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Made in us
Fresh-Faced New User




before i go into the list i need to explain the reason the list is the way it is. it is a lost and the damned list, however the fluff and theme of the army is that of a Ultramarines planetary defense force. I have had the idea of a theme like this (combining prodominately gaurdsmen and some marines) and i decided a lost and damned list would be the best way to portray this. this is the reason daemons or anything i cant justify a marine or gaurdsman having are not in this list.

lost and damned 1850
HQ
Arch heretic - term.armour, darkblade, mutation, cc weap, s.bits, furious charge, frag-137
Asp. Champs - 2 - term. armour, master crafted chain fist, cc weapon, mutation, mrk. of khorne.- 95 ea.
ELITE
Chosen- 6 - chosen aspiring terms, mutation, all p.fist & com.bolter, frag, furious charge-390
TROOPS
Traitor gaurd - 15 - cc & las pistol, 1 flamer   x2 - 123 ea.
Traitor gaurd - 6 - lascannon, agitator   x2 - 78 ea.
Traitor gaurd - 6- heavy bolter, agitator   x2 - 68 ea.
FAST ATTACK
Hellhound    x2  - 115 ea.
HEAVY SUPPORT
Leman Russ Battle - hb. - 145

220 points remain and i really dont know what to do with them.
i dont want to bring daemons because i cant justify them.
the chosen squad buggs me just because i hate spending that many points per model.
the traitorgaurd with the heavy weapons are ofcourse infiltrating, and the aspiring champs are going into the 2 15 man traitor squads. i was considering giving one or two of the infiltrating squads tele homers but i dunno.
im kinda in a rut as to what else i need to do. so whats it gonna be?

edit: options i have considered
             another hellhound
             rough riders (simply because i think they are funny and have decent counter charge potential)
             indirect basilisk
             sentinels with lascannons
             gaurd in chimera
             make the chosen squad bigger and more dangerous



   
Made in us
Dakka Veteran





Aren't you already violating your fluff by giving units things like the mark of khorne and mutations? Agitators? If you want it to be a true marine/guard army, you've got to drop that stuff and play it straight. Otherwise, might as well use demons too.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Fresh-Faced New User




mark of khorne for them gives them +1 attack nothing more, easily justified. mutation? represented as terminator honours. there will be no "mutation" on the actuall model. the chaos marines are representing very high ranked ultra marines, therefore having terminator honours and the stat lines they do make perfect sense. agitators, justified as a higher ranking gaurdsman because their only difference is increaced leadership.

i did change the list some, i took the furious charge off of the chosen squad. and i am going through and marking all of the chosen and the commander undivided because its the closest thing i can get to "know no fear"
   
 
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