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Made in jp
Regular Dakkanaut




1x Master, Pwr Wpn, Blt Pistol.
2x6man Elite Devs. w/ 3 HBs (infiltrate)
3x6man Heavy Devs w/ 3 HBs
4x6man Las/Plas Tac w/ Apothecary vet.
2x8man Assault - 2xPlas Pistol, Vet w/ Pwr Fst.



The idea is the squads all set up so to make full use of the apothecary.  Its a stand and deliver army using the 2 assaulters to engage incoming threats. 

71 Models.
11 claiming squads.
15 HBs, 4 Lascannons and 8 plasma weapons.

Not bad me thinks.

Thoughts?
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

If you're wanting everything to be in Apothecary-range, why not give the Elite Devs Tank Hunter instead? Since you won't be able to fully use Infiltrate if you want them in range, it'd be better to trade it out and have a further anti-light-vehicle threat.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in ca
Been Around the Block




Québec

You don't have enough high Str/low Ap guns to really deal with Marines and MCs and way too much Hvy Bolters to deal with everything else.
I'd try to fit either more min/maxed LasPlas squads, 1 or 2 Missile Dev squd or the connaisseur's choice, a few Assault Cannons!
But oddly enough, your list might very well work, as you've got lots of Dakka and 2 nice Assault squads, though these would be better with Furious Charge. I predict you'd might have some problems Vs armor-heavy IG or LatD or Vs skimmer-heavy armies.
   
 
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