Necros wrote:That sounds good .. Also, in the expansion there's going to be 6 new level 5 skills too
Ah, more skillZ. That's cool. The skills in the current version of BWG are simple and a bit samey samey, although not really in a bad way. Quickness 6 +1
DP, Stamina 6 +1
HP, Ranged Combat 4 ignore two weapon penalty, Melee Combat 4 ignore two weapon penalty. It has symmetry and makes the game simple and easy to play. Some times diversity breeds complication without providing much in return.
There was a tad bit of a hole in that Attributes at 5 risked being undesirable because they did not provide access to a skill. I tweaked the rules a bit to make Attributes at 5 more desirable in my campaign.
As the campaign is really character driven, I got rid of Gang Leader, Professional and Henchmen rules for Characters (I will still use them for bad guys though). As a result, I tied
HP and
DP to Stamina and Quickness, respectively. Just as with the Intellect skill access bit above, Characters get
HP and
DP at Attribute points at 1, 3, and 5. That leaves the level 6 skills intact for those who want to have those level 6 skills and pick up 4
HP or
DP, and it (as with the Intellect skills access) gives a good reason to have Attributes at level 5. It also means that if you have unlocked skill access you get something at levels 3, 4, 5, and 6, so you have more of a feeling of growth to your character.
That leaves Strength, Melee Combat, and Ranged Combat as Attributes without a nifty bonus for level 5, but the impact is ameliorated because with Strength, level 5 does something important in allowing you to carry more stuff and increasing melee damage; and with
MC and
RC, rolling more dice allows for the chance of more successes, which makes higher TN attacks more efficient and leads to a greater chance of causing an unsavable wound.
MC and
RC get a lot of play in terms of dice rolling, and are almost always opposed rolls, rather than something like Quickness or Intellect which likely involves rolls that require a single success. Once those Attributes get up to 4, you've got a pretty good shot at hitting at least one success on even high TNs.