Temiragdas wrote:1k Tau
HQ:
Cadre Firelade 60pts
Elites:
XV8 Crisis Battlesuit x2 155pts
Twin Linked Missle Pod
Plasma Rifle
Shield Drones x3
One with target lock
Stealth Team
Troops:
9 Fire Warriors 81 pts
9 Fire Warriors 81 pts
9 Fire Warriors 81 pts
9 Fire Warriors 81 pts
Fast Attack:
Pathfinders x7 133pts
3 Ion Rifles
Blacksun filter
Heavy Support:
Hammerhead Gunship 145pts
SMS
Disruption Pod
Broadside x2 183pts
Shield Drones x4
1 Broadside with High-yield Missle Pod and Target Lock
1000pts
Tips and suggestions would be helpful please.
Cadre Fireblade is nice, but he's only going to effect one squad. Perhaps you should throw in an Ethereal instead for his invocation buffs as well as his
LD rolls.
IIRC, he has a 12' "use my
LD for your rolls" rule.
For your crisis squad, you can probably do without the target lock. I would imagine that you'll find yourself firing at the same target most of the time at this point level. The loadout on the crisis squad seems to be split a bit. It wants to go after light armor, and also kill
MEQ.
MP are not the best against
MEQ, as they'll still get their armor saves. Why not specialize the group to go after either light armor or
MEQ? You could also drop the SSuits and make another crisis squad to focus on whatever else you're missing. Unless of course you had a plan for the SSuits.
3x shield drones might be too much. The loadout you gave them should keep them far enough from the enemy for them to return fire, and
JSJ should mostly keep you safe.
I have to agree with the above poster. Pathfinders have a weird set of weapons. The ion rifles and rail rifles are nice, but they come at a price of no marker lights, as well as having to also shoot at the same target. With that said, why not split up your pathfinder squad? This way you can choose to either have two groups of Marker lights going off, OR you can make a group of marker light only guys, and one with special weapons.
You can never go wrong with a
HH, and it will be your only reliable AV14 counter. Be careful with that. They pop easily and sometimes need a little marker help. You should probably put the submun. on it too. You can fit it easily by dropping a target lock on one of your suit configs.
Your Bsides will probably be used for anti-air options. You don't
have to have VT to make them good at it either. 4 missiles that are
TL isn't amazing, but it's decent against a flier. You might have a little bit of a drone overkill on the Bsides though. They already have a 2+ armor save, and I don't think many hard hitting weapons will be able to hit them early on. You will also have your
HH taking most of the heavy weapons firing at first. Also also, the Bsides will most likely have a cover save of around +4 anyway. The drones might be a little too much. 1 or 2 would probably be best.