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Made in us
One Canoptek Scarab in a Swarm




do you prefer gauss or tesla on immortals and why?
I have 15 unbuilt immortals. How should i build them?



 
   
Made in gb
Freaky Flayed One






Gauss Immortals are better for the Blitzkrieg Night Scythe tactics. Gauss is good for glancing Tanks and denying +4 Sv.

Telsa is better for being deployed in a defensive position where you want to keep your opponent over 12'' away. They are really great for Overwatch.
   
Made in us
Regular Dakkanaut




If I have the points, I will upgrade my Warrior/Stormtek/Scythe Tank Hunting party to Gauss Immortals to give them better staying power in enemy territory.

Gauss Immortals also make a half-way decent mini-deathstar when you add 2 decked out Overlords(one with Phaeron) and 2 Chronoteks.

That being said I use Tesla Immortals way more. I sometimes like to add a Tremortek to them to harrass the enemy. The debuff is not great but very annoying to the opposing general. It also gives the Tesla Immortals more ability to skirt on the edges of the board. With them I like to keep a small unit of Scarabs(6 or so) behind them for a counter attack if things get dicey.

If I had to choose just one it would be Tesla since Warriors can handle most of the things I like Gauss Immortals to do.
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

If you want Gauss, you will be better off just fielding more warriors.

If you take Immortals, take them with tesla.

If you want the Anti-tank, you have a plethora of options in the codex, and if you want gauss, take warriors.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Regular Dakkanaut




 Sasori wrote:
If you want Gauss, you will be better off just fielding more warriors.

If you take Immortals, take them with tesla.

If you want the Anti-tank, you have a plethora of options in the codex, and if you want gauss, take warriors.


If you mathammer it out Gauss Immortals are actually way better than Warriors point for point against almost all armies. The Strength 5 weapon allows for a better kill point curve against all armies since no one fields mass amounts of T2 infantry. Gauss Immortals are more than 100% effective than Warriors vs AV10 since they can actually Pen it. And no one can calculate how much an advantage a 3+ save is over a 4+.

All that said I still agree with Sasori for the simple reason that pt for pt Warriors have a potential higher volume of fire output and better board presence. Plus I like Silver Tide lists


Automatically Appended Next Post:
Oh I forgot the #1 reason to choose Warriors over Gauss Immortals...

THEY COST LESS MONEY!

(and you get more Scarab bases)

This message was edited 4 times. Last update was at 2013/01/31 16:24:02


 
   
Made in us
Stalwart Space Marine




Tulsa, OK

I actually had Gauss immortals and did all the work changing out the weapons to telsa.

I just mainly prefer the ability to cause good damage at further away. I can pop out of a scythe and keep my distance for added safety.

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Made in gb
Nihilistic Necron Lord




The best State-Texas





If you mathammer it out Gauss Immortals are actually way better than Warriors point for point against almost all armies.

This isn't really true.

The Strength 5 weapon allows for a better kill point curve against all armies since no one fields mass amounts of T2 infantry.

Tesla is the better weapon for taking out infantry, which is why if you take Immortals, you take Tesla.
The Gauss blaster is actually completely even with the Gauss Flayer for wounding T4, when you compare an equal points value of warriors to immortals (13 to 10)

Gauss Immortals are more than 100% effective than Warriors vs AV10 since they can actually Pen it.

Which is pretty much a moot point. Unless you are getting rear armor, most vehicles are going to be AV11+, at which point Warriors become more effective, because you can purchase more of them, for the price of immortals.

And no one can calculate how much an advantage a 3+ save is over a 4+.


Immortals have the edge in surviveability, but it's not quite as huge as you may think. It takes an average of 30 wounds to kill a 10-man Immortal unit (Without Reanimation protocols) and 26 to Kill a unit of Warriors. This is ignoring AP value, and using an equal cost unit. So, not exactly a huge amount.





4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Regular Dakkanaut




 Sasori wrote:




If you mathammer it out Gauss Immortals are actually way better than Warriors point for point against almost all armies.

This isn't really true.

The Strength 5 weapon allows for a better kill point curve against all armies since no one fields mass amounts of T2 infantry.

Tesla is the better weapon for taking out infantry, which is why if you take Immortals, you take Tesla.
The Gauss blaster is actually completely even with the Gauss Flayer for wounding T4, when you compare an equal points value of warriors to immortals (13 to 10)



point for point 17 Warriors = 221pts / 13 Immortals =221

Warriors
11.339 hits
vs T3 7.563 wounds
vs T4 5.67 wounds
vs T5 3.776 wounds

Immortals
8.671 hits
vs T3 7.223 wounds
vs T4 5.784 wounds
vs T5 4.336 wounds

Ok I exagerated a bit, had been a while since I did the numbers. Points are better spent on Warriors when facing a T3 sv5+ army or worse, anything else Gauss Immortals are better. But if you just want to glance stuff to death go Warriors.

I would also add that, god forbid you ever had to go hand to hand I would rather go in with a unit of Warriors. More attacks and less painful to loose.


This message was edited 1 time. Last update was at 2013/01/31 20:14:23


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

x13rads wrote:
 Sasori wrote:



I would also add that, god forbid you ever had to go hand to hand I would rather go in with a unit of Warriors. More attacks and less painful to loose.




Ha, funny to think that you'd rather have something else in close combat because of how much it will hurt less than if you lost something better. But I hear ya!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in gb
Decrepit Dakkanaut






UK

x13rads wrote:
 Sasori wrote:




If you mathammer it out Gauss Immortals are actually way better than Warriors point for point against almost all armies.

This isn't really true.

The Strength 5 weapon allows for a better kill point curve against all armies since no one fields mass amounts of T2 infantry.

Tesla is the better weapon for taking out infantry, which is why if you take Immortals, you take Tesla.
The Gauss blaster is actually completely even with the Gauss Flayer for wounding T4, when you compare an equal points value of warriors to immortals (13 to 10)



point for point 17 Warriors = 221pts / 13 Immortals =221

Warriors
11.339 hits
vs T3 7.563 wounds
vs T4 5.67 wounds
vs T5 3.776 wounds

Immortals
8.671 hits
vs T3 7.223 wounds
vs T4 5.784 wounds
vs T5 4.336 wounds

Ok I exagerated a bit, had been a while since I did the numbers. Points are better spent on Warriors when facing a T3 sv5+ army or worse, anything else Gauss Immortals are better. But if you just want to glance stuff to death go Warriors.

I would also add that, god forbid you ever had to go hand to hand I would rather go in with a unit of Warriors. More attacks and less painful to loose.




Your maths is slightly flawed, since you cannot get a squad of 13 Immortals; the most you can get in a squad of Immortals is 10, so you actually weigh 13 Necron Warriors (169pts) against 10 Gauss Immortals (170pts), which ends up as:

Warriors
8.671 hits
vs T3 5.7835557 wounds
vs T4 4.3355 wounds
vs T5 2.896114 wounds

Immortals
6.67 hits
vs T3 5.55611 wounds
vs T4 4.4489 wounds
vs T5 3.335 wounds

So the Immortals still win out slightly vs T4, and a bit vs T5, but since you can't actually get dice-rolls of 3.335, after rounding they're pretty much even, and the warriors even need to take an extra casualty more than the Immortals before they need to start taking morale checks (4 Warriors as opposed to 3 Immortals).

However, bearing all this in mind, surely math-hammering Tesla vs Gauss on Immortals would show Tesla coming out stronger against T3, 4, and 5, making the question of which gun to take for anti-infantry a fairly easy one, and relegating Gauss to AV duty, which both the flayer and blaster do the same against AV11+. So unless you find yourself against lots of AV10 vehicles, taking flayers for guass and tesla for infantry is the better bet.

This message was edited 2 times. Last update was at 2013/02/01 00:40:47


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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Made in ca
Regular Dakkanaut





Depends on the rest of your list really. When I run lists with all immortals I tend to have a 2:1 gauss to tesla count. If I am just adding in immortals to supplement a already existing core of warriors I will add tesla immortals as a backfield support element/safe zone for my warlord.

One important thing to remember with tesla immortals now though is to use them most effectively you need to include a lancetek in order to take full advantage of their 24" range, otherwise there will be too many models you wound outside of your kill range.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in jp
Proud Triarch Praetorian





As one of the best things you can add to a unit of 10 Tesla Immortals is a Destr-tek with Gaze of Flame (defensive grenades), the new FAQ regarding killzones only further solidifies them as my prime objective takers/holders.

 
   
 
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