Situation at the start of the game:
BrightNids turn 1:
The two big monsters advance through the area terrain. The Genestealers sneak up to the wall.
The walls are keeping his units from getting
LOS, so sno fire:
BroodNids turn 1:
I move my Hive Tyrant out of the ruins to the right to shoot the Genestealers. The rippers move back a bit to stay near daddy.
The two Hive Guards and the Hive Tyrant shoot at the unit of Genestealers. When all is said, done, impaked and brain eaten, only the broodlord survives. With just 1 wound remaining!
The Broodlord was at the corner so in cover but my Tyrant could see him. He used a lot of
LoS to even survive..
Automatically Appended Next Post: BrightNids turn 2:
The enemy warlord advances implaceably, crunching bits of terrain underhoof. The Carnifex notices all the shots killing his buddies the stealers.
He sees my warlord and unleashes hell with the pair of twin-linked devourers. My Tyrant Guard valiantly jumps in the path of the incoming mass of brainleeches,and is promptly devoured. The Hive Tyrant himself does not escape either, he takes a wound. 1 remaining.
The broodlord moves into the big ruin and charges at the Rippers. He puts two wounds on one Ripper base, the Rippers fail to do anything in return.
Although I'd love to return fire upon the Carnifex in revenge for the fallen heroic Tyrant Guard, I really need to save the Rippers as I need them for my primary objective. The Tyrant clambers back into the ruins.
Then I make a mistake. I move the Hive Guards forwards (I think they were just out of range of the Carnifex) and have them shoot the Carnifex. They do inflict a single wound on him.
Stefan the Hive Tyrant then charges the Broodlord and kills him. Everyone consolidates back between the walls.
Automatically Appended Next Post: BrightNids Turn 3:
His Hive Tyrant maneuvers to exactly 12.1 inch away from mine. The Tyrant approaches the gap at the front of the ruins.
The Hive Tyrant first fires his single set of Devourers at my Hive Tyrant, no shots get through.
He then casts Puppet Master on my Hive Tyrant, but my Tyrant raises his middle Devourer and denies the witch.
The Carnifex in the meantime fires at the Hive Guard now. One Guard dies, the other one has a single wound remaining.
BroodingNids turn 3:
I have a plan! I need to get the Rippers into that massive area terrain. So the solution is simple... I will run them forwards, shoot everything I have at the Carnifex and if he lives charge with the Rippers and the Tyrant. The rippers will so be moving faster and the Tyrant should kill the Carnifex... Easy!
HT casts Endurance on himself again as well.
So I move the
HT into the gap so he can charge through open ground. I move the rippers close to the wall so they see the Carnifex through the window.
Shots from the
HT and the one Hive Guard wound the Carnifex twice, he has 1 wound remaining.
The rippers charge. Thanks to the cover of the wall, only 1 Devourer hits in overwatch, which kills the wounded ripper. The rippers then make it into base contact.
Then I roll charge distance for my Hive Tyrant. He needs a 5. I roll.... 1,1.
So the
CC is the Carnifex against just the two ripper bases. Both at I1 as I charged through the small window...
Carnifex rolls first, and squishes the rippers. I then roll the attacks from the little Rippers. And... One actually makes it through! They inflict a single wound, the Carnifex dies. Bitten to death by the baby Tyranids! Those three bases are now officially called the Anklebiters
BrightNids turn 4:
No psychic shenanigans this time. His Tyrant is well within
SitW range and he doesn't want to risk a Perils. The Tyrant is the only model alive now on his side, but at full health...
He shoots the Devourers, another wound gone on my Hive Tyrant. I think this was the only time Endurance actually did anything, one wound was saved by
FnP.
His Tyrant then charges mine and attacks first due to the lashwhip. He does hit once, I pass the
Ld test for the Bonesword. My return attacks are better than expected, I actually hit twice. Once again, It Will Not Die does nothing.
BroodNids turn 4:
Right. My Tyrant is in
CC with a
CC better kitted for
CC. I have 1 wound and will go second, he has two wounds. The big question is, do I try to get Endurance up for the
FnP and
IWND buff or not? Inside the
SitW bubble it's risky for sure... I decide to go for it and... 1, 6, 1. My Hive Tyrant suffers a massive brain aneurysm and expires. His Tyrant consolidates into the ruins.
Now I would like to still do two things.
1) Get my secondary objective. So I need to not shoot with the Hive Guard this turn.
2) Not be tabled.
The Hive Guard is out of
LOS now but the Tyrant will reach him. However, if he can make it around the corner on the right side of the ruins, it looks like the
HT will not be able to reach a location with
LOS.... All I need is a 5inch run... I move. I run. I roll 2. My Hive Guard stays in the open :(
Automatically Appended Next Post: BrightNids Turn 5:
His Hive Tyrant moves towards my sole living model. Mind it's also his sole living model.
He then casts Psychic Shriek at the Hive Guard. He passes the Psychic Test. The power hits.
I now need to roll 7 or less on
3d6 and.... It's a 9. My Hive Guard dies, and game over.
Survivors? One enemy Hive Tyrant with 2 wounds remaining.
My Objectives:
Primary: End the game with a Troops choice in terrain in the enemy deployment zone. Obviously failed.
Secondary: In each of my shooting phases, one unit must not shoot.
So turn 1, the rippers. Turn 2, the rippers. Turn 3, the rippers. Turn 4, the one Hive Guard. Done!
We actually forgot here that my turn still happened (as you only auto-lose at the end of a game turn) but so be it... I got marked on the Fight Club board with 1 point for the secondary.
Enemy Objectives:
Primary: Have a living warlord at the end of the game, Challenge my Warlord, Kill my warlord. The Broodlord actually challenged the
HT earlier in
CC, so all objectives met.
Secondary: Have none of your own units remaining in your deployment zone at end of game: Passed.
I lose, 4-1.