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![[Post New]](/s/i/i.gif) 2013/01/03 12:16:56
Subject: Assault Drop pods... too cheese or just right for 6th?
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Devestating Grey Knight Dreadknight
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Given that our local area is allowing FW now, I'm sure it'll be a small matter of time before someone brings in a list of nothing but assault drop pods.
Do you guys think it's too powerful a unit still? Or maybe with overwatch, it's not nearly as bad and might as well try it?
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/01/03 12:23:05
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Ferocious Black Templar Castellan
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You can only take three, the only worthwhile Dreadnoughts to put in them would be Ironclads or Siege Dreadnoughts (or Bray'arth I suppose) and your opponent can easily protect the most important units in his army by deploying properly.
*yawn*
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/01/03 16:11:32
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Veteran Wolf Guard Squad Leader
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how do those assault droppods work? I've read about them here and there. Its a regular drop pod but no weapons and you can charge turn you come out right? anything else special about them?
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![[Post New]](/s/i/i.gif) 2013/01/03 16:18:16
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Ferocious Black Templar Castellan
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Takes up a FA slot, more than twice as expensive as a normal one and can only carry Dreadnoughts. You also take a DT test when you charge. BA don't get it, and they're the ones that would benefit the most from it.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/01/03 21:51:54
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Devestating Grey Knight Dreadknight
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They are also scoring in the scouring :-)
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/01/04 05:46:46
Subject: Assault Drop pods... too cheese or just right for 6th?
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Crushing Black Templar Crusader Pilot
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As previously mentioned they are awesome with Ironclads (since they'll automatically pass the difficult terrain test), but any dread with a DCCW will be happy in there. Bray'Arth is pure sickness and let's not forget contemptors either!
,
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![[Post New]](/s/i/i.gif) 2013/01/04 06:36:50
Subject: Assault Drop pods... too cheese or just right for 6th?
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Stalwart Tribune
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could actually make dreadnoughts decent alpha strikers. I don't know where to find the rules but do dreads still get to shoot on their merry way to CC?
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PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
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![[Post New]](/s/i/i.gif) 2013/01/04 08:00:53
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Ferocious Black Templar Castellan
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Yes, they're allowed to shoot. Rules for the Lucius Pod are in IA:A 2nd Ed.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/01/04 08:50:47
Subject: Assault Drop pods... too cheese or just right for 6th?
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Regular Dakkanaut
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Do you have to represent them with a Forge World model?
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![[Post New]](/s/i/i.gif) 2013/01/04 08:56:57
Subject: Assault Drop pods... too cheese or just right for 6th?
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Longtime Dakkanaut
New Zealand
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Have these been updated to work properly in 6th? Afaik they gave you permission to assault out of the Pod after Deep Strike, but in 6th you now need a specific exception to assault when arriving from reserves in general so RAW I'm not sure if they work anymore.
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![[Post New]](/s/i/i.gif) 2013/01/04 09:07:00
Subject: Assault Drop pods... too cheese or just right for 6th?
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Ferocious Black Templar Castellan
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Powerguy wrote:Have these been updated to work properly in 6th? Afaik they gave you permission to assault out of the Pod after Deep Strike, but in 6th you now need a specific exception to assault when arriving from reserves in general so RAW I'm not sure if they work anymore.
Well, considering it says you may assault after Deep Strike...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/01/04 09:11:06
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Ambitious Space Wolves Initiate
Baltimore, MD
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AlmightyWalrus wrote:Takes up a FA slot, more than twice as expensive as a normal one and can only carry Dreadnoughts. You also take a DT test when you charge. BA don't get it, and they're the ones that would benefit the most from it.
I was about to ask if you could toss a death co. dread with the blood talons in one of these as that would be SOOOO dirty. Thank god you can't though XD
But seriously, I think an iron clad in one of these would be pretty damn nasty as it allows you to rip through that annoying artillery battery in the backfield turn 1 and then continue to rampage through your opponents backfield in the following turns. Which ends up drawing alot of heavy/special weapons away from the rest of your force and your own artillery, allowing you to advance relatively unscathed.
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![[Post New]](/s/i/i.gif) 2013/01/04 09:54:39
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Douglas Bader
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pjcoffey55 wrote:But seriously, I think an iron clad in one of these would be pretty damn nasty as it allows you to rip through that annoying artillery battery in the backfield turn 1 and then continue to rampage through your opponents backfield in the following turns. Which ends up drawing alot of heavy/special weapons away from the rest of your force and your own artillery, allowing you to advance relatively unscathed.
But is it really doing that job better than the alternatives (drop pod sternguard, for example)? I think that once you consider the other options you realize that the dread pod is a unit that's good on paper but bad in actual games. The ability to assault on turn 1 with drop pod precision sounds terrifyingly effective, and then you realize that the only units that you can do it with are ones you don't want to have in your list and don't do anything useful even when they go straight to assaulting. And then you realize that the most likely outcome is that your dread assaults and kills a Rhino (or similar expendable screening unit) and then dies to a melta gun.
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This message was edited 1 time. Last update was at 2013/01/04 09:54:50
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/01/04 10:12:06
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Dakka Veteran
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Thankfully not, because both Scouring and Big Guns never Tire specify that only non-Immobilized vehicles score and Drop pods are always Immobilized.
As for how good Assault Drop Pod is, I'd say the answer is depends on what opponent brought. They're crazy good against some armies and pretty meh against others. Some armies just are not able to bubblewrap effectively enough, especially when there is possibility of 3 dreads coming in.
Second thing many people don't take into account is that "closest" first casualty removal and template weapons means that Ironclad might very well break through that bubblewrap. You need only to kill 1-2 models to break through standard bubblewrap, because there is no extra 1" denial zone for models during Charge. 1 inch base + 2" coherency means single casualty taken creates 5" hole for the dread to move trough. Considering that and the dreadnough base is less than 3"....
This can be migitated be having your bubblewrap be over 6" away from the target you're protecting, but obviously that causes other problems.
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![[Post New]](/s/i/i.gif) 2013/01/04 10:54:01
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Veteran Wolf Guard Squad Leader
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Can SW use ironclads? If so I might look into a couple of these
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![[Post New]](/s/i/i.gif) 2013/01/04 11:07:52
Subject: Assault Drop pods... too cheese or just right for 6th?
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Daemonic Dreadnought
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If they become really popular in the local Meta they can be countered with tl lc sabers that can intercept the dreads as they land.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/01/04 11:53:32
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Devestating Grey Knight Dreadknight
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I'm already on planning on swapping some PC servators in my coteaz set up with multi-meltas to see if I can deal with it....
Warp quake hopefully 4tw unless he goes first I suppose.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/01/04 16:25:06
Subject: Assault Drop pods... too cheese or just right for 6th?
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Crushing Black Templar Crusader Pilot
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To answer Milo, most places that allow FW models want the actual model, or at least if it's homemade it must look identical. The Dreadnought pod is much bigger than a standard pod.
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![[Post New]](/s/i/i.gif) 2013/01/04 18:09:35
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Dakka Veteran
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sudojoe wrote:I'm already on planning on swapping some PC servators in my coteaz set up with multi-meltas to see if I can deal with it....
Unfortunately Coteaz only gives 12" bubble from himself, so while you can use him to give some protection from the Drop pods, it is not actually that much.
sudojoe wrote:Warp quake hopefully 4tw unless he goes first I suppose.
Yeah, Warp Quake will work wonders. Assuming you get first turn. Coteaz does help there, raising the chance to 64%.
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![[Post New]](/s/i/i.gif) 2013/01/04 18:14:22
Subject: Re:Assault Drop pods... too cheese or just right for 6th?
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Decrepit Dakkanaut
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Exalbaru wrote:Can SW use ironclads? If so I might look into a couple of these Are Ironclad Dreadnoughts in your Space Wolf codex? As for the Lucious Pattern Dreadnought Drop Pod, yes. Space Wolves can take them.
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This message was edited 1 time. Last update was at 2013/01/04 18:15:11
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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