Switch Theme:

New Scenario WIP - Hostile Takeover  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Last Chancer Who Survived





Norristown, PA

I'm putting together a new PDF scenario based on gang hideouts.

Basic idea is, both players get 1 small building (under 6") that should at least be touching their starting area. Recommended setup will be "cornered"

You can set up as normal in your starting area, or anywhere inside, or on top of your hideout. While inside your own hideout, everyone in your gang will gain +1 DP, and will also never need to make a morale roll no matter how outnumbered you are. But, men outside will need to make morale rolls as normal and, if you fail a roll when you're outside, your men can run back toward their hideout instead of off the board.

The object is to get across the board and conquer the enemy hideout by wiping out everyone inside or on top. To win, you'll need at least 50% of your still-standing gang members to end a game turn inside an enemy hideout with no enemies inside that are still in the fight. If no one can make it back to defend by the end of the game turn, you win.


Also, been thinking about having hideouts be something you can add to your gang for normal games, maybe costing 50XP. They would have the same morale and DP bonuses. This probably wouldn't happen till we get the building kits under way though, but it would be in the new rulebook. But your hideout doesn't always have to be a building, it could be a cave or a mine entrance or a riverboat or a train car


Anyway as usual if anyone has any thoughts feel free to share

 
   
Made in us
Regular Dakkanaut






Giving both gangs a hideout on the same map creates an incentive for both sides to camp and stare at each other. What if only one side had a hideout and the other side had to attack it? You could give the defenders a DP bonus, but the attackers get a supply of Burning Bottles of Booze to burn the hideout down.
   
Made in nz
Parachuting Para-Commando




Auckland, New Zealand

Yeah, an unbalanced scenario would work better in this situation.

It does sound like a whole lot of fun, either way.

======Begin Dakka Geek Code======
DS:80S-G+MB+I++Pwmhd03/f#-D+++A++/aWD169R++T(B)DM+
======End Dakka Geek Code====== 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Good ideas .. another idea I had though is like the gold rush scenario, but you have to bring your gold chunks back to your hideout.. and enemies can get into your hideout and steal them.

Or, one player already has the gold inside his hideout, you have to get your gang inside and steal as much as you can and get it back to your hideout?

 
   
Made in us
Crushing Black Templar Crusader Pilot





Minnesota

Capture the flag! But with gold bars.

Both ways (gold rush) and with one side having a hideout and the other having booze!

   
Made in us
The Last Chancer Who Survived





Norristown, PA

Yeah that's kind of what I was just thinking, capture the flag only it's capture the booze?

 
   
 
Forum Index » Gangfight Games
Go to: