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Great battle report! I always really enjoy watching yours. First off, before I forget, the powerpoint change - I'm a bit conflicted on it. I like the movement/kill graphics a lot, but I feel the image quality is noticeably worse and the border is marginally annoying. All in all, I think I BARELY prefer the old format simply for clarity - though perhaps it's just my imagination. I feel your images and descriptions are really good so its easy to follow the battle, but those graphics do make it a bit more dramatic to me.
As for the battle, I'm sad the Eldar didn't do better. I expected they would, but I think dropping off the Wraithguard early really was a deciding factor. That could have honestly changed the whole game in my opinion. I made the same mistake first time I used Wraith-things and it almost cost me the game. Considering how expensive and powerful they are, you need to play them a bit more delicately. I find leaving them in the Wave Serpent til they can get into a perfect position is ideal. It's unlikely they'll kill the Serpent easily, and if they do, its even more unlikely they'll blow it up as long as you keep the shield up (and you most often should). If he's unlucky enough for it to go down anyway, he still has the T6 and 3+ to depend on, now that a lot of shots have been used on the Serpent.
I also think the Wraithknight will make a big difference. Honestly, you really need one in an Iyanden themed army to make it feel proper (I'm assuming that's the color scheme he's aiming for). The Suncannon on it with a scatter laser to allow re-rolls on the scatter dice would be brutal to your Necron foot hordes, or if he goes for the Wraithcannons that will be pretty brutal for your more dangerous vehicles and tougher models. I prefer the Suncannon though.
I think some Wraithlords would help too, though I'm not sure if he wants those. A scatterlaser and a starcannon (or maybe just two scatter lasers) can put out a lot of shots and they are T8, like the Wraithknight. They are just slower, unfortunately. They can also come with some flamers and brutalize most things in melee combat with a 5 point Ghostsword. I think he only had two heavy slots in that list, unless I'm forgetting one, so he might be able to make it fit.
Also, really bad luck getting that Prism stuck. It's unlikely, but he might have been able to recover for a tie or even a win if he was able to get that into proper position. He did play the Dire Avengers pretty smart to make up for it though. All in all, much better playing from this guy than last time, really used everything effectively other than prematurely dropping off the Guard. Easy mistake that he hopefully learns from, like I did.
You, as always, played very solidly. Poor decision assaulting the fortuned psyker squad, but its easy to under estimate how game changing those powers can be. I thought your really used the scarabs and their mom-thing (spider somethings?) really well and put a lot of pressure on the enemy just with those.
Once again, thanks for sharing. Always look forward to seeing more.
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