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Made in gb
Bounding Assault Marine




Birmingham, UK

This is an army that I will be taking to my local gaming nights. It's noth the BEST list out there - it is just something to use while I build the army I WANT to use.

Lets see what you think of it anyhow:

Doctrines: Special Weapon Squads; Iron Discipline; Close Order Drill; Light Infantry.
HQ

Command Platoon:
Command Squad: Junior Officer w/ Honorifica Imperialis, Stormbolter, Iron Discipline & Bionics. 4 Guardsmen w/ 4 Grenade Launchers.
112

Anti-Tank Squad: 6 Guardsmen w/ 3 Lasguns, 3 Missile Launchers & Light Infantry.
105

Special Weapon Squad: 6 Guardsmen w/ 3 Lasguns, Demolition Charge, 2 Meltaguns & Light Infantry.
85

Troops

Infantry Platoon 1:
Command Squad: Junior Officer w/ Shotgun. 4 Guardsmen w/ 4 Flamers.
65

Infantry Squad 1: 10 Men w/ 8 Lasguns, Lascannon & Grenade Launcher.
93

Infantry Squad 2: 10 Men w/ 8 Lasguns, Lascannon & Grenade Launcher.
93

Infantry Platoon 2:
Command Squad: Junior Officer w/ Shotgun. 4 Guardsmen w/ 4 Flamers.
65

Infantry Squad 1: 10 Men w/ 8 Lasguns, Lascannon & Grenade Launcher.
93

Infantry Squad 2: 10 Men w/ 8 Lasguns, Lascannon & Grenade Launcher.
93

Fast Attack

Sentinel Squadron: 1 Sentinel w/ Multi Laser.
45

Heavy Support

Leman Russ Battle Tank: Hull Heavy Bolter, Extra Armour & Searchlight.
151

67 Infantry 1000
2 Vehicles

Well then, that's what I will be running. Its not an "optimal" list, its just something to use whilst I build by other Guard army.

I am going "standard gunline" - but using the Special Weapon Squad as a distraction/Anti-Devastator unit.

The Command Squad is truely unorthodox - almost COMBAT?? Well - I will need something with a little punch - there won't be much left after 8 Flamers and 4 Grenades! The guy also has a chance of survivabiltiy too. ALL command squads are counter-charge. My commadn is basically "Sir, the enemy are 18" away" "Retreat 6", FIRE"

Russ - well, not much i can say, its my anti-Marines weapon of choice.

Sentinel - used to get lucky on weak armours (10-12), or to take objectives.

Anti-Tank -infiltrates so I can get side armour shots onto some sort of armoured vehicle. Or, can template the Hordes.

I know that I can't make all that many changes, and I have no plasma as of yet, but what do you think? Are there any glaring flaws?
   
Made in ca
Dakka Veteran




The Hammer

Well, if its what you've got at the moment it's what you've got at the moment. Should be about as fun as any IG list to play with. There're a gajillion threads about wha't optimal for IG out there. If you can borrow some Fantasy cavalry, I'd vote for some Rough Riders, but if you can't get any proxies don't bother.

When soldiers think, it's called routing. 
   
Made in us
Dakka Veteran




NJ

I'm not sure what you are asking.

There's 1 of 2 armies. Optimized or not optimised (wasn't sure on spelling so I got 1 right)

Your's is not optimised, but you don't have the ability to field anything else. Correct? If you can proxy, then I'd suggest checking out many of the threads that have discussed this over the months and proxy from there.

If you can't, I'd suggest using the last Doctrine slot you have. That 1 Sentinel could do exactly what you want even better "Dropping"
   
Made in ca
Infiltrating Broodlord





Canada

If you switch up your Platoon Command and your HQ, and move the Sentinel to the HQ, you could give Drop Troops to the entire HQ (except the Antitank squad). That way all the Drop Troops come in at the same time on one roll: the Demo charge squad, the Sentinel and the Flamer Command. You'd save 10 pts on your SpW squad by dropping instead of giving them LI as well.



-S

2000 2000 1200
600 190 in progress

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The list is undergunned and fragile.

