Switch Theme:

Nevelon’s Workbench: Company command  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

youwashock wrote:That's just...uh...perspective, yeah.

Nice work, Nev. The group psyker pic rules. The new guy's axe is quite slick.


Part of me wanted to go a little brighter on the blade, but I like they way it turned out myself.

RedSarge wrote:That's a very rich blue, reminds of the Chaos Gate '98 Blue for the Ultramarines.


These guys are celestium blue contrast over ultramarine blue, with a little lightning bolt blue edge highlights. The contrast is a new experiment to find a replacement for my old “Blue Ink” it might be a hair darker, but not crazy so.

Over the years I’ve seen a lot of range in how people do Ultras. From powder blue to almost black. I’ve always favored a richer sapphire blue to the “official” paint scheme

   
Made in us
Trigger-Happy Baal Predator Pilot





Wisconsin

How did you do the gold on the Gravis Captain? I quite like the look of it.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 ShadowsAndDust wrote:
How did you do the gold on the Gravis Captain? I quite like the look of it.


All my golds these days are Guiliman Flesh contrast over Shining Gold. The old hexpot is still holding on to life, but is getting a little sludgy. The Guiliman Flesh replaced the old Chestnut Ink I used to use. Sometimes I’ll pop out the highlights with a bright silver, but not always. I don’t recall if I did it for the captain.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



So it’s nice to have plastic scouts that don’t suck. Not that they were all bad (the snipers were passable) but a far cry from the old metals.

Built these guys as a 10th ed 40k squad. At least as I figure the best build is. No reason not to take the ML and sniper. For the sarge, the chainsword gives him a pretty major boost in CC. Shotgunner is there as an action monkey, as he can still do things after advancing. And a bolter just to round out the squad (and as the tracker specialist if I want to run them in KT)

With the ability to split fire at will, it’s not absolutely horrible that everyone in the squad has a different weapon. From a physical rolling the dice and slowing down play POV, it’s pretty bad. In universe, it’s a flexable TAC squad. You have the ML/sniper on support, the sarge and the shotgun on point, and the bolter in a flex role to cover where needed.

The question is how to build the next 5.
For KT, I’d need the HB gunner, Hunter (BP/CCW) and 2 more warriors
for 40k, I’d want another squad like I built, (but would swap out the ML for a HB because I like HBs thematically)

Now the scout KT is 9 guys, so I do have a spare body. Which is going to end up being the sniper. Issue comes up where I need another sarge. What I’m thinking is treating the auspex guy as a sarge. He’s got the look, bolter is a legal wargear option. You miss out on the AP and extra attacks, but if they are just going to be backfield camping, is that a big deal?

Already built:
ML
Warrior - shotgun
Sarge - chainsword
Tracker
Sniper

To Build:
HB
Hunter (BP/CCW)
Warrior - Shotgun
Warrior - Bolter
Sniper

So that’s a KT with all the specialists, and the 3 warriors being 2 shotguns and a bolter. With the tracker acting as a sarge, that gives me 2 5 man 40k squads:

ML
Sniper
Tracker (sarge w/bolter)
Bolter
Shotgun

and

HB
Sniper
Sarge w/ chainsword
Hunter (BP/CCW)
Shotgun

OK, I think I have a plan. For when I actually bulid them. Probably going to build something else first.


   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I recently got a box of the new Scouts, and I'm building mine the exact same way so I can use them for big 40k or Kill Team. Might as well get as much flexibility out of the models as possible right?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 ZergSmasher wrote:
I recently got a box of the new Scouts, and I'm building mine the exact same way so I can use them for big 40k or Kill Team. Might as well get as much flexibility out of the models as possible right?


It bugs me a little to have their gear all scattershot.

Classically my scouts have been equipped for roles. All sniper (now legends) or all CC. Sometimes a light mix, like simple bolters for a screening unit. Or toss some shotguns in with the knives and BPs for flavor. When gear had costs there was an advantage to running cheep and cheerful squads. Now there is no real reason not to toss a ML into a CC squad. You give up one swing in CC (but the knife otherwise hits the same as a fist) but gain massive bonuses to shooting. Bit of a shame, as the CC scouts look pretty cool.

