Switch Theme:

1700 point Dark Eldar List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User




HQ: 424 points

131- Archon, Shadow field, Agonizer, Combat Drugs, splinter Pistol

218- 4x Incubi, 1x Incubi Master, Combat Drugs, 2x Warriors, 2x splinter Cannons, Plasma Grenades.

75- Raider, Disintigrator, Night Shield.

Elites: 403 points

193- 9x Wyches, wych weapons, Succubus, Agonizer, Splinter Pistol, combat drugs

75- Raider, Disintigrator, Night Shield.

135- 9x Mandrakes.

Troops: 640 points

100- 10x Warriors, 2x Dark Lance

100- 10x Warriors, 2x Dark Lance

146- 9x Warriors, 1x Splinter Cannon, 1x Blaster, Sybirate, Combat Drugs, Agonizer, Splinter Pistol.

70- Raider, Dark Lance, Night Shield

146- 9x Warriors, 1x Splinter Cannon, 1x Blaster, Sybirate, Combat Drugs, Agonizer, Splinter Pistol.

70- Raider, Dark Lance, Night Shield

Heavy Support: 230 points

100- Talos

130- Ravager, 3x Disintigrator, Night Shield.

 

First Post!, what are general oppinions on the army?

   
Made in us
Sslimey Sslyth




Hello.

This advice comes from 4+ years of playing DE.

1. That is a lot of points balled up into a single unit in your HQ. Around 25% of your army riding around in an armor 10 open topped skimmer. Since you're not running a WWP army, odds are this unit will never make it into combat. It would take some very generous level three terrain coupled with a simply bad or very immobile opponent. In competitive environment, this unit will never perform well enough to justify the points expense. Sure, it'll hit a ton and kill 10+ MEQ's on the turn it charges, but the following turn, it'll be shot off the board.

1a. Incubi Master with Combat Drugs is an absolutely humongous waste of points. With the Master only having one wound, it is very risky to take more than one choice on the CD table and risk having a pretty expensive model die before attacking. Also, the Master is pretty expensive for +1 A (yeah, he gets +1 Ld, too, but that doesn't matter with the Archon in the squad.) Remember, you do NOT want to wipe out your opponent on the turn you charge. See last sentence in point 1.

1b. I am not a big fan of mixing warriors with Incubi in an HQ retinue. What is the task of this unit? Is it shooting or is it HtH? I promise you, if this unit is stuck out somewhere for a turn where they have to shoot someone, then they are toast the next turn. Sure, you can shoot the target of your assault, but what if the opponent just removes the closest models and prevents you from reaching assault? What if those casualties cause him to fail a morale check? What if those casualties make the difference in the assault and you end up wiping out the enemy unit on the charge? In each of these cases, see the last sentence of point 1 above. Also, mixing in this fashion is inefficient in assault. The warriors are contributing virtually nothing in the assault, but due to the majority armor save rules, they will be almost the last models removed as you take casualties in assault. Very points inefficent.

2. Night shields on Raiders are simply put a waste of points. Raiders are there to deliver combat troops. Consequently, you will be on top of your opponents before they will get a shot at you (if they have a shot at you before you're on top of them, you've lost already, anyway). I'm not sure of the poitnts cost for the NS, but I think you're tieing up around 60 points in something that is pretty useless. For example, assume you're playing marines. If you are 18" to 24" away, you're safe from the bolters, but not the HB, ML, LC, AC, etc. that they will be packing. If you are withink 18", then everything can shoot anyway. The only time you should ever be within 18" is when you have already disembarked and hopefully those troops are safe from shooting in HtH. The NS it good on the Ravager, but I firmly believe it is wasted points on a Raider.

3. Addressing more fully something I touch on in point 1a. Never give CD to unit upgrade characters. It is entirely too expensive for what it can do. CD's work wonders with Archons and Dracons because you can risk taking 2 effects every turn on not worry about your character being killed by it. With a one wound character, odds are you will roll doubles at least once during the game. Do you really want that to happen the first time you use it? Statistically, that should happen around once ever 6 games (per model with the CD). Once again, not sure about the points, but I think you're blowing around 100 points on the CD's for single wound unit upgrade characters.

4. Yeah, I know, some people swear by them, but Mandrakes are JUST PLAIN BAD. Nobody has been able to sway my opinion on this in over 4 years. Oh wow, they have this cool deployment and movement rule that keeps them from being all shot up. So what? Any opponent worth their salt with IGNORE them. Face it, if the rest of your assaulty units haven't made it into assault by the time the mandrakes are in position to contribute their attacks to the assault, you have already lost. The mandrakes are not going to make a difference. Their strength is too low, the number of attacks in the unit doesn't make up for it, and they can take no close combat upgrades to make them efficient in assault. They are a points sink. They cost the same amount as wyches and under no circumstances are they even half as effective as wyches. Ditch the Mandrakes and take more wyches.

5. Not sure what I feel about the Talos anymore. I used to love it, but it seems like nowadays it just gives my opponent something useful to do with his Lascannons. Never seems to come close to making it into assault. With armor 10 vehicles, it doesn't really matter if they're shooting you with one Lascannon or 10 bolters....the thing's coming down; hopefully after it has discarded its cargo. Now, I have had success with a Talos as a counter attack unit in shooting DE list, and I have had success with it in a WWP army. Since V4, haven't had much success just running one around.

Anyway, that's my rambing critique. I think you have sunk a lot of points into things you don't really need. Get rid of the CD's on unit upgrads, get rid of the Mandrakes and maybe get rid of the Talos. That will give you around 390 points to play with. If you dropped your wych squads down to 7+Succubus w/sp&agonizer, then you could use those points to have 3 identical units of wyches in raiders, and still have some points left over. That way, you give your enemy lots of targets, you give yourself lots of rolls on the wych drug table, and you up your model count a little bit.

Good luck, and I pray the terrain gods are favorable to you.

Sal.
   
Made in us
Been Around the Block




Hi,

     Drop the Incubi Master and the Mandrakes (fun but not effective). Now you picked up 200 points the play with.

Consider:

1. A warp pack. A great value. The Beastmaster @15 points carries a 20 point agoniser. The beast have a 19-24 inch assault rage and 3 str 4 attacks each. Neat

2. Horrorfexes for the Raiders. For 5 points it gives you a second weapon in case the first one gets shot off.

3. Give two Blasters to your Warrior with Dark Lance squads. At 5 points each they are a bargain.

4. A couple or three Heamonculis on Skyboards with their fun weapon can be cute.

5. Don't play the standard Cleanse Mission if you can help it. Roll for the random missions. Dark Eldar excel in the Raid missions.

5. Add an Incubi or two to the command squad.

6. A unit of 3-4 Jet Bikes with either Blasters or Shredders depending on your opponents.

7. Loaded dice to insure you get the first turn.

 

 

Sandy

 

 


Sandy Death 
   
 
Forum Index » 40K Army Lists
Go to: