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Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

While playing my normal Godzilla list I noticed I'm having a bit of trouble against horde armies.  While talking to a friend (Gabe on here) he said he'll be brining 78 Genestealers at 1850pts and I thought "How can I deal with that?"  And then it hit me Deepstriking 35pt S5 AP3 Large templates that spew out D6-1 Bio Acid mines. 

 

This is just a rough draft to mainly figure out how many mines I should build before 1850 comes up.

HQ:

Flyrant:
Flying, Adrenal Glands (I), Toxin Sacs, Toxic Miasma, Implant Attack, Flesh Hooks, Warp field

Tyrant:
Enhanced Senses, Toxin Sacs, Toxic Miasma, Venom Cannon, Lash Whip & Bonesword, Shadow in the warp
3x Tyrant Guard:
Scything Talons and reding claws

Elites:
Dakka fex:
2x Twinlinked devourers, enhanced senses

Dakka fex:
2x Twinlinked devourers, enhanced senses

Dakka fex:
2x Twinlinked devourers, enhanced senses

Troops:

Rippers:
4x Ripper Bases

Rippers:
4x Ripper Bases

Fast Attack:

3x Floating Spore Sacs

3x Floating Spore Sacs

3x Floating Spore Sacs

Heavy Support:

Carnifex:
Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Reinforced Chitin, Venom Cannon, Scything Talons

Carnifex:
Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Reinforced Chitin, Barbed Strangler, Scything Talons

Gun fex:
Bonded Exoskeleton, Enhanced Sense, Extended Carapace, Reinforced Chitin, Venom Cannon, Barbed Strangler


DR:80+S+++G+++M+++B++++I+Papoc97#+D++A+++/areWD190R++++T(m)DM+++

Ultramarines army Profile

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My Imperial PLOG


 
   
Made in us
Widowmaker






Syracuse, NY

Just an idea if he's pure stealers: you can run a psychic choir and start chasing LD 5 genestealers away. Want to charge my Tyrant? Ok just make a Horror check at 5, oops lost your charge.

Those sporemine rules are plain evil though, I hope something like that makes it into Chapter approved someday (It stomps on marines so I doubt it, but here's to wishes)

   
Made in us
Dakka Veteran




Is it just me or are devilfex really good options to use on stealers?
It would seem that each one would kill 4-5 a turn.
   
Made in fi
Regular Dakkanaut




Devilfexs are pretty good, they cause around 6 wounds a turn, 64pts worth if the enemy uses naked stealers, 60pts worth if they have carapace

Not much difference there, if your good with ranges then you will be exactly 18" away when you fire the first time meaning opponent needs fleet roll of 6 or he will be shot at again!

The Plasma Gun is a game altering force of unspeakable power 
   
 
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