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Made in us
Fresh-Faced New User




1000 pt. Ultramarines

1 Master @ 378 Pts
Power Weapon; Storm Bolter; Tank Hunters; Terminator Armor
5 Terminator Command Squad
Storm Bolter (x2); Power Fist (x4); Assault Cannon (x2); Tank Hunters
Sergeant,Power Weapon; Storm Bolter; Tank Hunters

1 Venerable Dreadnought @ 125 Pts
Venerable; Assault Cannon; Dreadnought CCW; Storm Bolter

6 Assault Squad @ 186 Pts
Bolt Pistol & CCW (x3); Flamer (x2); Frag Grenades; Melta-Bombs
Veteran Sergeant
Terminator Honors; Bolt Pistol (x1); Power Fist (x1); Frag Grenades; Melta-Bombs

1 Land Speeder Squadron @ 80 Pts
Heavy Bolter (x1); Assault Cannon (x1)

5 Tactical Squad @ 115 Pts
Bolter (x3); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [15] Pts
Bolter

5 Tactical Squad @ 115 Pts
Bolter (x3); Lascannon (x1); Plasmagun (x1)
1 Sergeant @ [15] Pts
Bolter

This list is for a friend's campaign army and he is just starting out. His original list was illegal (only one troops choice) so I helped him out. I think the anti-tank is adequate, but I'm a little worried about the single dread being a fire-magnet and the possibility of a hoard army (even though there are 4 assault cannons and 2 flamers)

Any suggestions?
   
Made in us
Troubled By Non-Compliant Worlds






-i would drop one term, a unit of 6 in a 1000 points is a point sink
-also tank hunters isn't really needed for them, furious charge might be better to allow the power weapons attacks to be effective and would allow plenty of s9 attacks on vehicles
-dread would be fire magnet maybe a drop pod would help
-assault squad is fine but watch out making the squad too flexible, should be made for anti-tank, meq or anti infantry
-so drop either the flamers or the melta bombs, plas pistols also agood idea but pistols+bombs gets expensive, i recommend only 1 upgrade
-land speeder and tact's are fine
-what other models are available?
-dropping dread, 1 term (tank hunters as well)and melta bombs would free up considerable room (195 pts)to add another las/plas and tornado
   
 
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