The CHQ is a waste. CHQ's cost 81 points, that's it. 91 with Light Infantry if you're taking it.

The SWS should have Flamers, not Meltas. Meltas are AT weapons. 6" range Ordnance weapons aren't.

You should have Plasmas in the Infantry Squads.

You have one tank, which means that tank is a target for every AT weapon the enemy brings and won't be alive during Turn 3.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran




NJ

Pretty pointless to comment on a list that is made to the minis available unless you are looking to know what to purchase. If that's the case, you should look over the other IG lists that are posted. I gaurantee you can find a list within the 1st 2 pages of threads and get more then enough help from the replies already submitted.
   
Made in ca
Dakka Veteran




The Hammer

Thinking about it, Treadhead, there are some changes you can make while you're painting your stronger figures.
3/4 of HBMCs points can (edit - and should) be applied without any need for new figures.
You can - and should - take drop troops to help the Special Weapons Squad and Sentinel. (the Special Weapons Squads could then drop light infantry, ha ha ha...and the Sentinel has the potential of popping up in the flank arc of a tank and making a nuisance of itself)
The Honorifica can go in one of your Platoon HQs for a free point of leadership from COD. This squad's also a worthy recipient of an ordinary vox-caster to support the odd (non-suicide) unit you might deploy outside its LD bubble.
Dinking the Russ lets you take another Special Weapons Squad, plus five veterans with the two meltas - or three if you have the models.
Iron Discipline ought to go on all command squads you are not using as suicide drops - so at least the Command HQ with the banner and the Platoon HQ with the HI, leaving you with one four-flamer squad that would make a decent drop unit.
A single five-man remnant with all lasguns would be a good pushback unit as without the tank your troops will deploy first - and they'll do the retreat 6'/fire routine better than a Command squad as fewer points will be at stake. If you can borrow any horsemen at all, I really reccomend some Rough Riders. Counterattack is great to have, and you can also sink a few - up to 32 - on wargear between two squads of them without hurting their efficiency too much.
You should also probably post what figures you own so people can make intelligent suggestions - how many spare lasgunners, any plasma at all, any spare missile launchers/tanks/sentinels etc.
Hopefully this is more helpful than my lst post. GL.

When soldiers think, it's called routing. 
   
Made in gb
Bounding Assault Marine




Birmingham, UK

Well, basically this is all that I have (and its more than I thought!):

1 Leman Russ with Hull Heavy Bolter (sponsons available).
1 Leman Russ with Hull Lascannon and sponson Heavy Bolters
1 Demolisher with Hull Lascannon and Plasma Cannon Sponsons
1 Basilisk
1 Sentinel with Multi Laser

1 Heavy Bolter
6 Sniper Rifles
5 Missile Launchers (and Loaders)
4 Lascannons (and Loaders)
3 Mortars (and Loaders)

9 Laspistol & CCW Guardsmen
12 Flamers
8 Grenade Launchers
5 Meltaguns
3 Demo Charges
3 Shotgun Veterans
1 Plasma Gun

1 Standard Bearer (Laspistol & CCW)
1 Medic (Lasgun)
1 Master Vox (Lasgun)
11 Voxes (Lasguns)

79 Lasgun Guardsmen

3 Officers with Plasma Pistols & Power Weapons/CCWs
2 Officers with Bolters
1 Officer with Bolt Pistol & power Weapon/CCW
1 Officer with Bolt Pistol
1 Officer with power Fist & Laspistol/Bolt Pistol

Right, that is all the Guard that me and my Step-Brother own between us.

I have taken ALL of yur camments into consideration, and am attempting to re-work my list, but could I have some advice, based on the models that I own please?
   
