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2006/03/20 04:54:52
Subject: 1850 Rtt mech tau
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Dakka Veteran
Orlando, Florida
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HQ Shas'o-PR,MP, shield generator, hard wired multi tracker shas'o-PR,MO, shield generator, hard wired multi tracker Elites 6 man stealth squad-team leader, bonding knife crisis suit-PR,MP,multi tracker crisis suit-PR,MP, multi tracker troops 12 fire warriors- shas'ui,bonding knife devil fish-multi tracker, decoy launcher 12 fire warriors- shas'ui,bonding knife devil fish-multi tracker, decoy launcher 12 fire warriors- shas'ui,bonding knife devil fish-multi tracker, decoy launcher Fast attack piranha-fusion blaster, targeting array, decoy launcher Heavy support hammerhead-rail,multi tracker, target lock, decoy launcher hammerhead-rail,multi tracker, target lock, decoy launcher hammerhead-rail,multi tracker, target lock, decoy launcher The only thing I am worried about is if to replace the piranha with another crisis suit ( making one of the squads 2 instead of 1).
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2006/03/20 06:31:35
Subject: RE: 1850 Rtt mech tau
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Dakka Veteran
Orlando, Florida
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No one? What is it with my army lists and not getting any responses. Guess all my lists are rock solid.
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2006/03/21 09:54:51
Subject: RE: 1850 Rtt mech tau
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Dakka Veteran
Orlando, Florida
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A whole day and no one other then myself has responded to this?
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2006/03/21 10:11:42
Subject: RE: 1850 Rtt mech tau
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Regular Dakkanaut
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Hmm thought I did respond, seems the message didn't go through.
I like the list overall though I feel the Shas'os are too expensive, they are your only non scoring units so why put extra points onto them.
By changing them into El's with target arrays for that bs5 and dropping the shield gens you save yourself 80pts.
You could also try the 3 stealth 5 drone combo, this would give you a higher squad number so less ld tests taken, blasts hurt you less as now they are killing a few drones instead of a few stealths, you also add pinning to the unit. Said unit has the power of 5 stealths....also costs the amount of 5 stealths. Save another 30pts here.
This gives you the points for 2 more crisis suits and you have not really sacrificed any power, why do the IC suits need Shield gens exactly? What does the MO on the 2nd el stand for?
Btw what are the secondary weapons on the hammerhead? you have not listed any and they are obligatory.
Wouldn't really chance anything else. Ok well if it was me I would take a Ionhead but that is just personal preference (well I would take 2) Nothing like seeing entire necron destroyer squads dissapear never to return. Ions also help against 3+ MCs (and lets face it, the Railheads are rather crap at taking those out unless they can be instakilled....which they can't 95% of the time) But this is just personal preference.
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The Plasma Gun is a game altering force of unspeakable power |
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2006/03/21 10:30:26
Subject: RE: 1850 Rtt mech tau
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Dakka Veteran
Orlando, Florida
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The hammer heads have burst cannons. They were included in the points, it just escaped me as i was typing. The MO was a typo. Its a missle pod. Giving the O's shields is just kind of a personal preference, 60% of the time they never come into effect but as any one at my local store would tell you, when they do, my shas'o's rarely die. Anyways, what do you think of the Piranha/crisis question?
On a side note, the shield generators are also a modeling issue as one of my Os is based on a R'myr conversion and the other one's shield was accidentally plastic glued on (making hard to remove).
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2006/03/21 10:55:26
Subject: RE: 1850 Rtt mech tau
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Dakka Veteran
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I agree with Vsurma is dropping the Shas'O's to El's. You might be able to squeeze some points by dropping the bonding knives and Shas'ui from your fire warrior squads. I'd would personally bump up your Crisis suit squads to 2 each, from what I have read and from a bit of personal experience that will serve better for the greater good.
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2006/03/21 19:05:51
Subject: RE: 1850 Rtt mech tau
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Regular Dakkanaut
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Most people won't actually know what the shield gens look like so I would not expect that to be a big problem unless you yourself just like to be 100% wysiwyg.
As for the piranha it's hard to say as I have yet to try them myself.
I atleast want to try them and am taking 3 Fusion Piranhas instead of a 12 FW in fish combo, atleast untill I get a feel for the things.
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The Plasma Gun is a game altering force of unspeakable power |
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2006/03/21 23:13:25
Subject: RE: 1850 Rtt mech tau
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Rampaging Carnifex
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I prefer bs5 personally, but that's a matterof preference given the tiny, tiny difference in effectiveness-per-point.
I am growing much more fond of the SMS in terms of getting you more shots at better targets. They seem to be worth it on HH's.
Bonding the stealthsuits seems questionable. But to each their own.
I'd toss a fusion on one of those hqs, and maybe on one of the suit squads. Just for a little added anti-vehicle
Do not buy shasui's and bonding on those squads, imho. It's just so rarely worth it. Once they're below half strength they might as well just run off, since they can't score table quarters/etc and that's all they're really good for. Spending 20 or 30 pts for occasionally avoiding losing 60 pts is just not worth it. It'd have to save your squad at least 1/3 of the time to matter, and in my experience it does not.
Some kroot might be cool. Expendable infiltrators for both limiting enemy infiltrators and slowing down an enemy's flank seem to really help out the mobile list.
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2006/03/22 01:00:53
Subject: RE: 1850 Rtt mech tau
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Regular Dakkanaut
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Well I said replace O's with el's with arrays so the bs remains at 5, just for less cost.
SMS tend to get you less shots seeing as 2 bursts shoot 6 times and the SMS shoots only 4 equal shots, better range and no los needed makes alot of difference sometimes though..
I second the kroot idea, you can't go wrong with a squad or 2 of the mighty chickens.
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The Plasma Gun is a game altering force of unspeakable power |
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