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Made in fi
Longtime Dakkanaut






Do drop pod mounted squads become FA ???



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

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Made in pl
Regular Dakkanaut




Ahoj!
This is a hotly debated point. The board is divided on this.
IMO no, but others will pounce in screaming YES!

Borys
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

"Each transport option selected uses up a Fast Attack slot on the Force Organization Chart."

There's nothing said about it changing the FOC location of the original unit.

Thus, the squad itself does not become Fast Attck, but their transport takes the slot.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

I'm not sure what the argument against is. Flesh over Steel (pg 44) says "each transport option selected uses up a FA slot..." while the Drop Pod Assault entry (pg 21) states "Any..[squads listed].. may be equipped with a drop pod (see transport vehicles entry for details). If so they may not select any other transport option.

Whats the fuss? The rules state both that the DP is a transport option and that using FOS each transport option uses up a FA slot. I don't get it what there is to argue about [although this is Dakka, so I'll likely get a strongly worded reply to the effect that only a dung monkey wouldn't see their point of view ect ].

Oh hey, yeah, if any one has a link for dakka discussion of this point I'd be glad to read it, it might save some pointless rehashing. Thanks.

Cheers, F

 

**edit** Oh, I see, people think that the squad becomes FA. What a silly idea.


He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Longtime Dakkanaut






Agree with Lord S. So 3 pods max.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Mounted Kroot Tracker







What does Flesh over Steel do?  I don't have the marine dex and I want to know how good the trait is and whether marine players are trying to use it with their droppod armies in my area (traits usually aren't something they go over pregame).

- Oaka


   
Made in us
Master Sergeant





So would that mean, and I might be sounding really stupid here, that in any mission that uses the Reserves rules, you'd have to roll for the droppod and the squad separately? The pod is a FA FOC choice, the squad is (let's say) a Troops FOC choice, and you have to roll for each choice of the FOC, correct? So would this end up being totally bizarre and having (unless you're really lucky) some droppods arrive empty and some droppod-troops walking onto the battlefield?

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Made in us
Incorporating Wet-Blending






Glendale, AZ

No Stu, that is incorrect. The pods remains a troops choice (in your example) but every one taken "uses up" a FA slot. Just meaning that if you have one transport, you now only have 2 FA slots left for Speeders and whatnot.

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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







I'm with Ed here...which is why I chose not to use FoS for my Drop Storm.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

FoS is the worst major drawback; I would be surprised if anyone who didn't have to take it (Raven Guard, White Scars, and Blood Ravens) would take it. It utterly cripples any significant armor outside of Dreads, and makes you choose between transports and Speeders; bad mojo.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
[DCM]
-






-

Absolutely!

And why GW chose to saddle the Raven Guard with this one is beyond me...

   
Made in us
Regular Dakkanaut




Eye of Terror

I also agree with lord_sutekh. It is a bit subtle, so good job on proper interpretation.

Loved by many!!! Don't you know it too! Heh. 
   
Made in us
Regular Dakkanaut




Pinon Hills, CA

Blood Ravens are a TT chapter now?

"Plant more 'shrooms ladz, wez runn'n outta boyz" - RussWakelin, Grand Inquisitor 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

They're listed in the SM codex; look on the page at the end of the traits listing, where all the other "known chapters" get screwed.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Been Around the Block




I think it's a good trait disadvantage.

I use it with my 14 assault cannon army. 9 speeders, 5 dreads, 10 scouts and a commander.

I find the irony quite amusing.


Gazzor
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Well, if you're doing a one-trick-pony like that, then yes, it's good... though what the point of having 2 traits that would require a major disadvantage in that army is beyond me. Heed the Wisdom of the Ancients is a given with 5 Dreads, but what's the other?

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Dakka Veteran





They're listed in the SM codex; look on the page at the end of the traits listing, where all the other "known chapters" get screwed.


Well they are no more screwed than Ultramarines or any non divergence army list. You don't have to use the traits.

Can you D.I.G. it? 
   
Made in us
Fresh-Faced New User




 Posted By Fenris-77 on 03/16/2006 10:55 AM

I'm not sure what the argument against is. Flesh over Steel (pg 44) says "each transport option selected uses up a FA slot..." while the Drop Pod Assault entry (pg 21) states "Any..[squads listed].. may be equipped with a drop pod (see transport vehicles entry for details). If so they may not select any other transport option.

Whats the fuss? The rules state both that the DP is a transport option and that using FOS each transport option uses up a FA slot. I don't get it what there is to argue about [although this is Dakka, so I'll likely get a strongly worded reply to the effect that only a dung monkey wouldn't see their point of view ect ].

Oh hey, yeah, if any one has a link for dakka discussion of this point I'd be glad to read it, it might save some pointless rehashing. Thanks.

Cheers, F

 

**edit** Oh, I see, people think that the squad becomes FA. What a silly idea.

 

 

 



No, that's not it.  The problem is whether or not that Drop Pod takes up a Fast Attack slot.  For what it's worth, I agree with your interpretation here.  However, one might also argue that it is not explicity stated anywhere that Drop Pods are a Transport.  The wording of the Drop Pod Assault rule implies it, but that's considerably different from actually stating it.  Also, I for one cannot help but think that this is yet another case of bad wording on the part of a GW product.  When you read the description of Flesh Over Steel, it seems like THE disadvantage to take for a fluffy drop pod force.  It was given to the Raven Guard, who were the drop pod experts before the current Codex Space Marines.  If you happen to have it kicking around, check out the entry in U.S. White Dwarf 275 to see what I mean.  However, due to the way the wordings interact with each other, FoS is a crippling disadvantage if you want to play a drop pod force.  That strikes me as exactly opposite of the intent that's suggested by the description of the disadvantage.  It's something a lot of players would like some clarification on, but of course GW doesn't seem to believe in clarifying anything, these days.
   
Made in gb
Been Around the Block




Well, if you're doing a one-trick-pony like that, then yes, it's good... though what the point of having 2 traits that would require a major disadvantage in that army is beyond me. Heed the Wisdom of the Ancients is a given with 5 Dreads, but what's the other?


Can't remember if I bothered with another. just thought taking that disad, with my 14 vehicles and 11 guys was kinda funny...


Gazzor
   
Made in fi
Longtime Dakkanaut






dammit - just like I thought.

Gotta rework my army fluff or composition.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

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