It’s not a lore issue, as I could totally see a KT of scouts with a little bit of everything in the field. It’s purely game mechanics. I think of it as the “Lesson of the Vanguard Veterans” When I first built my VVs I did it from a fluffy lore POV. These were the cream of the chapter’s warriors with pretty much open access to the armory. Every brother a hero of countless battles, with their own preference for bringing the fight to the enemy. The squad was equipped with a medley of swords, spears, mauls, axes, assorted pistols, shields. Looked pretty cool. But this was when they all had different stats, including hitting at different initiatives. When they hit combat things crashed to a halt as I needed to figure out who was swing what at who when. What a nightmare. Toss who is making saves and ending up a casualty on top of that for extra fun.

The mechanics of rolling the dice and wound management for a unit should not add that much time to the game.

And that’s what kills me about the scouts.

I guess it could be worse. Bolters, bolt pistols and shotguns are all flavors of S4 AP- D1 fire. It’s just weapon time, range, and number of shots that differentiates things. So it’s only the heavy and the sniper that need to be called out. Still, 3 different dice pools for the shooting of a 5 man 65 point unit.

OK, that’s enough angry old man yelling at clouds for now.

--

Paint going down on marines. Almost done with basecoats, I sould get a pic. Also building the chaplain on bike. About halfway done, fun model. Little tricky getting the front wheel lined up. Probably going to need to clip the guide nub when attaching it to the base detail. Also need to decide how many parts to leave it in for painting.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



Paint progress.

   
Made in us
Trigger-Happy Baal Predator Pilot





Wisconsin

Bladeguard or Sternguard?

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 ShadowsAndDust wrote:
Bladeguard or Sternguard?


Neither.

Although 2 started their lives as sternguard. These guys will join my existing ancient and form a company command squad. So one company champion, on vet w/ HB, and one vet with a BR. All are push fit, 2 from the lev box, champ was MTO a while back.

Rebased the lev guys on 40s.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



Chaplain is a pretty straight build. No need to fuss around to make him more cool. The only changes I made were not to use the skull strapped to the back of the seat, and clip the ring off the handle of the pistol.

Next on deck are hormagaunts. Clipped 5, cleaned and built one already.

Should be just about done with the basecoats on the marines. Drybrush, wash and cleanup next. Plus the arms and such.

Hope everyone is having a good weekend.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



Getting there. Need to clean up the tabards before I wash them.

Gaunts needs eyes/teeth touch ups. Almost done.

4 hormagaunts built. Nice new models.

   
Made in us
Decrepit Dakkanaut






Madison, WI

Looking really good Nev. Man, you've really come a long way. Congrats!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I'm liking the Company Command guys so far, and look forward to seeing them all done. I also like that you more or less cobbled the unit together from stuff you had rather than getting the bespoke kit like I did (and they took away the option to use it with some of my characters, not salty about that at all, no sirree...)

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Gitsplitta wrote:Looking really good Nev. Man, you've really come a long way. Congrats!

Slow, steady, persistence, even at my pace, adds up over time.
ZergSmasher wrote:I'm liking the Company Command guys so far, and look forward to seeing them all done. I also like that you more or less cobbled the unit together from stuff you had rather than getting the bespoke kit like I did (and they took away the option to use it with some of my characters, not salty about that at all, no sirree...)

I already had the champ and ancient (and way more captains then I need) so why buy the new box for a marine with a bolter and one with a HB? Granted I was still tempted, as they do look awesome. But the hobby budget is sadly limited, so I just tapped some sternguard for the job.

Considering the death stars and unintended consequences of character/unit interactions, I can only give GW some flack for how they are doing things in 10th. Could they have done a better/more careful job? Absolutely. Honestly the command squad should just be open to all characters. It’s a jack of all trades TAC unit that doesn’t really do anything well in a game that rewards specialists. Sure, -1 to wound while there is a character in there is nice, but if you just want wounds to back up a HQ seems there are better bodyguards that actually do something, or are more robust then basic T4 3+ footsloggers (even if they are 4W a pop)

Related note: I really hate how GW presents who can join what unit. If I have a unit and want to know who can join, I need to sift through all the HQ entries to find out. And there are a ton of those.



So I cleaned up the beige on the marines. I’m going to highlight/shadow the fabric a little before the wash. Give the contrast a little help on the folds, as they are quite prominent on the tabards.

   
 
Forum Index » Dakka P&M Blogs
Go to: