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Made in us
Stabbin' Skarboy





This came up in a discussion I was in with a friend. He asked me what I hope would get changed with Orks when they get updated.

I made myself a list and realized a lot of it is very un-orky. For example, monsterous creatures, S10 guns, or AP1 weapons. Those I associate with Tyranid, Imperial Guard/Space Marine, and Tau.

So what makes an Ork Codex feel like an Ork Codex? What are the main staples of Orks that make them unique?

The few things I can think of off hand are "Waaagh!", Mob Rule, and random weapons.
   
Made in us
Longtime Dakkanaut




St. George, UT

Assault weapons with multiple shots (bringing the dakka)
paper thin transports/assault vehicles
the ability to field lots of armor of sorts
Naturally lots of boys

A few things even better than all other armies.

Portable force fields
The zzap gun used to potentially be the strongest gun in the game at 2D6 strength and 2D6 AP Thus topping at at busting AV22 armor.
Orks used to have the ultimate monsterious creature in the Squigoloth.
Nothing wrong with AP1 guns, especially if it comes from a weird boy.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Douglas Bader






 Jayden63 wrote:
Naturally lots of boys


This. Whatever it is, there needs to be lots of it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

Things that I can see that make an Ork codex Orky:
Grammar and spelling that would kill an English teacher.
Lots of weird rules.
More Dakka
Even More Dakka

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in fi
Boosting Black Templar Biker





 TheAvengingKnee wrote:

More Dakka
Even More Dakka

This post is still missing a FETHING GAKLOAD OF DAKKA!

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in us
Heroic Senior Officer





Western Kentucky

Lots a dakka and the ability to loot almost anything. Looted landraiders, looted leman russes, looted sentinels, looted everything. I'll loot a carnifex if I could figure out what I'd use it for.

so in summary...

1. Dakka
2. More dakka.
3. Lotz of boyz
4. looting everything that's not nailed down (and figuring out how to loot what is)
5. Challenging the laws of physics and common sense with their crazy inventions.
6. MOAR DAKKA


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Mutilatin' Mad Dok





Australia


ATTENTIONS PAINTERS AND MODELLERS, LEND ME YOUR EARS
If you want to take good pictures - please follow these instructions. It will make it a lot easier for Dakka to constructively critique your stuff/ shower your masterpiece in praise
https://www.warhammer-community.com/2016/11/13/the-model-photo-how-to-photograph-models-for-display/

Alternative, click and drag the below picture onto a new tab.



 
   
Made in us
Sneaky Kommando





As far as I'm concerned, anything can be made 'Orky' with the right amount of fluff and some wacky rules.

Ork Rail Gun a.k.a "Dat Big Dakka wot we'z looted from dem fish 'ead gits": Because of lack of maintenance or even a general knowledge of how the machine operates, a roll of 1 results in electric discharge from the power capacitors which kill a random model within 6 inches. "Oi Magnetz, how duz dey work?!"

I don't think GW would give Orks a Tau weapon but this is just an example. Monstrous creatures would be even easier to explain considering all the squiggoth and squig variants running around.

This message was edited 1 time. Last update was at 2013/01/26 11:53:01


 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

Ability to take loads of cheap troops. I want to be able to take at least 100 models in a 1000 point game with points left over (which I already can, so, um...let's just keep that the same )

I think Orks need some sort of Initiative bonus in CC (even if it's just on the charge) now Furious Charge has lost that. I just don't buy the idea that a wave of Orks is going to hit a line of Guardsmen then just stand around waiting to be hit.

Bring back Mobbing Up. They're very social guys...!

I think I read once (Please correct me if I'm wrong) that Orks used to be able to take tanks from other armies and add Orky touches to make looted vehicles, before this was replaced by the generic Looted Wagon. Let's go back to something like that. While we're on the subject, let's have vehicle design rules in general.

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Orks having monstrous creatures isnt unorky at all - Squiggoths already exist in forgeworld, i wouldnt be surprised if the new codex being rumored about will have one in it.

High strength and AP weapons arent unorky - its only unorky if they have a very good chance to hit without numbers or not having a backfire possibility.

It would be very orky to say we have an entire group of Melta gunners with 24inch range, Str8 AP1 Assault 1 shots but on a roll to hits every 1s and 2s rolled melts the ork instead. Still wouldnt be balanced but hey its still orky!

Long as we can spam it because its either 1) relies on lots of bodies and costs low enough to get the bodies or 2) costs less than the non-ork equiv but has a negative chance whenever you use it its still an orky unit.

I think that was in 3rd Edition when we could take any vehicle. If i remember right from the guy i heard this from, the vehicle blew itself up on a roll of 1 rather than the current Dont Press Dat! rules and just had orky BS but the rest was the same.
However, now we just call it allies lol. Still yet to find anything ally-wise i actually want with my orks though. Everything that i would want are Desperate Allies or are on the HELL NO list, and i'd rather avoid desperate allies

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Speedy Swiftclaw Biker



Scotland

 Vineheart01 wrote:
Orks having monstrous creatures isnt unorky at all - Squiggoths already exist in forgeworld, i wouldnt be surprised if the new codex being rumored about will have one in it.

High strength and AP weapons arent unorky - its only unorky if they have a very good chance to hit without numbers or not having a backfire possibility.

It would be very orky to say we have an entire group of Melta gunners with 24inch range, Str8 AP1 Assault 1 shots but on a roll to hits every 1s and 2s rolled melts the ork instead. Still wouldnt be balanced but hey its still orky!

Long as we can spam it because its either 1) relies on lots of bodies and costs low enough to get the bodies or 2) costs less than the non-ork equiv but has a negative chance whenever you use it its still an orky unit.

I think that was in 3rd Edition when we could take any vehicle. If i remember right from the guy i heard this from, the vehicle blew itself up on a roll of 1 rather than the current Dont Press Dat! rules and just had orky BS but the rest was the same.
However, now we just call it allies lol. Still yet to find anything ally-wise i actually want with my orks though. Everything that i would want are Desperate Allies or are on the HELL NO list, and i'd rather avoid desperate allies


I'm seriously considering a "Deathskulls" allies unit. Using a Deathskulls force, but painting them up and using the Space marine codex.

So 10 blue orks using a SM statline, with Nob as Commander, burna boy as flamer and rokkit boy as ML, ect.
Use a pred as a pred, but painting it orky and having an ork out the hatch ect ect

evilsponge wrote:
Lots of Little Napoleons in this thread. Half the people in here should never have authority over anyone
 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

 Vineheart01 wrote:
Orks having monstrous creatures isnt unorky at all - Squiggoths already exist in forgeworld, i wouldnt be surprised if the new codex being rumored about will have one in it.

High strength and AP weapons arent unorky - its only unorky if they have a very good chance to hit without numbers or not having a backfire possibility.

It would be very orky to say we have an entire group of Melta gunners with 24inch range, Str8 AP1 Assault 1 shots but on a roll to hits every 1s and 2s rolled melts the ork instead. Still wouldnt be balanced but hey its still orky!


What about if Orks just had an anti-armour weapon with Gets Hot? After all, with OrK armour it's not as if your odds of surviving an overheat are very high...

Maybe it could even be a Big Gun so we get BS3.

 Vineheart01 wrote:
I think that was in 3rd Edition when we could take any vehicle. If i remember right from the guy i heard this from, the vehicle blew itself up on a roll of 1 rather than the current Dont Press Dat! rules and just had orky BS but the rest was the same. However, now we just call it allies lol. Still yet to find anything ally-wise i actually want with my orks though. Everything that i would want are Desperate Allies or are on the HELL NO list, and i'd rather avoid desperate allies


I forgot about allies...one very good thing for Orks is that Imperial Guard are Allies of Convenience, and I think they are quite capable of covering all the shooty bases Orks are lacking in.

