell but doing this on the elite unit may be more dificult.
Not FireKnives (PR/ MP). Wound Alllocation Shenanigans eliminate the effectiveness of the PR. Go volume, FireStorms - BC/ MP.
Don't bother your self with goofy Wargear trying to get Wound Allocation Shenanigans. Just 3 FSs, maybe one as a Team Leader, TA & BK. He'll get BS4.
Maybe a Shas' el with TL- MP & Target Lock. You ought *not* go Shas'O until 1500 + (I never field one). You need the points for dakka at the low level.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/21 12:36:28
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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i have always been fond of the PR/MP suits and have never seen a point in MP/BC as they dont carry enough ordanance to get the job done 9 times out of 10 (same can be said for most of the tau army) but im going to work on geting myself 6 or 7 battlesuits fully magnatised so when im practising i can swap as i like without buying more models when i get them i may do a bit of a PM-blog on it because i have some conversion ideas in mind and i will soon be entirely repainting my 2500 point tau army because they look terrible and i atleast want them to be pretty.
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:28:39
Subject: Tau 600 points list, idea for schools league
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Fixture of Dakka
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KillerSkivil wrote:i have always been fond of the PR/MP suits and have never seen a point in MP/BC as they dont carry enough ordanance to get the job done 9 times out of 10 (same can be said for most of the tau army)
On what is this statement based?
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page
Cottonjaw's MathHammer works it out. Read for yourself.
KillerSkivil wrote:but im going to work on geting myself 6 or 7 battlesuits fully magnatised so when im practising i can swap as i like without buying more models when i get them i may do a bit of a PM-blog on it because i have some conversion ideas in mind and i will soon be entirely repainting my 2500 point tau army because they look terrible and i atleast want them to be pretty.
I've 6 that're REM'd. The rest I glued half FK & half FS. Good luck on the repaint.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/05/21 14:19:58
Subject: Tau 600 points list, idea for schools league
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Road-Raging Blood Angel Biker
on the MOOOOOONNNNAAAHHHH
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the math may be verry against my findings but thats the one i like best because i always use that setup and anyother setup dosnt make much sence to me as the amount of times that my shas'O PR/MP/MT and his unit of 1 PR/MP/FB/HW-MT/HW-TL
and 1 PR/MP/F/HW-MT/HW-TL have removed termiantor units from existance or have totaly chewed up tactical marine units, the units something like 300 points but it does its job
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Blood Angels : 3500+ points
Imperial Guard 3000+ points
Mechanicum 4000+ points |
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