Made in ca
Dakka Veteran




The Hammer

Hmm...this should fit the ticket:

Command HQ ? Junior Officer with boltpistol/ccw, Veteran with Company Standard, laspistol/ccw, 3 guardsmen with laspistol/ccw 52

Command Squad ? Junior Officer with Honorifica Imperialis, boltpistol/ccw, 4 guardsmen with laspistol/ccw 71 (Close Order Drill for LD 10)
Infantry Squad ? missile launcher, loader, Plasma Gun, 7 lasgun 85
Infantry Squad ? Lascannon, loader, 8 lasguns 85

Command Squad ? Junior Officer with bolt gun, 1 lasgun, 2 laspistol/ccw, 1 flamer 47
Infantry Squad ? Lascannon, loader, 8 lasgun 85
Infantry Squad ? Lascannon, loader, 8 lasgun 85

1 Leman Russ with Hull Heavy Bolter 145
1 Leman Russ with Hull Lascannon and sponson Heavy Bolters 165
1 Demolisher with Hull Lascannon and Plasma Cannon Sponsons, extra armour (push back) 190

1000 points even.

Alternatively, you could try swopping the second platoon for four squads of conscripts with lasguns, turn the missile launcher into a lascannon, buy a Sentinel with Drop Troops and a multi-laser, count one bolt pistol as a laspistol (use a tough-looking laspistol/ccw guardsman for the officer in the first platoon) and buy smoke launchers for the Demolisher.


When soldiers think, it's called routing. 
   
Made in gb
Bounding Assault Marine




Birmingham, UK

That is a nice list. 3 Tanks in 1000 points...

Cheers for that, I think i will use it. I have had lots of experience with guard at larger games, but I can never seem to write good lists at the lower-point levels. In small games, I prefered my space Marines and Witch hunters... however I am re-organising all my armies currently, and none, except these Guard I ahve are ready.

I have some good lists for my future Guard planned, (mainly because I put them on here previously, and you guys have helped) but I needed help with something to use until they are done.

Now, here is an alternative list, based on what Wight_Widow said abuot the conscripts. Is it better, or worse than his list?

Doctrines
Conscript Platoons
Close Order Drill

HQ   

Command Platoon:
Command Squad: Junior Officer w/ Bolt Pistol & Close Combat Weapon. 3 Guardsmen w/ Laspistols & CCWs. Veteran w/ Company Standard, Laspistol & CCW.   
                    52   

Troops   

Infantry Platoon
Command Squad: Junior Officer w/ Bolt Pistol, Close Combat Weapon & Honorifica Imperialis. 4 Gaurdsmen w/ 2 Laspistols & CCWs & 2 Meltaguns.
                    86
                   
Infantry Squad 1: 10 Men w/ 9 Lasguns & Lascannon.
                    85
                   
Infantry Squad 2: 10 Men w/ 9 Lasguns & Lascannon.
                    85

Conscript Platoon: 40 Conscripts w/ 4 Flamers.
                    196

Heavy Support   

Leman Russ Battle Tank: Hull Heavy Bolter.
                    145
                   
Leman Russ Battle Tank: Hull Lascannon & Sponson Heavy Bolters.
                    165
                   
Leman Russ Demolisher: Hull Lascannon, Sponson Plasma Cannons & Searchlight.
                    186   

                    1000   

Now, if i were to take this, should the Honorifica go on the Platoon, or Command HQ?

Basically, I use the 2 Russes as pillboxes, with the platoon in between. The Demolisher can either be Push-back, or can advance with the Conscripts. THe conscripts can either be heldbacktohold someone up for the game, or advance to soak up fire, and THEN hold up shooty units (and with a Demolsiher for support, it should be fearsome, no?). The Platoon Command is there to wither give Ld to nearby Conscripts (I think I can do this?), or to stop any rampaging Dreads/Wraithlord etc. that amy have avoided my Lascannon fire.

So, what do you rekon then? If it isn't all that great, I shall take Wight_Widow's list.

Cheers for all your help, a very grateful Treadhead.
   
Made in gb
Bounding Assault Marine




Birmingham, UK

It has been suggested on Boot Camp to drop the Heavy Bolter Russ for a Basilsik - I am not too sure if this is a good idea or not - I am liking the idea of 3 AV 14 frontals facing the enemy...I also lose a "pill box" unit as it were.

But, the Basilisk CAN be a tank-killer, if necessary, more reliably than the Russes can. Adn Indirect Barrage could be useful against Stealth Suits, Jet Packs, units hidden...
   
 
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