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Krazed Killa Kan








Dis right here.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Lead-Footed Trukkboy Driver






I would argue that there are three major factors:
Cheap units.
Random effects.
Math Hammer.

Almost all of the units in the codex have this to some sort of degree.

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

What about if Orks just had an anti-armour weapon with Gets Hot? After all, with OrK armour it's not as if your odds of surviving an overheat are very high...

Maybe it could even be a Big Gun so we get BS3.


so...kustom mega blasta?

Technically that gun is wicked strong - the issue is the damn thing is impossible to get enough of it to bother. Loota meks are stupid and any Warboss puting meks in his loota groups should be demoted to Grot immediately - Burnas are highly situation period and the massive strength difference makes the KMB in that group pointless since its either massive overkill, or half the unit does nothing.

Big mek with it? ....no just no
Deffdredd? The hell would you take that for? Its expensive and Scorchas or more DCCW are way better considering what its goin to be facing anyway.
Killa kans are the only one thats somewhat viable. BS3 so it hits better, but its also kinda pricy.

Actually....i outta try that...my Nids friend loves running Tyrants with endurance so theyre usually T8/9 so nothing but my lootas can even attempt to hurt them.
The gears be turnin in me head...

This message was edited 1 time. Last update was at 2013/01/26 14:55:28


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

So, essentially I think I'm saying I want a cheaper KMB on wheels...

Also, I'd like to see more options for Gretchin. Instead of just getting the one-size fits all Grot Blaster I'd like to see a few upgrades for them - maybe let them purchase an armour save or swap their weapons (for example,swap Blaster with a shotgun, etc).

Squig Herds should be a unit (and for that matter I demand multipart plastic Squigs - the whole sprue would be nothing but heads and legs...).

Choosing a clan should actually make a difference in terms for wargear and rules available rather just being away to pick a paint scheme.

Rokkit Launchers should get a frag option. More blast weapons in general - Orks like big explosions.

This message was edited 1 time. Last update was at 2013/01/26 15:28:17


Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Consigned to the Grim Darkness





USA

THere's nothing wrong with having S10 guns on an Ork army.

They like big guns and they will not lie.

At least not about liking big guns.

This message was edited 1 time. Last update was at 2013/01/26 15:26:02


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Fezman wrote:
So, essentially I think I'm saying I want a cheaper KMB on wheels...

Also, I'd like to see more options for Gretchin. Instead of just getting the one-size fits all Grot Blaster I'd like to see a few upgrades for them - maybe let them purchase an armour save or swap their weapons (for example,swap Blaster with a shotgun, etc).

Squig Herds should be a unit (and for that matter I demand multipart plastic Squigs - the whole sprue would be nothing but heads and legs...).

Choosing a clan should actually make a difference in terms for wargear and rules available rather just being away to pick a paint scheme.

Rokkit Launchers should get a frag option. More blast weapons in general - Orks like big explosions.


Id have to agree with all that except the ork clans actually having an impact on your wargear.
Clans are strictly paintjobs. If i was forced to paint my army this way in order to do that tactic for WYSWYG gaming i wouldnt have fun anymore. I like being able to paint each individual model however i want to make that model cool. None of my BWs or Dakkajets are going to look alike in the slightest, enforcing clans for wargear options would make me have to repaint them.

Not sure what i would take on gretchin and not feel like im wasting points. They die the instant something looks at them, theyre only viable because theyre ungodly cheap and are primarily a meatshield or a gun emplacement user. Unless that upgrade was like 1-2 pts per grot i wouldnt want to add anything because, like i said earlier, they die the instant something looks at them.

If i could get a whole unit of KMBs or at LEAST half a unit of them with the non-KMBs wanting to fire at the same target, id be happier. Ive yet to ever run one because of the reasons in my last post. If i could put them in Tankbusta groups i could totally see them being used alot more. Especially since Tankbustas kinda demand a battlewagon, why not let them have meks? Keep the thing alive and if they didnt need to repair it they zzzzap things.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Consigned to the Grim Darkness





USA

 Vineheart01 wrote:
None of my BWs or Dakkajets are going to look alike in the slightest
Good, because if they DID look alike, it wouldn't be Orky!

