before i go into the list i need to explain the reason the list is the way it is. it is a lost and the damned list, however the fluff and theme of the army is that of a Ultramarines planetary defense force. I have had the idea of a theme like this (combining prodominately gaurdsmen and some marines) and i decided a lost and damned list would be the best way to portray this. this is the reason daemons or anything i cant justify a marine or gaurdsman having are not in this list.
lost and damned 1850 HQ Arch heretic - term.armour, darkblade, mutation, cc weap, s.bits, furious charge, frag-137 Asp. Champs - 2 - term. armour, master crafted chain fist, cc weapon, mutation, mrk. of khorne.- 95 ea. ELITE Chosen- 6 - chosen aspiring terms, mutation, all p.fist & com.bolter, frag, furious charge-390 TROOPS Traitor gaurd - 15 - cc & las pistol, 1 flamer x2 - 123 ea. Traitor gaurd - 6 - lascannon, agitator x2 - 78 ea. Traitor gaurd - 6- heavy bolter, agitator x2 - 68 ea. FAST ATTACK Hellhound x2 - 115 ea. HEAVY SUPPORT Leman Russ Battle - hb. - 145
220 points remain and i really dont know what to do with them. i dont want to bring daemons because i cant justify them. the chosen squad buggs me just because i hate spending that many points per model. the traitorgaurd with the heavy weapons are ofcourse infiltrating, and the aspiring champs are going into the 2 15 man traitor squads. i was considering giving one or two of the infiltrating squads tele homers but i dunno. im kinda in a rut as to what else i need to do. so whats it gonna be?
edit: options i have considered another hellhound rough riders (simply because i think they are funny and have decent counter charge potential) indirect basilisk sentinels with lascannons gaurd in chimera make the chosen squad bigger and more dangerous
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