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Made in ca
Repentia Mistress





HQ - Coteaz rolling on divination 100 - Warlord

Ordo Xeno's Inquisitor, CCW, Psyker level 1 rolling on Divination 50

Troops - 3x Servitor's /w Plasma Cannon's 60

Strike Squad x10 250
2x Psycannon's
Psybolt Ammo
Inquisitor /w Master Crafted Halberd

Strike Squad x10 245
2x Psycannon's
Psybolt Ammo
Inquisitor /w Halberd

Heavy-

Dreadnought /w 2x Twin linked Autocannons and Psybolt Ammo 135

Dreadknight /w Nemesis Greatsword 155

1000


Coteaz will join a GKSS group and control the mid-field with Warp Quake and his special abilities, taking full advantage of prescience and other divi powers. (forewarning will get insane giving the troop squad a 3+ invul in combat)

Dreadnought stays far back in cover, shooting flier's/heavy armor.

Ordo Malleus Inquisitor stays back with the henchmen slamming their cannons into whatever they please.

Dreadknight plays a flexible role, either gunning for the opponent's ap3 battle cannon right away or tying up whatever assault unit tries to advance forward. Either way he soaks up a lot of firepower.

I'm happy with the mix of anti-air, MEQ and TEQ killing power in the army. Just the amount of consistent shooting allows me to blow away horde armies, even in combat the strike's will destroy most who lurk too close.

Weaknesses? Hard to say,tough to flank this army with any deepstriking what so ever, outflanking with a group of TEQ would cause some problems for me. A mech list would fair alright vs this but would have to be very dedicated in order to weather the high strng firepower. Long ranged infantry would give it some trouble, making the warband rely on Henchmen/Psydread for 2 turns.


Critique welcome

This message was edited 3 times. Last update was at 2013/08/12 14:07:49


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Xenohunter with First Contact




Can't go 1001 with searchlights... That's just illegal.

Digital weapons upgrade in the inquisitor is worthless.

I think an aegis with Quadgun and more henchmen in the Servitors unit is a stronger play than a Dreadknight. I might be wrong. The Dreadknight doesn't help you do anything you can't already do. Maybe you can also find points for a Daemonhammer in both the strike squads too.

Absolutely standard list, no risky picks. Should do fine.

With the Dreadknight points you might be able to ger a razorback with assault cannon and Psybolt for the henchmen. A sort of mini-dreadnought that would really round out the list.
   
Made in us
Executing Exarch





The Twilight Zone

Second dropping digital weapons, and drop a searchlight to be legal.

I would forgo the second inquisitor altogether for more boost to your henchman squad. You could get a chimp and a couple bullet sponge acolytes.

The Dreadknight is slow without the teleporter, and not that scary without the flamer.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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