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stabbin' Skarboy





 Melissia wrote:
 Vineheart01 wrote:
None of my BWs or Dakkajets are going to look alike in the slightest
Good, because if they DID look alike, it wouldn't be Orky!

Mine are painted in green camo so they are harder to see in the sky.
   
Made in us
Consigned to the Grim Darkness





USA

Well, obviously.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in no
Terrifying Doombull





Hefnaheim

Boyzs, boyzs and more boyzs and then more boyzs.
   
Made in us
Lead-Footed Trukkboy Driver






 Fezman wrote:
So, essentially I think I'm saying I want a cheaper KMB on wheels...

Look into Grot Tanks. They're cheaper than killa kans, arguably more mobile and durable, can take TWO guns instead of one, though 1 is just a shoota, and max squadron size is 6 as opposed to 3 for Killa kans. If you want to kill A LOT of Termies with instant death: Grot Tank Mobs!

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Stabbin' Skarboy





I would like on a Waaagh! for my units to do something other than get Fleet. For instance, Lootas automatically get 3 shots. Burnas can use their burnas as both power weapons and to fire in the same turn. Tank Busta rokkit's range doubles.

I like how the Dakkajet gets double the amount of shots. Think the same idea could pollinate into other units.
   
Made in gb
Gangly Grot Rebel





DontEatRawHagis wrote:
I would like on a Waaagh! for my units to do something other than get Fleet. For instance, Lootas automatically get 3 shots. Burnas can use their burnas as both power weapons and to fire in the same turn. Tank Busta rokkit's range doubles.

I like how the Dakkajet gets double the amount of shots. Think the same idea could pollinate into other units.

Shootas getting double shots
Thats 120 S4 shots from a 180 pt unit

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive.
Inside my mind I pinched my nipples and savored his bitter silence.

DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ 
   
Made in us
Stabbin' Skarboy





 Tod wrote:

Shootas getting double shots
Thats 120 S4 shots from a 180 pt unit


Just the idea that Waaagh! could be more than just granting fleet.
   
Made in us
Regular Dakkanaut





Boise, ID. US

I was thinking about this the other day. What would i liker to see in a new ork dex. Whittler still remaining orky. And all my though kept going to kustomizing stuff. And a greater definition to the klans.

Things like up admiring vehicles but like then they become lumbering or slow and purposeful. Larger our potentially cheaper or more expensive units of kans etc..... Making a dreadd with 14 armor.

A greater diversity in looted vehicles. Maybe trees of types off vehicles. Loottas that cold loot other armies weapons aka the old snipper loot, las/assault cannons and such.


More options besides expensive shooting upgrades to flash gitz. Which should also be much cheaper.

A squiggoth would be cool. Poison upgrades for snakebites.m

Weapon skill boosts for goffs. Like cult of speed stuff.

Currently i can't remember the last time i declared a waaagh do more effective waaagh would be good or maybe a full time benefit.
   
Made in us
Lead-Footed Trukkboy Driver






 firmlog wrote:
I was thinking about this the other day. What would i liker to see in a new ork dex. Whittler still remaining orky. And all my though kept going to kustomizing stuff. And a greater definition to the klans.
Things like up admiring vehicles but like then they become lumbering or slow and purposeful. Larger our potentially cheaper or more expensive units of kans etc..... Making a dreadd with 14 armor.
A greater diversity in looted vehicles. Maybe trees of types off vehicles. Loottas that cold loot other armies weapons aka the old snipper loot, las/assault cannons and such.
More options besides expensive shooting upgrades to flash gitz. Which should also be much cheaper.
A squiggoth would be cool.

A lot of this stuff is touched upon in the Imperial Armour 8 book. I STRONGLY recommend any ork player checking it out. Just bloody amazing what's in it.

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
 
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